miduo_client/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelSingleLevelInfoPo...

110 lines
3.8 KiB
Lua

require("Base/BasePanel")
local FightLevelSingleLevelInfoPopup = Inherit(BasePanel)
local this = FightLevelSingleLevelInfoPopup
--子模块脚本
local contentScripts = {
--主 副 关卡回放
[1] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_MainLevelBackBattle"), panelName = "FightLevelInfoPopup_MainLevelBackBattle",type=FIGHTLEVEL_POPUP_TYPE.BackBattle},
--主关卡详情
[2] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_MainLevel"), panelName = "FightLevelInfoPopup_MainLevel",type=FIGHTLEVEL_POPUP_TYPE.MainLevel},
--主关卡奖励
[3] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_MainLevelReward"),panelName="FightLevelInfoPopup_MainLevelReward",type=FIGHTLEVEL_POPUP_TYPE.MainLevelReward},
--副关卡详情
[4] = {view = require("Modules/FightLevel/View/FightLevelInfoPopup_AssistantLevel"),panelName="FightLevelInfoPopup_AssistantLevel",type=FIGHTLEVEL_POPUP_TYPE.AssistantLevel},
}
--子模块预设
local contentPrefabs={}
--打开弹窗索引
local index=0
--初始化组件(用于子类重写)
function FightLevelSingleLevelInfoPopup:InitComponent()
this.contents=Util.GetGameObject(this.gameObject,"Contents")
this.BGImage1=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage1")
this.BGImage2=Util.GetGameObject(this.gameObject,"Contents/BG/BGImage2")
this.mask=Util.GetGameObject(this.gameObject,"BgMask")
--this.backBtn=Util.GetGameObject(this.contents,"BackBtn")
--子模块脚本初始化
for i = 1, #contentScripts do
contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName))
end
--预设赋值
for i=1,#contentScripts do
contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName)
end
end
--绑定事件(用于子类重写)
function FightLevelSingleLevelInfoPopup:BindEvent()
for i = 1, #contentScripts do
contentScripts[i].view:BindEvent()
end
--返回按钮
Util.AddClick(this.mask,function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function FightLevelSingleLevelInfoPopup:AddListener()
for i = 1, #contentScripts do
contentScripts[i].view:AddListener()
end
end
--移除事件监听(用于子类重写)
function FightLevelSingleLevelInfoPopup:RemoveListener()
for i = 1, #contentScripts do
contentScripts[i].view:RemoveListener()
end
end
--界面打开时调用(用于子类重写)
function FightLevelSingleLevelInfoPopup:OnOpen(popupType,...)
-- local args={...}
-- popupType=args[1]
--根据传入类型打开对应面板
for i,v in pairs(contentScripts) do
if popupType==v.type then
index=i
break
end
end
for i=1,#contentPrefabs do
contentPrefabs[i].gameObject:SetActive(false)
end
this.BGImage1:SetActive(index == 1 )
this.BGImage2:SetActive(index == 2 or index == 3 or index == 4)
contentPrefabs[index].gameObject:SetActive(true)
contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FightLevelSingleLevelInfoPopup:OnShow()
end
function FightLevelSingleLevelInfoPopup:OnSortingOrderChange()
for i = 1, #contentScripts do
contentScripts[i].view:OnSortingOrderChange(self.sortingOrder)
end
end
--界面关闭时调用(用于子类重写)
function FightLevelSingleLevelInfoPopup:OnClose()
for i = 1, #contentScripts do
contentScripts[i].view:OnClose()
end
end
function FightLevelSingleLevelInfoPopup:OnDestroy()
for i = 1, #contentScripts do
contentScripts[i].view:OnDestroy()
end
end
return FightLevelSingleLevelInfoPopup