2238 lines
56 KiB
C#
2238 lines
56 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_UtilWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginStaticLibs("Util");
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L.RegFunction("GetDownloadPackageUrl", GetDownloadPackageUrl);
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L.RegFunction("IsFileExist", IsFileExist);
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L.RegFunction("IsExracted", IsExracted);
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L.RegFunction("NeedExtractResource", NeedExtractResource);
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L.RegFunction("CompareGameVersion", CompareGameVersion);
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L.RegFunction("Int", Int);
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L.RegFunction("Float", Float);
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L.RegFunction("Long", Long);
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L.RegFunction("Random", Random);
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L.RegFunction("Uid", Uid);
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L.RegFunction("GetTime", GetTime);
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L.RegFunction("GetDateTime", GetDateTime);
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L.RegFunction("GetPlatformVersion", GetPlatformVersion);
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L.RegFunction("GetEventTriggerListener", GetEventTriggerListener);
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L.RegFunction("GetEventTriggerListenerWithNil", GetEventTriggerListenerWithNil);
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L.RegFunction("Child", Child);
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L.RegFunction("GetGameObject", GetGameObject);
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L.RegFunction("GetTransform", GetTransform);
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L.RegFunction("FindChild", FindChild);
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L.RegFunction("Peer", Peer);
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L.RegFunction("md5", md5);
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L.RegFunction("md5file", md5file);
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L.RegFunction("md5bytes", md5bytes);
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L.RegFunction("ClearChild", ClearChild);
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L.RegFunction("ClearMemory", ClearMemory);
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L.RegFunction("GetRelativePath", GetRelativePath);
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L.RegFunction("GetOriginalPath", GetOriginalPath);
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L.RegFunction("WriteFileToDataPath", WriteFileToDataPath);
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L.RegFunction("ReadFileFromDataPath", ReadFileFromDataPath);
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L.RegFunction("GetAvaliableRelativePath", GetAvaliableRelativePath);
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L.RegFunction("GetAvaliableRelativePath_File", GetAvaliableRelativePath_File);
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L.RegFunction("GetOriginalPath_File", GetOriginalPath_File);
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L.RegFunction("GetRelativePath_File", GetRelativePath_File);
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L.RegFunction("AppContentPath", AppContentPath);
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L.RegFunction("AppRootPath", AppRootPath);
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L.RegFunction("GetFileText", GetFileText);
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L.RegFunction("SetLogLevel", SetLogLevel);
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L.RegFunction("Log", Log);
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L.RegFunction("LogWarning", LogWarning);
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L.RegFunction("LogError", LogError);
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L.RegFunction("CheckRuntimeFile", CheckRuntimeFile);
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L.RegFunction("CallMethod", CallMethod);
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L.RegFunction("CheckEnvironment", CheckEnvironment);
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L.RegFunction("AddClick", AddClick);
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L.RegFunction("AddOnceClick", AddOnceClick);
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L.RegFunction("AddLongPressClick", AddLongPressClick);
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L.RegFunction("AddDropDownOption", AddDropDownOption);
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L.RegFunction("AddDropDownOptionEvent", AddDropDownOptionEvent);
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L.RegFunction("AddScrollBar", AddScrollBar);
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L.RegFunction("AddSlider", AddSlider);
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L.RegFunction("AddToggle", AddToggle);
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L.RegFunction("AddParticleSortLayer", AddParticleSortLayer);
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L.RegFunction("SetParticleSortLayer", SetParticleSortLayer);
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L.RegFunction("SetParticleScale", SetParticleScale);
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L.RegFunction("ClearTrailRender", ClearTrailRender);
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L.RegFunction("SliderSet", SliderSet);
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L.RegFunction("ToggleSet", ToggleSet);
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L.RegFunction("InputFieldSet", InputFieldSet);
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L.RegFunction("ScrollbarSet", ScrollbarSet);
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L.RegFunction("DropdownSet", DropdownSet);
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L.RegFunction("OpenUrl", OpenUrl);
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L.RegFunction("SetAudioMixer", SetAudioMixer);
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L.RegFunction("AddInputField_OnValueChanged", AddInputField_OnValueChanged);
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L.RegFunction("AddInputField_OnEndEdit", AddInputField_OnEndEdit);
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L.RegFunction("ResetRectTransform", ResetRectTransform);
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L.RegFunction("DoLocalMove", DoLocalMove);
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L.RegFunction("DoLocalMoveAdd", DoLocalMoveAdd);
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L.RegFunction("DoMoveToTarget", DoMoveToTarget);
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L.RegFunction("DoLocalRotate", DoLocalRotate);
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L.RegFunction("DoLocalScale", DoLocalScale);
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L.RegFunction("DoColor", DoColor);
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L.RegFunction("DoColor_Alpha", DoColor_Alpha);
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L.RegFunction("SetColor", SetColor);
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L.RegFunction("SetColorAlpha_Float", SetColorAlpha_Float);
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L.RegFunction("SetColorAlpha_Int", SetColorAlpha_Int);
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L.RegFunction("GetFloatColor", GetFloatColor);
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L.RegFunction("DoLoopRotate", DoLoopRotate);
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L.RegFunction("GetChildrenTrans", GetChildrenTrans);
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L.RegFunction("LoadSprite", LoadSprite);
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L.RegFunction("LoadFont", LoadFont);
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L.RegFunction("LoadSpriteAsync", LoadSpriteAsync);
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L.RegFunction("SetGray", SetGray);
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L.RegFunction("SetSpineGray", SetSpineGray);
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L.RegFunction("SetChildrenParent", SetChildrenParent);
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L.RegFunction("SetPosition", SetPosition);
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L.RegFunction("SetPositionX", SetPositionX);
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L.RegFunction("SetPositionY", SetPositionY);
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L.RegFunction("SetPositionZ", SetPositionZ);
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L.RegFunction("SetLocalPosition", SetLocalPosition);
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L.RegFunction("SetLocalPositionX", SetLocalPositionX);
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L.RegFunction("SetLocalPositionY", SetLocalPositionY);
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L.RegFunction("SetLocalPositionZ", SetLocalPositionZ);
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L.RegFunction("SetEulerAngles", SetEulerAngles);
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L.RegFunction("SetEulerAnglesX", SetEulerAnglesX);
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L.RegFunction("SetEulerAnglesY", SetEulerAnglesY);
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L.RegFunction("SetEulerAnglesZ", SetEulerAnglesZ);
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L.RegFunction("SetLocalEulerAngles", SetLocalEulerAngles);
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L.RegFunction("SetLocalEulerAnglesX", SetLocalEulerAnglesX);
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L.RegFunction("SetLocalEulerAnglesY", SetLocalEulerAnglesY);
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L.RegFunction("SetLocalEulerAnglesZ", SetLocalEulerAnglesZ);
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L.RegFunction("SetLocalScale", SetLocalScale);
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L.RegFunction("SetLocalScaleX", SetLocalScaleX);
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L.RegFunction("SetLocalScaleY", SetLocalScaleY);
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L.RegFunction("SetLocalScaleZ", SetLocalScaleZ);
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L.RegFunction("SetRotation", SetRotation);
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L.RegFunction("SetLocalRotation", SetLocalRotation);
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L.RegFunction("Base64Encode", Base64Encode);
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L.RegFunction("MD5Encrypt", MD5Encrypt);
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L.RegVar("packGameVersion", get_packGameVersion, set_packGameVersion);
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L.RegVar("updateGameVersion", get_updateGameVersion, set_updateGameVersion);
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L.RegVar("netGameVersion", get_netGameVersion, set_netGameVersion);
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L.RegVar("gray", get_gray, set_gray);
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L.RegVar("DataPath", get_DataPath, null);
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L.RegVar("NetAvailable", get_NetAvailable, null);
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L.RegVar("IsWifi", get_IsWifi, null);
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L.EndStaticLibs();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetDownloadPackageUrl(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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string o = GameLogic.Util.GetDownloadPackageUrl();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsFileExist(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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string arg0 = ToLua.CheckString(L, 1);
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bool o = GameLogic.Util.IsFileExist(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsExracted(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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bool o = GameLogic.Util.IsExracted();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int NeedExtractResource(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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bool o = GameLogic.Util.NeedExtractResource();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CompareGameVersion(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
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int o = GameLogic.Util.CompareGameVersion(arg0, arg1);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Int(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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object arg0 = ToLua.ToVarObject(L, 1);
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int o = GameLogic.Util.Int(arg0);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Float(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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object arg0 = ToLua.ToVarObject(L, 1);
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float o = GameLogic.Util.Float(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Long(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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object arg0 = ToLua.ToVarObject(L, 1);
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long o = GameLogic.Util.Long(arg0);
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LuaDLL.tolua_pushint64(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Random(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
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float o = GameLogic.Util.Random(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Uid(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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string arg0 = ToLua.CheckString(L, 1);
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string o = GameLogic.Util.Uid(arg0);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetTime(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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long o = GameLogic.Util.GetTime();
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LuaDLL.tolua_pushint64(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetDateTime(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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string o = GameLogic.Util.GetDateTime();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPlatformVersion(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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string o = GameLogic.Util.GetPlatformVersion();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetEventTriggerListener(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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GameLogic.EventTriggerListener o = GameLogic.Util.GetEventTriggerListener(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetEventTriggerListenerWithNil(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
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GameLogic.EventTriggerListener o = GameLogic.Util.GetEventTriggerListenerWithNil(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Child(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
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{
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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UnityEngine.GameObject o = GameLogic.Util.Child(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
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{
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UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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UnityEngine.GameObject o = GameLogic.Util.Child(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.Child");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetGameObject(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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|
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if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
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{
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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UnityEngine.GameObject o = GameLogic.Util.GetGameObject(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
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{
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UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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UnityEngine.GameObject o = GameLogic.Util.GetGameObject(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.GetGameObject");
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}
|
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}
|
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int GetTransform(IntPtr L)
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|
{
|
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
|
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if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
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{
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UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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UnityEngine.Transform o = GameLogic.Util.GetTransform(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
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{
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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UnityEngine.Transform o = GameLogic.Util.GetTransform(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.GetTransform");
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}
|
|
}
|
|
catch (Exception e)
|
|
{
|
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return LuaDLL.toluaL_exception(L, e);
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}
|
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}
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int FindChild(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
UnityEngine.Transform o = GameLogic.Util.FindChild(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Peer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
|
|
{
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
|
|
string arg1 = ToLua.ToString(L, 2);
|
|
UnityEngine.GameObject o = GameLogic.Util.Peer(arg0, arg1);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
|
|
{
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
|
|
string arg1 = ToLua.ToString(L, 2);
|
|
UnityEngine.GameObject o = GameLogic.Util.Peer(arg0, arg1);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.Peer");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int md5(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string o = GameLogic.Util.md5(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int md5file(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string o = GameLogic.Util.md5file(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int md5bytes(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
|
|
string o = GameLogic.Util.md5bytes(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ClearChild(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
GameLogic.Util.ClearChild(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ClearMemory(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
GameLogic.Util.ClearMemory();
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetRelativePath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.GetRelativePath();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetOriginalPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.GetOriginalPath();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int WriteFileToDataPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
GameLogic.Util.WriteFileToDataPath(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ReadFileFromDataPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string o = GameLogic.Util.ReadFileFromDataPath(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetAvaliableRelativePath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.GetAvaliableRelativePath();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetAvaliableRelativePath_File(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.GetAvaliableRelativePath_File();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetOriginalPath_File(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.GetOriginalPath_File();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetRelativePath_File(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.GetRelativePath_File();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AppContentPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.AppContentPath();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AppRootPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
string o = GameLogic.Util.AppRootPath();
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetFileText(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string o = GameLogic.Util.GetFileText(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLogLevel(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
|
|
GameLogic.Util.SetLogLevel(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Log(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
object[] arg0 = ToLua.ToParamsObject(L, 1, count);
|
|
GameLogic.Util.Log(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int LogWarning(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
GameLogic.Util.LogWarning(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int LogError(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
GameLogic.Util.LogError(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CheckRuntimeFile(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
int o = GameLogic.Util.CheckRuntimeFile();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CallMethod(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
|
|
GameLogic.Util.CallMethod(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CheckEnvironment(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
bool o = GameLogic.Util.CheckEnvironment();
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddClick(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddClick(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddOnceClick(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddOnceClick(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddLongPressClick(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
GameLogic.Util.AddLongPressClick(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddDropDownOption(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
GameLogic.Util.AddDropDownOption(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddDropDownOptionEvent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddDropDownOptionEvent(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddScrollBar(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddScrollBar(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddSlider(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddSlider(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddToggle(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddToggle(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddParticleSortLayer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.AddParticleSortLayer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetParticleSortLayer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetParticleSortLayer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetParticleScale(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetParticleScale(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ClearTrailRender(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
GameLogic.Util.ClearTrailRender(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SliderSet(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.Slider arg0 = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SliderSet(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ToggleSet(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.Toggle arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
|
|
GameLogic.Util.ToggleSet(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int InputFieldSet(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.InputField arg0 = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
GameLogic.Util.InputFieldSet(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ScrollbarSet(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.ScrollbarSet(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DropdownSet(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject<UnityEngine.UI.Dropdown>(L, 1);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.DropdownSet(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OpenUrl(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
GameLogic.Util.OpenUrl(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetAudioMixer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.AudioSource arg1 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource));
|
|
GameLogic.Util.SetAudioMixer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddInputField_OnValueChanged(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddInputField_OnValueChanged(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddInputField_OnEndEdit(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
|
|
GameLogic.Util.AddInputField_OnEndEdit(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ResetRectTransform(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
GameLogic.Util.ResetRectTransform(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoLocalMove(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 5);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
GameLogic.Util.DoLocalMove(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoLocalMoveAdd(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 5);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
GameLogic.Util.DoLocalMoveAdd(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoMoveToTarget(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 6);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
GameLogic.Util.DoMoveToTarget(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoLocalRotate(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 5);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
GameLogic.Util.DoLocalRotate(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoLocalScale(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 5);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
GameLogic.Util.DoLocalScale(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
|
|
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
|
|
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.DoColor(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoColor_Alpha(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.DoColor_Alpha(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, UnityEngine.Color>(L, 1))
|
|
{
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
|
|
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
|
|
GameLogic.Util.SetColor(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, UnityEngine.Color>(L, 1))
|
|
{
|
|
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.ToObject(L, 1);
|
|
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
|
|
GameLogic.Util.SetColor(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.SetColor");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetColorAlpha_Float(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetColorAlpha_Float(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetColorAlpha_Int(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetColorAlpha_Int(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetFloatColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Color o = GameLogic.Util.GetFloatColor(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DoLoopRotate(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 5);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
GameLogic.Util.DoLoopRotate(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetChildrenTrans(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
UnityEngine.Transform[] o = GameLogic.Util.GetChildrenTrans(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int LoadSprite(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.Sprite o = GameLogic.Util.LoadSprite(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int LoadFont(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 0)
|
|
{
|
|
UnityEngine.Font o = GameLogic.Util.LoadFont();
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 1)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.Font o = GameLogic.Util.LoadFont(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.LoadFont");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int LoadSpriteAsync(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 2);
|
|
GameLogic.Util.LoadSpriteAsync(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetGray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
|
|
GameLogic.Util.SetGray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetSpineGray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
Spine.Unity.SkeletonGraphic arg0 = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
|
|
GameLogic.Util.SetSpineGray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetChildrenParent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
|
|
GameLogic.Util.SetChildrenParent(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetPosition(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetPosition(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetPositionX(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetPositionX(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetPositionY(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetPositionY(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetPositionZ(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetPositionZ(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalPosition(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetLocalPosition(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalPositionX(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalPositionX(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalPositionY(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalPositionY(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalPositionZ(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalPositionZ(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetEulerAngles(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetEulerAngles(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetEulerAnglesX(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetEulerAnglesX(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetEulerAnglesY(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetEulerAnglesY(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetEulerAnglesZ(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetEulerAnglesZ(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalEulerAngles(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetLocalEulerAngles(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalEulerAnglesX(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalEulerAnglesX(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalEulerAnglesY(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalEulerAnglesY(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalEulerAnglesZ(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalEulerAnglesZ(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalScale(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetLocalScale(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalScaleX(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalScaleX(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalScaleY(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalScaleY(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalScaleZ(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
GameLogic.Util.SetLocalScaleZ(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetRotation(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetRotation(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetLocalRotation(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
GameLogic.Util.SetLocalRotation(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Base64Encode(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string o = GameLogic.Util.Base64Encode(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int MD5Encrypt(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string o = GameLogic.Util.MD5Encrypt(arg0);
|
|
LuaDLL.lua_pushstring(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_packGameVersion(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushstring(L, GameLogic.Util.packGameVersion);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_updateGameVersion(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushstring(L, GameLogic.Util.updateGameVersion);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_netGameVersion(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushstring(L, GameLogic.Util.netGameVersion);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_gray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, GameLogic.Util.gray);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_DataPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushstring(L, GameLogic.Util.DataPath);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_NetAvailable(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, GameLogic.Util.NetAvailable);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_IsWifi(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, GameLogic.Util.IsWifi);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_packGameVersion(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
GameLogic.Util.packGameVersion = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_updateGameVersion(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
GameLogic.Util.updateGameVersion = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_netGameVersion(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
GameLogic.Util.netGameVersion = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_gray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
GameLogic.Util.gray = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|