123 lines
3.6 KiB
C#
123 lines
3.6 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_ImageDownloadManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.ImageDownloadManager), typeof(GameCore.UnitySingleton<GameLogic.ImageDownloadManager>));
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L.RegFunction("Reset", Reset);
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L.RegFunction("SetImage_GameObject", SetImage_GameObject);
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L.RegFunction("SetImage_Image", SetImage_Image);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Reset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject<GameLogic.ImageDownloadManager>(L, 1);
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obj.Reset();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetImage_GameObject(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject<GameLogic.ImageDownloadManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
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obj.SetImage_GameObject(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject<GameLogic.ImageDownloadManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
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bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
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obj.SetImage_GameObject(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ImageDownloadManager.SetImage_GameObject");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetImage_Image(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject<GameLogic.ImageDownloadManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 3);
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obj.SetImage_Image(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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GameLogic.ImageDownloadManager obj = (GameLogic.ImageDownloadManager)ToLua.CheckObject<GameLogic.ImageDownloadManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.UI.Image arg1 = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 3);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
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obj.SetImage_Image(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ImageDownloadManager.SetImage_Image");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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