miduo_client/Assets/Source/Generate/GameLogic_UtilWrap.cs

2238 lines
56 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_UtilWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("Util");
L.RegFunction("GetDownloadPackageUrl", GetDownloadPackageUrl);
L.RegFunction("IsFileExist", IsFileExist);
L.RegFunction("IsExracted", IsExracted);
L.RegFunction("NeedExtractResource", NeedExtractResource);
L.RegFunction("CompareGameVersion", CompareGameVersion);
L.RegFunction("Int", Int);
L.RegFunction("Float", Float);
L.RegFunction("Long", Long);
L.RegFunction("Random", Random);
L.RegFunction("Uid", Uid);
L.RegFunction("GetTime", GetTime);
L.RegFunction("GetDateTime", GetDateTime);
L.RegFunction("GetPlatformVersion", GetPlatformVersion);
L.RegFunction("GetEventTriggerListener", GetEventTriggerListener);
L.RegFunction("GetEventTriggerListenerWithNil", GetEventTriggerListenerWithNil);
L.RegFunction("Child", Child);
L.RegFunction("GetGameObject", GetGameObject);
L.RegFunction("GetTransform", GetTransform);
L.RegFunction("FindChild", FindChild);
L.RegFunction("Peer", Peer);
L.RegFunction("md5", md5);
L.RegFunction("md5file", md5file);
L.RegFunction("md5bytes", md5bytes);
L.RegFunction("ClearChild", ClearChild);
L.RegFunction("ClearMemory", ClearMemory);
L.RegFunction("GetRelativePath", GetRelativePath);
L.RegFunction("GetOriginalPath", GetOriginalPath);
L.RegFunction("WriteFileToDataPath", WriteFileToDataPath);
L.RegFunction("ReadFileFromDataPath", ReadFileFromDataPath);
L.RegFunction("GetAvaliableRelativePath", GetAvaliableRelativePath);
L.RegFunction("GetAvaliableRelativePath_File", GetAvaliableRelativePath_File);
L.RegFunction("GetOriginalPath_File", GetOriginalPath_File);
L.RegFunction("GetRelativePath_File", GetRelativePath_File);
L.RegFunction("AppContentPath", AppContentPath);
L.RegFunction("AppRootPath", AppRootPath);
L.RegFunction("GetFileText", GetFileText);
L.RegFunction("SetLogLevel", SetLogLevel);
L.RegFunction("Log", Log);
L.RegFunction("LogWarning", LogWarning);
L.RegFunction("LogError", LogError);
L.RegFunction("CheckRuntimeFile", CheckRuntimeFile);
L.RegFunction("CallMethod", CallMethod);
L.RegFunction("CheckEnvironment", CheckEnvironment);
L.RegFunction("AddClick", AddClick);
L.RegFunction("AddOnceClick", AddOnceClick);
L.RegFunction("AddLongPressClick", AddLongPressClick);
L.RegFunction("AddDropDownOption", AddDropDownOption);
L.RegFunction("AddDropDownOptionEvent", AddDropDownOptionEvent);
L.RegFunction("AddScrollBar", AddScrollBar);
L.RegFunction("AddSlider", AddSlider);
L.RegFunction("AddToggle", AddToggle);
L.RegFunction("AddParticleSortLayer", AddParticleSortLayer);
L.RegFunction("SetParticleSortLayer", SetParticleSortLayer);
L.RegFunction("SetParticleScale", SetParticleScale);
L.RegFunction("ClearTrailRender", ClearTrailRender);
L.RegFunction("SliderSet", SliderSet);
L.RegFunction("ToggleSet", ToggleSet);
L.RegFunction("InputFieldSet", InputFieldSet);
L.RegFunction("ScrollbarSet", ScrollbarSet);
L.RegFunction("DropdownSet", DropdownSet);
L.RegFunction("OpenUrl", OpenUrl);
L.RegFunction("SetAudioMixer", SetAudioMixer);
L.RegFunction("AddInputField_OnValueChanged", AddInputField_OnValueChanged);
L.RegFunction("AddInputField_OnEndEdit", AddInputField_OnEndEdit);
L.RegFunction("ResetRectTransform", ResetRectTransform);
L.RegFunction("DoLocalMove", DoLocalMove);
L.RegFunction("DoLocalMoveAdd", DoLocalMoveAdd);
L.RegFunction("DoMoveToTarget", DoMoveToTarget);
L.RegFunction("DoLocalRotate", DoLocalRotate);
L.RegFunction("DoLocalScale", DoLocalScale);
L.RegFunction("DoColor", DoColor);
L.RegFunction("DoColor_Alpha", DoColor_Alpha);
L.RegFunction("SetColor", SetColor);
L.RegFunction("SetColorAlpha_Float", SetColorAlpha_Float);
L.RegFunction("SetColorAlpha_Int", SetColorAlpha_Int);
L.RegFunction("GetFloatColor", GetFloatColor);
L.RegFunction("DoLoopRotate", DoLoopRotate);
L.RegFunction("GetChildrenTrans", GetChildrenTrans);
L.RegFunction("LoadSprite", LoadSprite);
L.RegFunction("LoadFont", LoadFont);
L.RegFunction("LoadSpriteAsync", LoadSpriteAsync);
L.RegFunction("SetGray", SetGray);
L.RegFunction("SetSpineGray", SetSpineGray);
L.RegFunction("SetChildrenParent", SetChildrenParent);
L.RegFunction("SetPosition", SetPosition);
L.RegFunction("SetPositionX", SetPositionX);
L.RegFunction("SetPositionY", SetPositionY);
L.RegFunction("SetPositionZ", SetPositionZ);
L.RegFunction("SetLocalPosition", SetLocalPosition);
L.RegFunction("SetLocalPositionX", SetLocalPositionX);
L.RegFunction("SetLocalPositionY", SetLocalPositionY);
L.RegFunction("SetLocalPositionZ", SetLocalPositionZ);
L.RegFunction("SetEulerAngles", SetEulerAngles);
L.RegFunction("SetEulerAnglesX", SetEulerAnglesX);
L.RegFunction("SetEulerAnglesY", SetEulerAnglesY);
L.RegFunction("SetEulerAnglesZ", SetEulerAnglesZ);
L.RegFunction("SetLocalEulerAngles", SetLocalEulerAngles);
L.RegFunction("SetLocalEulerAnglesX", SetLocalEulerAnglesX);
L.RegFunction("SetLocalEulerAnglesY", SetLocalEulerAnglesY);
L.RegFunction("SetLocalEulerAnglesZ", SetLocalEulerAnglesZ);
L.RegFunction("SetLocalScale", SetLocalScale);
L.RegFunction("SetLocalScaleX", SetLocalScaleX);
L.RegFunction("SetLocalScaleY", SetLocalScaleY);
L.RegFunction("SetLocalScaleZ", SetLocalScaleZ);
L.RegFunction("SetRotation", SetRotation);
L.RegFunction("SetLocalRotation", SetLocalRotation);
L.RegFunction("Base64Encode", Base64Encode);
L.RegFunction("MD5Encrypt", MD5Encrypt);
L.RegVar("packGameVersion", get_packGameVersion, set_packGameVersion);
L.RegVar("updateGameVersion", get_updateGameVersion, set_updateGameVersion);
L.RegVar("netGameVersion", get_netGameVersion, set_netGameVersion);
L.RegVar("gray", get_gray, set_gray);
L.RegVar("DataPath", get_DataPath, null);
L.RegVar("NetAvailable", get_NetAvailable, null);
L.RegVar("IsWifi", get_IsWifi, null);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetDownloadPackageUrl(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetDownloadPackageUrl();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsFileExist(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
bool o = GameLogic.Util.IsFileExist(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsExracted(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
bool o = GameLogic.Util.IsExracted();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int NeedExtractResource(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
bool o = GameLogic.Util.NeedExtractResource();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CompareGameVersion(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
int o = GameLogic.Util.CompareGameVersion(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Int(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
object arg0 = ToLua.ToVarObject(L, 1);
int o = GameLogic.Util.Int(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Float(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
object arg0 = ToLua.ToVarObject(L, 1);
float o = GameLogic.Util.Float(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Long(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
object arg0 = ToLua.ToVarObject(L, 1);
long o = GameLogic.Util.Long(arg0);
LuaDLL.tolua_pushint64(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Random(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float o = GameLogic.Util.Random(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Uid(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.Uid(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTime(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
long o = GameLogic.Util.GetTime();
LuaDLL.tolua_pushint64(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetDateTime(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetDateTime();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPlatformVersion(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetPlatformVersion();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetEventTriggerListener(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
GameLogic.EventTriggerListener o = GameLogic.Util.GetEventTriggerListener(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetEventTriggerListenerWithNil(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
GameLogic.EventTriggerListener o = GameLogic.Util.GetEventTriggerListenerWithNil(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Child(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
{
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.GameObject o = GameLogic.Util.Child(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.GameObject o = GameLogic.Util.Child(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.Child");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGameObject(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
{
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.GameObject o = GameLogic.Util.GetGameObject(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.GameObject o = GameLogic.Util.GetGameObject(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.GetGameObject");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTransform(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.Transform o = GameLogic.Util.GetTransform(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
{
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.Transform o = GameLogic.Util.GetTransform(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.GetTransform");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindChild(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
string arg1 = ToLua.CheckString(L, 2);
UnityEngine.Transform o = GameLogic.Util.FindChild(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Peer(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, string>(L, 1))
{
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.GameObject o = GameLogic.Util.Peer(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, string>(L, 1))
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
string arg1 = ToLua.ToString(L, 2);
UnityEngine.GameObject o = GameLogic.Util.Peer(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.Peer");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int md5(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.md5(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int md5file(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.md5file(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int md5bytes(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
string o = GameLogic.Util.md5bytes(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearChild(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
GameLogic.Util.ClearChild(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearMemory(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
GameLogic.Util.ClearMemory();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRelativePath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetRelativePath();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetOriginalPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetOriginalPath();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int WriteFileToDataPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
GameLogic.Util.WriteFileToDataPath(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReadFileFromDataPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.ReadFileFromDataPath(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAvaliableRelativePath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetAvaliableRelativePath();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAvaliableRelativePath_File(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetAvaliableRelativePath_File();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetOriginalPath_File(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetOriginalPath_File();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRelativePath_File(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.GetRelativePath_File();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AppContentPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.AppContentPath();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AppRootPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
string o = GameLogic.Util.AppRootPath();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFileText(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.GetFileText(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLogLevel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
GameLogic.Util.SetLogLevel(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Log(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
object[] arg0 = ToLua.ToParamsObject(L, 1, count);
GameLogic.Util.Log(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogWarning(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
GameLogic.Util.LogWarning(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LogError(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
GameLogic.Util.LogError(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CheckRuntimeFile(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
int o = GameLogic.Util.CheckRuntimeFile();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CallMethod(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
GameLogic.Util.CallMethod(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CheckEnvironment(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
bool o = GameLogic.Util.CheckEnvironment();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddClick(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddOnceClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddOnceClick(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddLongPressClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
GameLogic.Util.AddLongPressClick(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddDropDownOption(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg1 = ToLua.CheckString(L, 2);
GameLogic.Util.AddDropDownOption(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddDropDownOptionEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddDropDownOptionEvent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddScrollBar(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddScrollBar(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddSlider(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddSlider(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddToggle(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddToggle(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddParticleSortLayer(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.AddParticleSortLayer(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetParticleSortLayer(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetParticleSortLayer(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetParticleScale(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetParticleScale(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearTrailRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
GameLogic.Util.ClearTrailRender(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SliderSet(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Slider arg0 = (UnityEngine.UI.Slider)ToLua.CheckObject<UnityEngine.UI.Slider>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SliderSet(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ToggleSet(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Toggle arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject<UnityEngine.UI.Toggle>(L, 1);
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
GameLogic.Util.ToggleSet(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InputFieldSet(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.InputField arg0 = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
string arg1 = ToLua.CheckString(L, 2);
GameLogic.Util.InputFieldSet(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ScrollbarSet(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.ScrollbarSet(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DropdownSet(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Dropdown arg0 = (UnityEngine.UI.Dropdown)ToLua.CheckObject<UnityEngine.UI.Dropdown>(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.DropdownSet(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OpenUrl(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
GameLogic.Util.OpenUrl(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAudioMixer(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.AudioSource arg1 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource));
GameLogic.Util.SetAudioMixer(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddInputField_OnValueChanged(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddInputField_OnValueChanged(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddInputField_OnEndEdit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 2);
GameLogic.Util.AddInputField_OnEndEdit(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ResetRectTransform(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
GameLogic.Util.ResetRectTransform(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoLocalMove(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
GameLogic.Util.DoLocalMove(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoLocalMoveAdd(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
GameLogic.Util.DoLocalMoveAdd(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoMoveToTarget(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 6);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
GameLogic.Util.DoMoveToTarget(arg0, arg1, arg2, arg3, arg4, arg5);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoLocalRotate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
GameLogic.Util.DoLocalRotate(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoLocalScale(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
GameLogic.Util.DoLocalScale(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoColor(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
UnityEngine.Color arg2 = ToLua.ToColor(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.DoColor(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoColor_Alpha(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.DoColor_Alpha(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, UnityEngine.Color>(L, 1))
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
GameLogic.Util.SetColor(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, UnityEngine.Color>(L, 1))
{
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.ToObject(L, 1);
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
GameLogic.Util.SetColor(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.SetColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetColorAlpha_Float(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetColorAlpha_Float(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetColorAlpha_Int(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetColorAlpha_Int(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFloatColor(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.Color o = GameLogic.Util.GetFloatColor(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoLoopRotate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
GameLogic.Util.DoLoopRotate(arg0, arg1, arg2, arg3, arg4);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetChildrenTrans(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
UnityEngine.Transform[] o = GameLogic.Util.GetChildrenTrans(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadSprite(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Sprite o = GameLogic.Util.LoadSprite(arg0);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFont(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Font o = GameLogic.Util.LoadFont();
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Font o = GameLogic.Util.LoadFont(arg0);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.Util.LoadFont");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadSpriteAsync(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 2);
GameLogic.Util.LoadSpriteAsync(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGray(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
GameLogic.Util.SetGray(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetSpineGray(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonGraphic arg0 = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
GameLogic.Util.SetSpineGray(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetChildrenParent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
GameLogic.Util.SetChildrenParent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetPosition(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPositionX(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetPositionX(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPositionY(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetPositionY(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPositionZ(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetPositionZ(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalPosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetLocalPosition(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalPositionX(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalPositionX(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalPositionY(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalPositionY(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalPositionZ(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalPositionZ(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetEulerAngles(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetEulerAngles(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetEulerAnglesX(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetEulerAnglesX(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetEulerAnglesY(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetEulerAnglesY(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetEulerAnglesZ(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetEulerAnglesZ(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalEulerAngles(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetLocalEulerAngles(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalEulerAnglesX(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalEulerAnglesX(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalEulerAnglesY(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalEulerAnglesY(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalEulerAnglesZ(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalEulerAnglesZ(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalScale(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetLocalScale(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalScaleX(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalScaleX(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalScaleY(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalScaleY(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalScaleZ(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
GameLogic.Util.SetLocalScaleZ(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetRotation(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetRotation(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLocalRotation(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
GameLogic.Util.SetLocalRotation(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Base64Encode(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.Base64Encode(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MD5Encrypt(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
string o = GameLogic.Util.MD5Encrypt(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_packGameVersion(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.Util.packGameVersion);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_updateGameVersion(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.Util.updateGameVersion);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_netGameVersion(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.Util.netGameVersion);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_gray(IntPtr L)
{
try
{
ToLua.Push(L, GameLogic.Util.gray);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_DataPath(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.Util.DataPath);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_NetAvailable(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, GameLogic.Util.NetAvailable);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_IsWifi(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, GameLogic.Util.IsWifi);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_packGameVersion(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.Util.packGameVersion = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_updateGameVersion(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.Util.updateGameVersion = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_netGameVersion(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
GameLogic.Util.netGameVersion = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_gray(IntPtr L)
{
try
{
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
GameLogic.Util.gray = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}