miduo_client/Assets/Source/Generate/GameLogic_LuaBehaviourWrap.cs

165 lines
4.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_LuaBehaviourWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.LuaBehaviour), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("AddClick", AddClick);
L.RegFunction("AddClickToChild", AddClickToChild);
L.RegFunction("AddToggle", AddToggle);
L.RegFunction("AddInputField_OnValueChanged", AddInputField_OnValueChanged);
L.RegFunction("AddInputField_OnEndEdit", AddInputField_OnEndEdit);
L.RegFunction("RemoveClick", RemoveClick);
L.RegFunction("ClearClick", ClearClick);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.AddClick(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddClickToChild(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
string arg1 = ToLua.CheckString(L, 3);
LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
obj.AddClickToChild(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddToggle(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.AddToggle(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddInputField_OnValueChanged(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.AddInputField_OnValueChanged(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddInputField_OnEndEdit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.AddInputField_OnEndEdit(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
obj.RemoveClick(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaBehaviour obj = (GameLogic.LuaBehaviour)ToLua.CheckObject<GameLogic.LuaBehaviour>(L, 1);
obj.ClearClick();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}