966 lines
28 KiB
C#
966 lines
28 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
|
|
using System;
|
|
using GameLogic;
|
|
using LuaInterface;
|
|
|
|
public class UnityEngine_GameObjectWrap
|
|
{
|
|
public static void Register(LuaState L)
|
|
{
|
|
L.BeginClass(typeof(UnityEngine.GameObject), typeof(UnityEngine.Object));
|
|
L.RegFunction("CreatePrimitive", CreatePrimitive);
|
|
L.RegFunction("GetComponent", GetComponent);
|
|
L.RegFunction("GetComponentInChildren", GetComponentInChildren);
|
|
L.RegFunction("GetComponentInParent", GetComponentInParent);
|
|
L.RegFunction("GetComponents", GetComponents);
|
|
L.RegFunction("GetComponentsInChildren", GetComponentsInChildren);
|
|
L.RegFunction("GetComponentsInParent", GetComponentsInParent);
|
|
L.RegFunction("FindWithTag", FindWithTag);
|
|
L.RegFunction("SetActive", SetActive);
|
|
L.RegFunction("CompareTag", CompareTag);
|
|
L.RegFunction("FindGameObjectWithTag", FindGameObjectWithTag);
|
|
L.RegFunction("FindGameObjectsWithTag", FindGameObjectsWithTag);
|
|
L.RegFunction("Find", Find);
|
|
L.RegFunction("AddComponent", AddComponent);
|
|
L.RegFunction("BroadcastMessage", BroadcastMessage);
|
|
L.RegFunction("SendMessageUpwards", SendMessageUpwards);
|
|
L.RegFunction("SendMessage", SendMessage);
|
|
L.RegFunction("IsNull", IsNull);
|
|
L.RegFunction("New", _CreateUnityEngine_GameObject);
|
|
L.RegFunction("__eq", op_Equality);
|
|
L.RegFunction("__tostring", ToLua.op_ToString);
|
|
L.RegVar("transform", get_transform, null);
|
|
L.RegVar("layer", get_layer, set_layer);
|
|
L.RegVar("activeSelf", get_activeSelf, null);
|
|
L.RegVar("activeInHierarchy", get_activeInHierarchy, null);
|
|
L.RegVar("isStatic", get_isStatic, set_isStatic);
|
|
L.RegVar("tag", get_tag, set_tag);
|
|
L.RegVar("scene", get_scene, null);
|
|
L.RegVar("gameObject", get_gameObject, null);
|
|
L.EndClass();
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _CreateUnityEngine_GameObject(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 0)
|
|
{
|
|
UnityEngine.GameObject obj = new UnityEngine.GameObject();
|
|
ToLua.PushSealed(L, obj);
|
|
return 1;
|
|
}
|
|
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0);
|
|
ToLua.PushSealed(L, obj);
|
|
return 1;
|
|
}
|
|
else if (TypeChecker.CheckTypes<string>(L, 1) && TypeChecker.CheckParamsType<System.Type>(L, 2, count - 1))
|
|
{
|
|
string arg0 = ToLua.ToString(L, 1);
|
|
System.Type[] arg1 = ToLua.ToParamsObject<System.Type>(L, 2, count - 1);
|
|
UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0, arg1);
|
|
ToLua.PushSealed(L, obj);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.GameObject.New");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CreatePrimitive(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)ToLua.CheckObject(L, 1, typeof(UnityEngine.PrimitiveType));
|
|
UnityEngine.GameObject o = UnityEngine.GameObject.CreatePrimitive(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Component o = obj.GetComponent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<System.Type>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
|
|
UnityEngine.Component o = obj.GetComponent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponent");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentInChildren(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component o = obj.GetComponentInChildren(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentInChildren");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentInParent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component o = obj.GetComponentInParent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponents(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component[] o = obj.GetComponents(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Component> arg1 = (System.Collections.Generic.List<UnityEngine.Component>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
|
|
obj.GetComponents(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponents");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentsInChildren(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInChildren");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentsInParent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int FindWithTag(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.GameObject o = UnityEngine.GameObject.FindWithTag(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetActive(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.SetActive(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CompareTag(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
bool o = obj.CompareTag(arg0);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int FindGameObjectWithTag(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.GameObject o = UnityEngine.GameObject.FindGameObjectWithTag(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int FindGameObjectsWithTag(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.GameObject[] o = UnityEngine.GameObject.FindGameObjectsWithTag(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Find(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
UnityEngine.GameObject o = UnityEngine.GameObject.Find(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddComponent(IntPtr L)
|
|
{
|
|
IntPtr L0 = LuaException.L;
|
|
|
|
try
|
|
{
|
|
++LuaException.InstantiateCount;
|
|
LuaException.L = L;
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component o = obj.AddComponent(arg0);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
ToLua.Push(L, o);
|
|
LuaException.L = L0;
|
|
--LuaException.InstantiateCount;
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
LuaException.L = L0;
|
|
--LuaException.InstantiateCount;
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int BroadcastMessage(IntPtr L)
|
|
{
|
|
IntPtr L0 = LuaException.L;
|
|
|
|
try
|
|
{
|
|
++LuaException.SendMsgCount;
|
|
LuaException.L = L;
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
obj.BroadcastMessage(arg0);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
|
|
obj.BroadcastMessage(arg0, arg1);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
obj.BroadcastMessage(arg0, arg1);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
|
|
obj.BroadcastMessage(arg0, arg1, arg2);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.BroadcastMessage");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SendMessageUpwards(IntPtr L)
|
|
{
|
|
IntPtr L0 = LuaException.L;
|
|
|
|
try
|
|
{
|
|
++LuaException.SendMsgCount;
|
|
LuaException.L = L;
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
obj.SendMessageUpwards(arg0);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
|
|
obj.SendMessageUpwards(arg0, arg1);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
obj.SendMessageUpwards(arg0, arg1);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
|
|
obj.SendMessageUpwards(arg0, arg1, arg2);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SendMessage(IntPtr L)
|
|
{
|
|
IntPtr L0 = LuaException.L;
|
|
|
|
try
|
|
{
|
|
++LuaException.SendMsgCount;
|
|
LuaException.L = L;
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
obj.SendMessage(arg0);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.SendMessageOptions>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
|
|
obj.SendMessage(arg0, arg1);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, object>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
obj.SendMessage(arg0, arg1);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<string, object, UnityEngine.SendMessageOptions>(L, 2))
|
|
{
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4);
|
|
obj.SendMessage(arg0, arg1, arg2);
|
|
|
|
if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1)))
|
|
{
|
|
string error = LuaDLL.lua_tostring(L, -1);
|
|
LuaDLL.lua_pop(L, 1);
|
|
throw new LuaException(error, LuaException.GetLastError());
|
|
}
|
|
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessage");
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
--LuaException.SendMsgCount;
|
|
LuaException.L = L0;
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int IsNull(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
|
|
bool o = obj.IsNull();
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_transform(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
UnityEngine.Transform ret = obj.transform;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_layer(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
int ret = obj.layer;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_activeSelf(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
bool ret = obj.activeSelf;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeSelf on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_activeInHierarchy(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
bool ret = obj.activeInHierarchy;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index activeInHierarchy on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isStatic(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
bool ret = obj.isStatic;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStatic on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_tag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
string ret = obj.tag;
|
|
LuaDLL.lua_pushstring(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_scene(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
UnityEngine.SceneManagement.Scene ret = obj.scene;
|
|
ToLua.PushValue(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index scene on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_gameObject(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
UnityEngine.GameObject ret = obj.gameObject;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_layer(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.layer = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_isStatic(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.isStatic = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStatic on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_tag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.GameObject obj = (UnityEngine.GameObject)o;
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.tag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|