miduo_client/Assets/Source/Generate/UnityEngine_EventSystems_Ba...

100 lines
2.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_EventSystems_BaseEventDataWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.EventSystems.BaseEventData), typeof(UnityEngine.EventSystems.AbstractEventData));
L.RegFunction("New", _CreateUnityEngine_EventSystems_BaseEventData);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("currentInputModule", get_currentInputModule, null);
L.RegVar("selectedObject", get_selectedObject, set_selectedObject);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_EventSystems_BaseEventData(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.EventSystems.EventSystem arg0 = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject<UnityEngine.EventSystems.EventSystem>(L, 1);
UnityEngine.EventSystems.BaseEventData obj = new UnityEngine.EventSystems.BaseEventData(arg0);
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.EventSystems.BaseEventData.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_currentInputModule(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o;
UnityEngine.EventSystems.BaseInputModule ret = obj.currentInputModule;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index currentInputModule on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_selectedObject(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o;
UnityEngine.GameObject ret = obj.selectedObject;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectedObject on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_selectedObject(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.EventSystems.BaseEventData obj = (UnityEngine.EventSystems.BaseEventData)o;
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
obj.selectedObject = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectedObject on a nil value");
}
}
}