44 lines
1.1 KiB
Lua
44 lines
1.1 KiB
Lua
local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local QiJieStageBuff = ConfigManager.GetConfig(ConfigName.QijieStageBuff)
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--初始化组件(用于子类重写)
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function this:InitComponent(gameObject)
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this.main1 = Util.GetGameObject(gameObject, "Main"):GetComponent("Text")
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this.main2 = Util.GetGameObject(gameObject, "Main2"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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local _args = {...}
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local data = _args[1]
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local text1,text2 = QiJieShiLianManager.GetTreasureEffect(data)
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this.main1.text = text1
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this.main2.text = QiJieShiLianManager.GetSring(text2,1)
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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return this |