miduo_client/Assets/Source/Generate/Spine_Unity_SkeletonRendere...

1111 lines
28 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class Spine_Unity_SkeletonRendererWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Spine.Unity.SkeletonRenderer), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("SetMeshSettings", SetMeshSettings);
L.RegFunction("Awake", Awake);
L.RegFunction("ClearState", ClearState);
L.RegFunction("Initialize", Initialize);
L.RegFunction("LateUpdate", LateUpdate);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("skeletonDataAsset", get_skeletonDataAsset, set_skeletonDataAsset);
L.RegVar("initialSkinName", get_initialSkinName, set_initialSkinName);
L.RegVar("initialFlipX", get_initialFlipX, set_initialFlipX);
L.RegVar("initialFlipY", get_initialFlipY, set_initialFlipY);
L.RegVar("separatorSlotNames", get_separatorSlotNames, set_separatorSlotNames);
L.RegVar("separatorSlots", get_separatorSlots, null);
L.RegVar("zSpacing", get_zSpacing, set_zSpacing);
L.RegVar("useClipping", get_useClipping, set_useClipping);
L.RegVar("immutableTriangles", get_immutableTriangles, set_immutableTriangles);
L.RegVar("pmaVertexColors", get_pmaVertexColors, set_pmaVertexColors);
L.RegVar("clearStateOnDisable", get_clearStateOnDisable, set_clearStateOnDisable);
L.RegVar("tintBlack", get_tintBlack, set_tintBlack);
L.RegVar("singleSubmesh", get_singleSubmesh, set_singleSubmesh);
L.RegVar("addNormals", get_addNormals, set_addNormals);
L.RegVar("calculateTangents", get_calculateTangents, set_calculateTangents);
L.RegVar("logErrors", get_logErrors, set_logErrors);
L.RegVar("disableRenderingOnOverride", get_disableRenderingOnOverride, set_disableRenderingOnOverride);
L.RegVar("valid", get_valid, set_valid);
L.RegVar("skeleton", get_skeleton, set_skeleton);
L.RegVar("SkeletonDataAsset", get_SkeletonDataAsset, null);
L.RegVar("CustomMaterialOverride", get_CustomMaterialOverride, null);
L.RegVar("CustomSlotMaterials", get_CustomSlotMaterials, null);
L.RegVar("Skeleton", get_Skeleton, null);
L.RegVar("OnRebuild", get_OnRebuild, set_OnRebuild);
L.RegVar("OnPostProcessVertices", get_OnPostProcessVertices, set_OnPostProcessVertices);
L.RegVar("GenerateMeshOverride", get_GenerateMeshOverride, set_GenerateMeshOverride);
L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetMeshSettings(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
Spine.Unity.MeshGenerator.Settings arg0 = StackTraits<Spine.Unity.MeshGenerator.Settings>.Check(L, 2);
obj.SetMeshSettings(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Awake(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.Awake();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.ClearState();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Initialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Initialize(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LateUpdate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
obj.LateUpdate();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_skeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonDataAsset ret = obj.skeletonDataAsset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialSkinName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
string ret = obj.initialSkinName;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialFlipX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.initialFlipX;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialFlipY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.initialFlipY;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_separatorSlotNames(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
string[] ret = obj.separatorSlotNames;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlotNames on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_separatorSlots(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
System.Collections.Generic.List<Spine.Slot> ret = obj.separatorSlots;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlots on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_zSpacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
float ret = obj.zSpacing;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useClipping(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.useClipping;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_immutableTriangles(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.immutableTriangles;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pmaVertexColors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.pmaVertexColors;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_clearStateOnDisable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.clearStateOnDisable;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_tintBlack(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.tintBlack;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_singleSubmesh(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.singleSubmesh;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_addNormals(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.addNormals;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_calculateTangents(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.calculateTangents;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_logErrors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.logErrors;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index logErrors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_disableRenderingOnOverride(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.disableRenderingOnOverride;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_valid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool ret = obj.valid;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Skeleton ret = obj.skeleton;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_SkeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonDataAsset ret = obj.SkeletonDataAsset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_CustomMaterialOverride(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> ret = obj.CustomMaterialOverride;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomMaterialOverride on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_CustomSlotMaterials(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> ret = obj.CustomSlotMaterials;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomSlotMaterials on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Skeleton ret = obj.Skeleton;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skeleton on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnRebuild(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnPostProcessVertices(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.MeshGeneratorDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_GenerateMeshOverride(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_skeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
obj.skeletonDataAsset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialSkinName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
string arg0 = ToLua.CheckString(L, 2);
obj.initialSkinName = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialFlipX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.initialFlipX = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialFlipY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.initialFlipY = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_separatorSlotNames(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
string[] arg0 = ToLua.CheckStringArray(L, 2);
obj.separatorSlotNames = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlotNames on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_zSpacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.zSpacing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useClipping(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useClipping = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_immutableTriangles(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.immutableTriangles = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_pmaVertexColors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.pmaVertexColors = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_clearStateOnDisable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.clearStateOnDisable = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_tintBlack(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.tintBlack = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_singleSubmesh(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.singleSubmesh = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_addNormals(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.addNormals = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_calculateTangents(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.calculateTangents = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_logErrors(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.logErrors = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index logErrors on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_disableRenderingOnOverride(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.disableRenderingOnOverride = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_valid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.valid = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
Spine.Skeleton arg0 = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 2);
obj.skeleton = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnRebuild(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnRebuild' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
obj.OnRebuild += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
obj.OnRebuild -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnPostProcessVertices(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnPostProcessVertices' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
obj.OnPostProcessVertices += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
obj.OnPostProcessVertices -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_GenerateMeshOverride(IntPtr L)
{
try
{
Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.GenerateMeshOverride' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
obj.GenerateMeshOverride += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
obj.GenerateMeshOverride -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}