miduo_client/Assets/Source/Generate/LanguageTextWrap.cs

73 lines
1.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class LanguageTextWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(LanguageText), typeof(UnityEngine.UI.Text));
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("LanguageIndex", get_LanguageIndex, set_LanguageIndex);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_LanguageIndex(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
LanguageText obj = (LanguageText)o;
int ret = obj.LanguageIndex;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index LanguageIndex on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_LanguageIndex(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
LanguageText obj = (LanguageText)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.LanguageIndex = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index LanguageIndex on a nil value");
}
}
}