117 lines
4.3 KiB
Lua
117 lines
4.3 KiB
Lua
require("Base/BasePanel")
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local ExpeditionMonsterInfoPopup = Inherit(BasePanel)
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local this = ExpeditionMonsterInfoPopup
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--子模块脚本
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local contentScripts = {
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--招募
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[1] = {view = require("Modules/Expedition/View/ExpeditionMonsterInfo_Recruit"), panelName = "ExpeditionMonsterInfo_Recruit",type=EXPEDITON_POPUP_TYPE.Recruit},
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--商店
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[2] = {view = require("Modules/Expedition/View/ExpeditionMonsterInfo_Shop"), panelName = "ExpeditionMonsterInfo_Shop",type=EXPEDITON_POPUP_TYPE.Shop},
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-- 普通 精英 boss 贪婪
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[3]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Monster"),panelName="ExpeditionMonsterInfo_Monster",type=EXPEDITON_POPUP_TYPE.Monster},
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--试炼
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[4]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Trail"),panelName="ExpeditionMonsterInfo_Trail",type=EXPEDITON_POPUP_TYPE.Trail},
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--贪婪
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[5]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Greed"),panelName="ExpeditionMonsterInfo_Greed",type=EXPEDITON_POPUP_TYPE.Greed},
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[6]= {view=require("Modules/Expedition/View/MonsterCampFormationInfo"),panelName="MonsterCampFormationInfo",type = EXPEDITON_POPUP_TYPE.MonsterXinMo},
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-- 四灵试炼 boss
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[7]= {view=require("Modules/Expedition/View/MonsterFormationInfo"),panelName="MonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.FourElementMonster},
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-- 七界试炼
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[8]= {view=require("Modules/QiJieShiLian/QiJieShiLianMonsterInfo"),panelName="QiJieMonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.QiJieShiLianMonster},
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}
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--子模块预设
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local contentPrefabs={}
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--打开弹窗索引
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local index=0
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--初始化组件(用于子类重写)
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function ExpeditionMonsterInfoPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.contents=Util.GetGameObject(this.gameObject,"Contents")
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this.BGImage1=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage1")
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this.BGImage2=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage2")
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this.mask = Util.GetGameObject(this.gameObject,"BgMask")
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--this.backBtn=Util.GetGameObject(this.contents,"BackBtn")
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--子模块脚本初始化
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for i = 1, #contentScripts do
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contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName))
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end
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--预设赋值
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for i=1,#contentScripts do
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contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName)
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end
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end
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--绑定事件(用于子类重写)
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function ExpeditionMonsterInfoPopup:BindEvent()
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for i = 1, #contentScripts do
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contentScripts[i].view:BindEvent()
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end
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--返回按钮
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Util.AddClick(this.mask,function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function ExpeditionMonsterInfoPopup:AddListener()
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for i = 1, #contentScripts do
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contentScripts[i].view:AddListener()
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end
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end
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--移除事件监听(用于子类重写)
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function ExpeditionMonsterInfoPopup:RemoveListener()
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for i = 1, #contentScripts do
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contentScripts[i].view:RemoveListener()
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end
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end
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--界面打开时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnOpen(popupType,...)
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-- local args={...}
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-- popupType=args[1]
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--根据传入类型打开对应面板
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for i,v in pairs(contentScripts) do
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if popupType==v.type then
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index=i
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break
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end
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end
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for i=1,#contentPrefabs do
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contentPrefabs[i].gameObject:SetActive(false)
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end
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this.BGImage1:SetActive(index == 1 or index == 2)
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this.BGImage2:SetActive(index == 3 or index == 4 or index == 5 or index == 6 or index == 7 or index == 8)
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contentPrefabs[index].gameObject:SetActive(true)
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contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnClose()
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for i = 1, #contentScripts do
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contentScripts[i].view:OnClose()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.FourEle.UpdatePri)
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end
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function ExpeditionMonsterInfoPopup:OnDestroy()
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for i = 1, #contentScripts do
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contentScripts[i].view:OnDestroy()
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this.spLoader:Destroy()
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end
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end
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return ExpeditionMonsterInfoPopup |