165 lines
4.6 KiB
C#
165 lines
4.6 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
|
|
using System;
|
|
using LuaInterface;
|
|
|
|
public class GameLogic_LuaBehaviourWrap
|
|
{
|
|
public static void Register(LuaState L)
|
|
{
|
|
L.BeginClass(typeof(GameLogic.LuaBehaviour), typeof(UnityEngine.MonoBehaviour));
|
|
L.RegFunction("AddClick", AddClick);
|
|
L.RegFunction("AddClickToChild", AddClickToChild);
|
|
L.RegFunction("AddToggle", AddToggle);
|
|
L.RegFunction("AddInputField_OnValueChanged", AddInputField_OnValueChanged);
|
|
L.RegFunction("AddInputField_OnEndEdit", AddInputField_OnEndEdit);
|
|
L.RegFunction("RemoveClick", RemoveClick);
|
|
L.RegFunction("ClearClick", ClearClick);
|
|
L.RegFunction("__eq", op_Equality);
|
|
L.RegFunction("__tostring", ToLua.op_ToString);
|
|
L.EndClass();
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddClick(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
|
obj.AddClick(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddClickToChild(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
|
|
obj.AddClickToChild(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddToggle(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
|
obj.AddToggle(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddInputField_OnValueChanged(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
|
obj.AddInputField_OnValueChanged(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddInputField_OnEndEdit(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
|
|
obj.AddInputField_OnEndEdit(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int RemoveClick(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
obj.RemoveClick(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ClearClick(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
|
|
obj.ClearClick();
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|