220 lines
9.5 KiB
Lua
220 lines
9.5 KiB
Lua
require("Base/BasePanel")
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TailsManSouPanel = Inherit(BasePanel)
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local this = TailsManSouPanel
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local redPointList = {}
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-- Tab管理器
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local TabBox = require("Modules/Common/TabBox")
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local tabs = {
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[1] = { --金色
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "金色",
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rpType = RedPointType.tailsmanSoul_gold,quality = 5
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},
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[2] = { --红色
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "红色",
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rpType = RedPointType.tailsmanSoul_red,quality = 6
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},
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-- [3] = { --白金
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-- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "白金",
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-- rpType = RedPointType.tailsmanSoul_whiteGold,bg = "t_tianshumijuan_lingshouditu",quality = 7
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-- },
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}
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local curData = {}
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local curPage = 1
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--初始化组件(用于子类重写)
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function TailsManSouPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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self.itemPreList = {}
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self.bg = Util.GetGameObject(self.gameObject,"bg"):GetComponent("Image")
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self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox")
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self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
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self.fetterItem = Util.GetGameObject(self.gameObject,"fetterItem")
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local grid = Util.GetGameObject(self.gameObject,"bg/fetterGrid")
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local v21 = grid.transform.rect
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,25))
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self.scroll.moveTween.MomentumAmount = 1
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self.scroll.moveTween.Strength = 2
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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self.addBtn = Util.GetGameObject(self.gameObject,"bg/add")
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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end
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--绑定事件(用于子类重写)
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function TailsManSouPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
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curPage = 1
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self:ClosePanel()
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end)
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Util.AddClick(self.addBtn, function()
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UIManager.OpenPanel(UIName.RoleProInfoPopup,TailsManSoulManager.GetTailsmanTotalPro(),nil,false,nil)
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end)
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self.tabBox = TabBox.New()
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self.tabBox:SetTabAdapter(self.SetTabAdapter)
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self.tabBox:SetTabIsLockCheck(self.TabIsLockCheck)
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self.tabBox:SetChangeTabCallBack(self.SetChangeTabCallBack)
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end
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function TailsManSouPanel.SetTabAdapter(newTab, index, status)
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local img = Util.GetGameObject(newTab.gameObject,"img"):GetComponent("Image")
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local redpot = Util.GetGameObject(newTab.gameObject,"redpot")
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local tabName = Util.GetGameObject(newTab.gameObject,"Text"):GetComponent("Text")
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local lock = Util.GetGameObject(newTab.gameObject,"lock")
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if tabs[index].rpType > 0 then
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if redPointList[tabs[index].rpType] then
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ClearRedPointObject(tabs[index].rpType,redPointList[tabs[index].rpType])
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end
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BindRedPointObject(tabs[index].rpType,redpot)
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redPointList[tabs[index].rpType] = redpot
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end
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img.sprite = this.spLoader:LoadSprite(tabs[index][status])
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tabName.text = tabs[index].tabName
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if status == "lock" then
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lock.gameObject:SetActive(true)
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else
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lock.gameObject:SetActive(false)
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end
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newTab.gameObject:SetActive(true)
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end
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function TailsManSouPanel.TabIsLockCheck(index)
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return false
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end
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function TailsManSouPanel.SetChangeTabCallBack(index)
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if curPage == index then
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return
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end
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curPage = index
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this:OnShow(self)
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end
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--添加事件监听(用于子类重写)
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function TailsManSouPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function TailsManSouPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function TailsManSouPanel:OnOpen(...)
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local args = {...}
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curPage = args[1] or 1
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function TailsManSouPanel:OnShow()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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self.tabBox:Init(self.tabbox.gameObject, tabs, curPage)
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curData = TailsManSoulManager.GetTailsmanSoulDatas(tabs[curPage].quality)
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self:RefreshData()
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end
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function TailsManSouPanel:RefreshData()
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self:SortData()
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self.scroll:ForeachItemGO(function(index,go)
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go.gameObject:SetActive(false)
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end)
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if not curData or #curData < 1 then
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self.empty.gameObject:SetActive(true)
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self.scroll.gameObject:SetActive(false)
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else
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self.empty.gameObject:SetActive(false)
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self.scroll.gameObject:SetActive(true)
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self.scroll:SetData(curData,function(index,go)
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self:SetSingleData(go,curData[index],index)
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end)
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self.scroll:SetIndex(1)
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end
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end
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function TailsManSouPanel:SortData()
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end
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function TailsManSouPanel:SetSingleData(go,data,index)
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if not self.itemPreList[go] then
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self.itemPreList[go] = {}
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self.itemPreList[go].obj = Util.GetGameObject(go,"go")
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self.itemPreList[go].bg = Util.GetGameObject(self.itemPreList[go].obj,"bg"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin
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self.itemPreList[go].tip = Util.GetGameObject(self.itemPreList[go].bg.transform,"slider/tip"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin
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self.itemPreList[go].mask1 = Util.GetGameObject(self.itemPreList[go].bg.transform,"slider/mask1"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin
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self.itemPreList[go].mask2 = Util.GetGameObject(self.itemPreList[go].bg.transform,"slider/mask2"):GetComponent("Image") --根据品质变化的图片 f_fabaojuling_zhujiemianbaijin f_fabaojuling_zhujiemianhong f_fabaojuling_zhujiemianjin
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self.itemPreList[go].nameText = Util.GetGameObject(self.itemPreList[go].obj,"bg/nameDi"):GetComponent("Image") --名字图片 根据表读取
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self.itemPreList[go].slider = Util.GetGameObject(self.itemPreList[go].obj,"bg/slider"):GetComponent("Slider")
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self.itemPreList[go].progress = Util.GetGameObject(self.itemPreList[go].slider.transform,"progress"):GetComponent("Text")
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self.itemPreList[go].red = Util.GetGameObject(self.itemPreList[go].bg.transform,"red")
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self.itemPreList[go].iconList = {}
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for i = 1,4 do
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self.itemPreList[go].iconList[i] = {}
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self.itemPreList[go].iconList[i].go = Util.GetGameObject(self.itemPreList[go].bg.transform,"compGrid/iconDi"..i)
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self.itemPreList[go].iconList[i].icon = Util.GetGameObject(self.itemPreList[go].iconList[i].go.transform,"icon"):GetComponent("Image")
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end
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end
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self.itemPreList[go].data = data
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if not data then
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go.gameObject:SetActive(false)
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return
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end
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go.gameObject:SetActive(true)
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self.itemPreList[go].bg.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].bg)
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self.itemPreList[go].tip.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].tip)
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self.itemPreList[go].mask1.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].mask)
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self.itemPreList[go].mask2.sprite = this.spLoader:LoadSprite(GetTailsmanSoulDiImage[self.itemPreList[go].data.quality].mask)
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self.itemPreList[go].nameText.sprite = this.spLoader:LoadSprite(GetResourcePath(self.itemPreList[go].data.icon))
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self.itemPreList[go].slider.value = self.itemPreList[go].data.lv/self.itemPreList[go].data.maxLv
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self.itemPreList[go].progress.text = self.itemPreList[go].data.lv.."/"..self.itemPreList[go].data.maxLv
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self.itemPreList[go].red.gameObject:SetActive(self:CheckRedPoint(self.itemPreList[go].data.trumpList))
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Util.SetParticleSortLayer(go,self.sortingOrder + 1)
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for i = 1,math.max(#data.trumpList,#self.itemPreList[go].iconList) do
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if not data.trumpList[i] then
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self.itemPreList[go].iconList[i].go.gameObject:SetActive(false)
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else
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self.itemPreList[go].iconList[i].go.gameObject:SetActive(true)
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self.itemPreList[go].iconList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(data.trumpList[i].config.Icon))
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end
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end
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Util.AddOnceClick(go,function()
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UIManager.OpenPanel(UIName.TailsmanSoulMainPanel,self.itemPreList[go].data.id)
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end)
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end
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function TailsManSouPanel:CheckRedPoint(data)
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for k,v in pairs(data) do
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local costId,num = TailsManSoulManager.GetTailsmanCost(v.id,v.lv)
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if num and num > 0 then
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if BagManager.GetItemCountById(costId) >= num then
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return true
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end
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end
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end
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return false
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end
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--界面层级发生改变(用于子类重写)
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function TailsManSouPanel:OnSortingOrderChange()
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for k,v in pairs(self.itemPreList) do
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Util.SetParticleSortLayer(v,self.sortingOrder + 1)
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end
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end
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--界面关闭时调用(用于子类重写)
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function TailsManSouPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function TailsManSouPanel:OnDestroy()
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this.spLoader:Destroy()
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for k,v in pairs(redPointList) do
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ClearRedPointObject(k,v)
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end
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SubUIManager.Close(self.scroll)
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self.itemPreList = {}
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redPointList = {}
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SubUIManager.Close(self.UpView)
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curPage = 1
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end
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return TailsManSouPanel |