187 lines
4.2 KiB
C#
187 lines
4.2 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_ResourcesWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginStaticLibs("Resources");
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L.RegFunction("FindObjectsOfTypeAll", FindObjectsOfTypeAll);
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L.RegFunction("Load", Load);
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L.RegFunction("LoadAsync", LoadAsync);
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L.RegFunction("LoadAll", LoadAll);
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L.RegFunction("GetBuiltinResource", GetBuiltinResource);
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L.RegFunction("UnloadAsset", UnloadAsset);
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L.RegFunction("UnloadUnusedAssets", UnloadUnusedAssets);
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L.EndStaticLibs();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FindObjectsOfTypeAll(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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System.Type arg0 = ToLua.CheckMonoType(L, 1);
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UnityEngine.Object[] o = UnityEngine.Resources.FindObjectsOfTypeAll(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Load(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.Object o = UnityEngine.Resources.Load(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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System.Type arg1 = ToLua.CheckMonoType(L, 2);
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UnityEngine.Object o = UnityEngine.Resources.Load(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.Load");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAsync(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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System.Type arg1 = ToLua.CheckMonoType(L, 2);
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UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAll(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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System.Type arg1 = ToLua.CheckMonoType(L, 2);
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UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAll");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetBuiltinResource(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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System.Type arg0 = ToLua.CheckMonoType(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
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UnityEngine.Object o = UnityEngine.Resources.GetBuiltinResource(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnloadAsset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
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UnityEngine.Resources.UnloadAsset(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnloadUnusedAssets(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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UnityEngine.AsyncOperation o = UnityEngine.Resources.UnloadUnusedAssets();
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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