miduo_client/Assets/Source/LuaConst.cs

30 lines
1.2 KiB
C#

using UnityEngine;
public static class LuaConst
{
public static string luaDir = Application.dataPath + "/Lua"; //lua逻辑代码目录
public static string toluaDir = Application.dataPath + "/ToLua/Lua"; //tolua lua文件目录
#if UNITY_STANDALONE
public static string osDir = "Win";
#elif UNITY_ANDROID
public static string osDir = "Android";
#elif UNITY_IPHONE
public static string osDir = "iOS";
#else
public static string osDir = "";
#endif
public static string luaResDir = string.Format("{0}/{1}/Lua", Application.persistentDataPath, osDir); //手机运行时lua文件下载目录
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
public static string zbsDir = "D:/ZeroBraneStudio/lualibs/mobdebug"; //ZeroBraneStudio目录
#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
public static string zbsDir = "/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/mobdebug";
#else
public static string zbsDir = luaResDir + "/mobdebug/";
#endif
public static bool openLuaSocket = true; //是否打开Lua Socket库
public static bool openLuaDebugger = false; //是否连接lua调试器
}