207 lines
5.2 KiB
C#
207 lines
5.2 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_GameEventWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.GameEvent), typeof(System.Object));
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L.RegFunction("AddEvent", AddEvent);
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L.RegFunction("RemoveEvent", RemoveEvent);
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L.RegFunction("DispatchEvent", DispatchEvent);
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L.RegFunction("DispatchAsyncEvent", DispatchAsyncEvent);
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L.RegFunction("HasEvent", HasEvent);
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L.RegFunction("UpdateEvent", UpdateEvent);
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L.RegFunction("Dispose", Dispose);
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L.RegFunction("New", _CreateGameLogic_GameEvent);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateGameLogic_GameEvent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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GameLogic.GameEvent obj = new GameLogic.GameEvent();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GameEvent.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddEvent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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obj.AddEvent(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
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obj.AddEvent(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.AddEvent");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RemoveEvent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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obj.RemoveEvent();
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return 0;
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}
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else if (count == 2)
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{
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.RemoveEvent(arg0);
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return 0;
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}
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else if (count == 3)
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{
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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obj.RemoveEvent(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.RemoveEvent");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DispatchEvent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
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obj.DispatchEvent(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DispatchAsyncEvent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
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obj.DispatchAsyncEvent(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int HasEvent(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.HasEvent(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UpdateEvent(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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obj.UpdateEvent();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Dispose(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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obj.Dispose();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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