245 lines
7.8 KiB
C#
245 lines
7.8 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_RectTransformUtilityWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.RectTransformUtility), typeof(System.Object));
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L.RegFunction("RectangleContainsScreenPoint", RectangleContainsScreenPoint);
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L.RegFunction("ScreenPointToWorldPointInRectangle", ScreenPointToWorldPointInRectangle);
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L.RegFunction("ScreenPointToLocalPointInRectangle", ScreenPointToLocalPointInRectangle);
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L.RegFunction("ScreenPointToRay", ScreenPointToRay);
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L.RegFunction("WorldToScreenPoint", WorldToScreenPoint);
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L.RegFunction("CalculateRelativeRectTransformBounds", CalculateRelativeRectTransformBounds);
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L.RegFunction("FlipLayoutOnAxis", FlipLayoutOnAxis);
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L.RegFunction("FlipLayoutAxes", FlipLayoutAxes);
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L.RegFunction("PixelAdjustPoint", PixelAdjustPoint);
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L.RegFunction("PixelAdjustRect", PixelAdjustRect);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RectangleContainsScreenPoint(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
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bool o = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
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UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
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bool o = UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(arg0, arg1, arg2);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransformUtility.RectangleContainsScreenPoint");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ScreenPointToWorldPointInRectangle(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
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UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
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UnityEngine.Vector3 arg3;
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bool o = UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle(arg0, arg1, arg2, out arg3);
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LuaDLL.lua_pushboolean(L, o);
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ToLua.Push(L, arg3);
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return 2;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ScreenPointToLocalPointInRectangle(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
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UnityEngine.Camera arg2 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
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UnityEngine.Vector2 arg3;
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bool o = UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(arg0, arg1, arg2, out arg3);
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LuaDLL.lua_pushboolean(L, o);
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ToLua.Push(L, arg3);
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return 2;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ScreenPointToRay(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
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UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 2);
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UnityEngine.Ray o = UnityEngine.RectTransformUtility.ScreenPointToRay(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int WorldToScreenPoint(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 1, typeof(UnityEngine.Camera));
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.WorldToScreenPoint(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateRelativeRectTransformBounds(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Bounds o = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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UnityEngine.Bounds o = UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransformUtility.CalculateRelativeRectTransformBounds");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FlipLayoutOnAxis(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
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UnityEngine.RectTransformUtility.FlipLayoutOnAxis(arg0, arg1, arg2, arg3);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FlipLayoutAxes(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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UnityEngine.RectTransformUtility.FlipLayoutAxes(arg0, arg1, arg2);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int PixelAdjustPoint(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 1);
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UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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UnityEngine.Canvas arg2 = (UnityEngine.Canvas)ToLua.CheckObject(L, 3, typeof(UnityEngine.Canvas));
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UnityEngine.Vector2 o = UnityEngine.RectTransformUtility.PixelAdjustPoint(arg0, arg1, arg2);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int PixelAdjustRect(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.Canvas arg1 = (UnityEngine.Canvas)ToLua.CheckObject(L, 2, typeof(UnityEngine.Canvas));
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UnityEngine.Rect o = UnityEngine.RectTransformUtility.PixelAdjustRect(arg0, arg1);
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ToLua.PushValue(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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