258 lines
10 KiB
Lua
258 lines
10 KiB
Lua
require("Base/BasePanel")
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require("Base/Stack")
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SecretBoxBuyTenPanel = Inherit(BasePanel)
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local this = SecretBoxBuyTenPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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--活动抽卡类型(动态的数据)
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local drawtType = {
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FindFairySingle = 0,
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FindFairyTen = 0,
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}
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local callList = Stack.New()
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this.contentList = {}
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this.contentListParent = {}
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this.isElementDrawPanel = false
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local orginLayer
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--初始化组件(用于子类重写)
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function SecretBoxBuyTenPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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screenAdapte(self.bg)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
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{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openTenAgainButton = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
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this.costImage = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
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this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.content1 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content1")
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this.itemIcon1 = Util.GetGameObject(this.content1, "Icon"):GetComponent("Image")
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this.detailImage1 = Util.GetGameObject(this.content1, "Tip")
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this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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this.content2 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content2")
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this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
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this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text")
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for i = 1, 10 do
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this.contentList[i] = Util.GetGameObject(self.gameObject,
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"content/itemAnimEffect" .. i .. "/image/Kuang/itemName/itemContent")
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this.contentListParent[i] = Util.GetGameObject(self.gameObject, "content/itemAnimEffect" .. i)
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end
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-- 关于抽卡的LotterySetting数据
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local curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
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if curActivityId then
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drawtType.FindFairySingle = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "PerCount", 1,
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"ActivityId", curActivityId).Id
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drawtType.FindFairyTen = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "PerCount", 10,
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"ActivityId", curActivityId).Id
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end
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end
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--绑定事件(用于子类重写)
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function SecretBoxBuyTenPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.openTenAgainButton, function()
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if this.recruitType then
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self:ClosePanel()
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if this.recruitType == drawtType.FindFairyTen then
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--如果道具不足 要做判断
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local d = RecruitManager.GetExpendData(this.recruitType)
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local itemId, itemNum = d[1], d[2]
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if BagManager.GetItemCountById(itemId) < itemNum and PrivilegeManager.GetPrivilegeRemainValue(32) < 10 then --判断道具不足 要根据是否有寻仙玉判断
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--如果免费次数不足
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PopupTipPanel.ShowTip(Language[10636])
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return
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end
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end
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RecruitManager.RecruitRequest(this.recruitType, function(msg)
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UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel, msg.drop, this.recruitType)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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end)
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else
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if (BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1]) >= 10) then
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self:ClosePanel()
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if (SecretBoxManager.SeasonTime > 1) then
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SecretBoxManager.GetSecretBoxRewardRequest(SecretBoxManager.typeId[2 * SecretBoxManager.SeasonTime],
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10)
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end
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else
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing })
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end
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function SecretBoxBuyTenPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SecretBoxBuyTenPanel:RemoveListener()
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end
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function SecretBoxBuyTenPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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for i = 1, 10 do
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Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
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end
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orginLayer = self.sortingOrder
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if this.views and this.itemDataList then
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for index, view in pairs(this.views) do
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view:OnOpen(true, this.itemDataList[index], 1.4, true, false, false, self.sortingOrder)
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end
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end
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end
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function SecretBoxBuyTenPanel:GetSendStr()
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local str = ""
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if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
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for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
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if str == "" then
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str = str .. Language[10601]
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else
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str = str .. Language[10602]
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end
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str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
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end
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end
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return str
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end
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--界面打开时调用(用于子类重写)
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function SecretBoxBuyTenPanel:OnOpen(...)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
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local args = { ... }
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this.drop = args[1]
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this.recruitType = args[2]
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if this.recruitType then
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this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
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this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
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this.content2:SetActive(this.recruitType == drawtType.FindFairyTen)
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this.detailText.enabled = this.recruitType ~= drawtType.FindFairySingle
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this.detailText1.enabled = this.recruitType ~= drawtType.FindFairySingle
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local str = this:GetSendStr()
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this.detailText.text = str
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this.detailText1.text = str
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if this.recruitType <= RecruitType.LightDarkSingle then
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this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0002")
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elseif this.recruitType == drawtType.FindFairyTen then --东海寻仙
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this.FindFairyCountDown(FindFairyManager.GetActivityTime())
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FindFairyManager.SetFreeExtract(10)
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local freeNum = PrivilegeManager.GetPrivilegeRemainValue(32)
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this.itemIcon2.enabled = freeNum < 10
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if freeNum >= 10 then
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this.itemNum2.text = string.format(Language[10835], freeNum)
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else
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local d = RecruitManager.GetExpendData(this.recruitType)
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local itemId, itemNum = d[1], d[2]
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this.itemIcon2.sprite = SetIcon(this.spLoader, itemId) --默认显示妖晶
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this.itemNum2.text = PrintWanNum2(itemNum)
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end
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end
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else
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this.detailImage:SetActive(not this.recruitType)
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this.content1:SetActive(not this.recruitType)
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this.content2:SetActive(this.recruitType)
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this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0008")
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this.detailText.text = Language[12797]
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this.detailText1.text = Language[12797]
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end
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local itemDataList = {}
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itemDataList = BagManager.GetTableByBackDropData(this.drop)
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this.openTenAgainButton:GetComponent("Button").enabled = false
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this.btnBack:GetComponent("Button").enabled = false
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callList:Clear()
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callList:Push(function()
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Log("结束了!!!")
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this.openTenAgainButton:GetComponent("Button").enabled = true
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this.btnBack:GetComponent("Button").enabled = true
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end)
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this.views = {}
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this.itemDataList = itemDataList
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local dataNum = #itemDataList > 10 and 10 or #itemDataList
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for i = dataNum, 1, -1 do
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Util.ClearChild(this.contentList[i].transform)
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this.views[i] = SubUIManager.Open(SubUIConfig.ItemView, this.contentList[i].transform)
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local curItemData = itemDataList[i]
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local contentGO = this.contentListParent[i]
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this.views[i]:OnOpen(true, curItemData, 1.4, true, false, false, self.sortingOrder)
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contentGO:SetActive(false)
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callList:Push(function()
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if curItemData.configData and curItemData.configData.ItemType == 4 and curItemData.configData.Quantity >= gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, curItemData.configData.Id, function()
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Timer.New(function()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end)
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else
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Timer.New(function()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end
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end)
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end
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callList:Pop()()
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end
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--界面关闭时调用(用于子类重写)
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function SecretBoxBuyTenPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SecretBoxBuyTenPanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.views = nil
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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---寻仙倒计时(活动结束切换表现)
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function this.FindFairyCountDown(timeDown)
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if timeDown < 1 then
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this.timer:Stop()
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this.timer = nil
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this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
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this.openTenAgainButton:SetActive(false)
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PopupTipPanel.ShowTip(Language[12796])
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return
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer:Start()
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end
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return SecretBoxBuyTenPanel
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