miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/PoZhenZhuXian.lua

47 lines
1.0 KiB
Lua

local PoZhenZhuXian = quick_class("PoZhenZhuXian")
local orginLayer = 0
function PoZhenZhuXian:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel.transform
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function PoZhenZhuXian:InitComponent(gameObject)
end
function PoZhenZhuXian:BindEvent()
end
function PoZhenZhuXian:OnShow(sortingOrder)
end
--- 将一段时间转换为天时分秒
function PoZhenZhuXian:TimeToDHMS(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
if day <= 0 and hour <= 0 then
return string.format(Language[12231],minute, sec)
else
return string.format(Language[12232],day, hour)
end
end
function PoZhenZhuXian:OnSortingOrderChange(_sortingOrder)
orginLayer = _sortingOrder
end
function PoZhenZhuXian:OnHide()
end
return PoZhenZhuXian