miduo_client/Assets/Source/Generate/UnityEngine_GameObjectWrap.cs

966 lines
28 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using GameLogic;
using LuaInterface;
public class UnityEngine_GameObjectWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.GameObject), typeof(UnityEngine.Object));
L.RegFunction("CreatePrimitive", CreatePrimitive);
L.RegFunction("GetComponent", GetComponent);
L.RegFunction("GetComponentInChildren", GetComponentInChildren);
L.RegFunction("GetComponentInParent", GetComponentInParent);
L.RegFunction("GetComponents", GetComponents);
L.RegFunction("GetComponentsInChildren", GetComponentsInChildren);
L.RegFunction("GetComponentsInParent", GetComponentsInParent);
L.RegFunction("FindWithTag", FindWithTag);
L.RegFunction("SetActive", SetActive);
L.RegFunction("CompareTag", CompareTag);
L.RegFunction("FindGameObjectWithTag", FindGameObjectWithTag);
L.RegFunction("FindGameObjectsWithTag", FindGameObjectsWithTag);
L.RegFunction("Find", Find);
L.RegFunction("AddComponent", AddComponent);
L.RegFunction("BroadcastMessage", BroadcastMessage);
L.RegFunction("SendMessageUpwards", SendMessageUpwards);
L.RegFunction("SendMessage", SendMessage);
L.RegFunction("IsNull", IsNull);
L.RegFunction("New", _CreateUnityEngine_GameObject);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("transform", get_transform, null);
L.RegVar("layer", get_layer, set_layer);
L.RegVar("activeSelf", get_activeSelf, null);
L.RegVar("activeInHierarchy", get_activeInHierarchy, null);
L.RegVar("isStatic", get_isStatic, set_isStatic);
L.RegVar("tag", get_tag, set_tag);
L.RegVar("scene", get_scene, null);
L.RegVar("gameObject", get_gameObject, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_GameObject(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.GameObject obj = new UnityEngine.GameObject();
ToLua.PushSealed(L, obj);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0);
ToLua.PushSealed(L, obj);
return 1;
}
else if (TypeChecker.CheckTypes<string>(L, 1) && TypeChecker.CheckParamsType<System.Type>(L, 2, count - 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Type[] arg1 = ToLua.ToParamsObject<System.Type>(L, 2, count - 1);
UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0, arg1);
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.GameObject.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreatePrimitive(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)ToLua.CheckObject(L, 1, typeof(UnityEngine.PrimitiveType));
UnityEngine.GameObject o = UnityEngine.GameObject.CreatePrimitive(arg0);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Component o = obj.GetComponent(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<System.Type>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
UnityEngine.Component o = obj.GetComponent(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponent");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentInChildren(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component o = obj.GetComponentInChildren(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentInChildren");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentInParent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component o = obj.GetComponentInParent(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponents(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component[] o = obj.GetComponents(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
System.Collections.Generic.List<UnityEngine.Component> arg1 = (System.Collections.Generic.List<UnityEngine.Component>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
obj.GetComponents(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponents");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentsInChildren(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInChildren");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetComponentsInParent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindWithTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.GameObject o = UnityEngine.GameObject.FindWithTag(arg0);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetActive(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.SetActive(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CompareTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.CompareTag(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindGameObjectWithTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.GameObject o = UnityEngine.GameObject.FindGameObjectWithTag(arg0);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindGameObjectsWithTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.GameObject[] o = UnityEngine.GameObject.FindGameObjectsWithTag(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Find(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.GameObject o = UnityEngine.GameObject.Find(arg0);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddComponent(IntPtr L)
{
IntPtr L0 = LuaException.L;
try
{
++LuaException.InstantiateCount;
LuaException.L = L;
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Component o = obj.AddComponent(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
ToLua.Push(L, o);
LuaException.L = L0;
--LuaException.InstantiateCount;
return 1;
}
catch (Exception e)
{
LuaException.L = L0;
--LuaException.InstantiateCount;
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int BroadcastMessage(IntPtr L)
{
IntPtr L0 = LuaException.L;
try
{
++LuaException.SendMsgCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
obj.BroadcastMessage(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.BroadcastMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.BroadcastMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.BroadcastMessage(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.BroadcastMessage");
}
}
catch (Exception e)
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendMessageUpwards(IntPtr L)
{
IntPtr L0 = LuaException.L;
try
{
++LuaException.SendMsgCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
obj.SendMessageUpwards(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.SendMessageUpwards(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.SendMessageUpwards(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.SendMessageUpwards(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards");
}
}
catch (Exception e)
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SendMessage(IntPtr L)
{
IntPtr L0 = LuaException.L;
try
{
++LuaException.SendMsgCount;
LuaException.L = L;
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
obj.SendMessage(arg0);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
obj.SendMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
obj.SendMessage(arg0, arg1);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
{
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
string arg0 = ToLua.ToString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
obj.SendMessage(arg0, arg1, arg2);
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
{
string error = LuaDLL.lua_tostring(L, -1);
LuaDLL.lua_pop(L, 1);
throw new LuaException(error, LuaException.GetLastError());
}
--LuaException.SendMsgCount;
LuaException.L = L0;
return 0;
}
else
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessage");
}
}
catch(Exception e)
{
--LuaException.SendMsgCount;
LuaException.L = L0;
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsNull(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
bool o = obj.IsNull();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_transform(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
UnityEngine.Transform ret = obj.transform;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
int ret = obj.layer;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_activeSelf(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
bool ret = obj.activeSelf;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeSelf on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_activeInHierarchy(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
bool ret = obj.activeInHierarchy;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeInHierarchy on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isStatic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
bool ret = obj.isStatic;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStatic on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_tag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
string ret = obj.tag;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_scene(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
UnityEngine.SceneManagement.Scene ret = obj.scene;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index scene on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_gameObject(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
UnityEngine.GameObject ret = obj.gameObject;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_layer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.layer = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isStatic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isStatic = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStatic on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_tag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
string arg0 = ToLua.CheckString(L, 2);
obj.tag = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value");
}
}
}