miduo_client/Assets/ManagedResources/~Lua/Modules/FifteenDayGift/FifteenDayGiftPanel.lua

50 lines
1.3 KiB
Lua

require("Base/BasePanel")
local FifteenDayGift = Inherit(BasePanel)
local this = FifteenDayGift
local sortingOrder = 0
--初始化组件(用于子类重写)
function FifteenDayGift:InitComponent()
self.backBtn = Util.GetGameObject(self.gameObject,"btnBack")
self.backBtn2 = Util.GetGameObject(self.gameObject,"btnBack2")
end
--绑定事件(用于子类重写)
function FifteenDayGift:BindEvent()
Util.AddClick(self.backBtn,function ()
self:ClosePanel()
end)
Util.AddClick(self.backBtn2,function ()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function FifteenDayGift:AddListener()
end
--移除事件监听(用于子类重写)
function FifteenDayGift:RemoveListener()
end
function FifteenDayGift:OnSortingOrderChange()
-- Util.AddParticleSortLayer(self.effect, self.sortingOrder - sortingOrder)
-- sortingOrder = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function FifteenDayGift:OnOpen()
end
-- 打开,重新打开时回调
function FifteenDayGift:OnShow()
end
--界面关闭时调用(用于子类重写)
function FifteenDayGift:OnClose()
end
--界面销毁时调用(用于子类重写)
function FifteenDayGift:OnDestroy()
end
return FifteenDayGift