miduo_client/Assets/Source/Generate/UnityEngine_RectTransformUt...

245 lines
7.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_RectTransformUtilityWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.RectTransformUtility), typeof(System.Object));
L.RegFunction("RectangleContainsScreenPoint", RectangleContainsScreenPoint);
L.RegFunction("ScreenPointToWorldPointInRectangle", ScreenPointToWorldPointInRectangle);
L.RegFunction("ScreenPointToLocalPointInRectangle", ScreenPointToLocalPointInRectangle);
L.RegFunction("ScreenPointToRay", ScreenPointToRay);
L.RegFunction("WorldToScreenPoint", WorldToScreenPoint);
L.RegFunction("CalculateRelativeRectTransformBounds", CalculateRelativeRectTransformBounds);
L.RegFunction("FlipLayoutOnAxis", FlipLayoutOnAxis);
L.RegFunction("FlipLayoutAxes", FlipLayoutAxes);
L.RegFunction("PixelAdjustPoint", PixelAdjustPoint);
L.RegFunction("PixelAdjustRect", PixelAdjustRect);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RectangleContainsScreenPoint(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
bool o = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
bool o = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(arg0, arg1, arg2);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransformUtility.RectangleContainsScreenPoint");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ScreenPointToWorldPointInRectangle(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
UnityEngine.Vector3 arg3;
bool o = UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle(arg0, arg1, arg2, out arg3);
LuaDLL.lua_pushboolean(L, o);
ToLua.Push(L, arg3);
return 2;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ScreenPointToLocalPointInRectangle(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
UnityEngine.Vector2 arg3;
bool o = UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(arg0, arg1, arg2, out arg3);
LuaDLL.lua_pushboolean(L, o);
ToLua.Push(L, arg3);
return 2;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ScreenPointToRay(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
UnityEngine.Ray o = UnityEngine.RectTransformUtility.ScreenPointToRay(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int WorldToScreenPoint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.WorldToScreenPoint(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateRelativeRectTransformBounds(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
UnityEngine.Bounds o = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
UnityEngine.Bounds o = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FlipLayoutOnAxis(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
UnityEngine.RectTransformUtility.FlipLayoutOnAxis(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FlipLayoutAxes(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
UnityEngine.RectTransformUtility.FlipLayoutAxes(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PixelAdjustPoint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
UnityEngine.Canvas arg2 = (UnityEngine.Canvas)ToLua.CheckObject(L, 3, typeof(UnityEngine.Canvas));
UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.PixelAdjustPoint(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PixelAdjustRect(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Canvas arg1 = (UnityEngine.Canvas)ToLua.CheckObject(L, 2, typeof(UnityEngine.Canvas));
UnityEngine.Rect o = UnityEngine.RectTransformUtility.PixelAdjustRect(arg0, arg1);
ToLua.PushValue(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}