miduo_client/Assets/Source/Generate/GameLogic_GameEventWrap.cs

207 lines
5.2 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_GameEventWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.GameEvent), typeof(System.Object));
L.RegFunction("AddEvent", AddEvent);
L.RegFunction("RemoveEvent", RemoveEvent);
L.RegFunction("DispatchEvent", DispatchEvent);
L.RegFunction("DispatchAsyncEvent", DispatchAsyncEvent);
L.RegFunction("HasEvent", HasEvent);
L.RegFunction("UpdateEvent", UpdateEvent);
L.RegFunction("Dispose", Dispose);
L.RegFunction("New", _CreateGameLogic_GameEvent);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_GameEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.GameEvent obj = new GameLogic.GameEvent();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GameEvent.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
obj.AddEvent(arg0, arg1);
return 0;
}
else if (count == 4)
{
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
obj.AddEvent(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.AddEvent");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
obj.RemoveEvent();
return 0;
}
else if (count == 2)
{
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.RemoveEvent(arg0);
return 0;
}
else if (count == 3)
{
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
obj.RemoveEvent(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.RemoveEvent");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DispatchEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
obj.DispatchEvent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DispatchAsyncEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
obj.DispatchAsyncEvent(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HasEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.HasEvent(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
obj.UpdateEvent();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Dispose(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
obj.Dispose();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}