miduo_client/Assets/ManagedResources/~Lua/PreLoad.lua

26 lines
610 B
Lua

require "class"
require "Common/Debug"
require "Common/functions"
require "Common/define"
require "Common/EventManager"
require "Common/BitMath"
require "Extends/TableEx"
require "Extends/StringEx"
require "Extends/MathEx"
require "Framework/Framework"
require "Common/LanguageManager"
require "Common/Language"
require "Framework/Manager/SubUIManager"
require "Common/GlobalDefine"
json = require "cjson"
Event = require "events"
U3d=UnityEngine
WWW = UnityEngine.WWW;
GameEventHandler=GameLogic.GameEventHandler
UpdateManager=GameLogic.UpdateManager
SpriteLoader = require("Modules.Common.SpriteLoader")