miduo_client/Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionMonsterInfoPopup.lua

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Lua
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require("Base/BasePanel")
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local ExpeditionMonsterInfoPopup = Inherit(BasePanel)
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local this = ExpeditionMonsterInfoPopup
--子模块脚本
local contentScripts = {
--招募
[1] = {view = require("Modules/Expedition/View/ExpeditionMonsterInfo_Recruit"), panelName = "ExpeditionMonsterInfo_Recruit",type=EXPEDITON_POPUP_TYPE.Recruit},
--商店
[2] = {view = require("Modules/Expedition/View/ExpeditionMonsterInfo_Shop"), panelName = "ExpeditionMonsterInfo_Shop",type=EXPEDITON_POPUP_TYPE.Shop},
-- 普通 精英 boss 贪婪
[3]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Monster"),panelName="ExpeditionMonsterInfo_Monster",type=EXPEDITON_POPUP_TYPE.Monster},
--试炼
[4]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Trail"),panelName="ExpeditionMonsterInfo_Trail",type=EXPEDITON_POPUP_TYPE.Trail},
--贪婪
[5]= {view=require("Modules/Expedition/View/ExpeditionMonsterInfo_Greed"),panelName="ExpeditionMonsterInfo_Greed",type=EXPEDITON_POPUP_TYPE.Greed},
Merge branch 'china/dev' into 0功能/silingshilian # Conflicts: # Assets/ManagedResources/Prefabs/UI/Common/CardRendererRoot.prefab # Assets/ManagedResources/Prefabs/UI/Expedition/ExpeditionMonsterInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardTalismanSingleShowPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RoleInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanel.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipPanel.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipTreasureChangePopup.prefab # Assets/ManagedResources/RTexture/CardTexture10.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture11.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture12.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture7.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture8.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture9.renderTexture.meta # Assets/ManagedResources/~Lua/Common/GlobalDefine.lua # Assets/ManagedResources/~Lua/Data/UIData.lua # Assets/ManagedResources/~Lua/Framework/Manager/CardRendererManager.lua # Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua # Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua # Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua # Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua # Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionMonsterInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua # Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua # Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampPanel.lua # Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua # Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureStrongPopup.lua
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[6]= {view=require("Modules/Expedition/View/MonsterCampFormationInfo"),panelName="MonsterCampFormationInfo",type = EXPEDITON_POPUP_TYPE.MonsterXinMo},
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-- 四灵试炼 boss
Merge branch 'china/dev' into 0功能/silingshilian # Conflicts: # Assets/ManagedResources/Prefabs/UI/Common/CardRendererRoot.prefab # Assets/ManagedResources/Prefabs/UI/Expedition/ExpeditionMonsterInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardTalismanSingleShowPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RoleInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanel.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipPanel.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipTreasureChangePopup.prefab # Assets/ManagedResources/RTexture/CardTexture10.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture11.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture12.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture7.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture8.renderTexture.meta # Assets/ManagedResources/RTexture/CardTexture9.renderTexture.meta # Assets/ManagedResources/~Lua/Common/GlobalDefine.lua # Assets/ManagedResources/~Lua/Data/UIData.lua # Assets/ManagedResources/~Lua/Framework/Manager/CardRendererManager.lua # Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua # Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua # Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua # Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua # Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionMonsterInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua # Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua # Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampPanel.lua # Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua # Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureStrongPopup.lua
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[7]= {view=require("Modules/Expedition/View/MonsterFormationInfo"),panelName="MonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.FourElementMonster},
-- 七界试炼
[8]= {view=require("Modules/QiJieShiLian/QiJieShiLianMonsterInfo"),panelName="QiJieMonsterFormationInfo",type = EXPEDITON_POPUP_TYPE.QiJieShiLianMonster},
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}
--子模块预设
local contentPrefabs={}
--打开弹窗索引
local index=0
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--初始化组件(用于子类重写)
function ExpeditionMonsterInfoPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.contents=Util.GetGameObject(this.gameObject,"Contents")
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this.BGImage1=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage1")
this.BGImage2=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage2")
this.mask = Util.GetGameObject(this.gameObject,"BgMask")
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--this.backBtn=Util.GetGameObject(this.contents,"BackBtn")
--子模块脚本初始化
for i = 1, #contentScripts do
contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName))
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end
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--预设赋值
for i=1,#contentScripts do
contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName)
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end
end
--绑定事件(用于子类重写)
function ExpeditionMonsterInfoPopup:BindEvent()
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for i = 1, #contentScripts do
contentScripts[i].view:BindEvent()
end
--返回按钮
Util.AddClick(this.mask,function()
self:ClosePanel()
end)
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end
--添加事件监听(用于子类重写)
function ExpeditionMonsterInfoPopup:AddListener()
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for i = 1, #contentScripts do
contentScripts[i].view:AddListener()
end
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end
--移除事件监听(用于子类重写)
function ExpeditionMonsterInfoPopup:RemoveListener()
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for i = 1, #contentScripts do
contentScripts[i].view:RemoveListener()
end
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end
--界面打开时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnOpen(popupType,...)
-- local args={...}
-- popupType=args[1]
--根据传入类型打开对应面板
for i,v in pairs(contentScripts) do
if popupType==v.type then
index=i
break
end
end
for i=1,#contentPrefabs do
contentPrefabs[i].gameObject:SetActive(false)
end
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this.BGImage1:SetActive(index == 1 or index == 2)
this.BGImage2:SetActive(index == 3 or index == 4 or index == 5 or index == 6 or index == 7 or index == 8)
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contentPrefabs[index].gameObject:SetActive(true)
contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ExpeditionMonsterInfoPopup:OnShow()
end
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--界面关闭时调用(用于子类重写)
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function ExpeditionMonsterInfoPopup:OnClose()
for i = 1, #contentScripts do
contentScripts[i].view:OnClose()
end
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Game.GlobalEvent:DispatchEvent(GameEvent.FourEle.UpdatePri)
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end
function ExpeditionMonsterInfoPopup:OnDestroy()
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for i = 1, #contentScripts do
contentScripts[i].view:OnDestroy()
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this.spLoader:Destroy()
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end
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end
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return ExpeditionMonsterInfoPopup