861 lines
23 KiB
C#
861 lines
23 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_AnimationWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Animation), typeof(UnityEngine.Behaviour));
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L.RegFunction("Stop", Stop);
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L.RegFunction("Rewind", Rewind);
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L.RegFunction("Sample", Sample);
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L.RegFunction("IsPlaying", IsPlaying);
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L.RegFunction("get_Item", get_Item);
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L.RegFunction("Play", Play);
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L.RegFunction("CrossFade", CrossFade);
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L.RegFunction("Blend", Blend);
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L.RegFunction("CrossFadeQueued", CrossFadeQueued);
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L.RegFunction("PlayQueued", PlayQueued);
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L.RegFunction("AddClip", AddClip);
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L.RegFunction("RemoveClip", RemoveClip);
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L.RegFunction("GetClipCount", GetClipCount);
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L.RegFunction("SyncLayer", SyncLayer);
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L.RegFunction("GetEnumerator", GetEnumerator);
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L.RegFunction("GetClip", GetClip);
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L.RegFunction("New", _CreateUnityEngine_Animation);
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L.RegVar("this", _this, null);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("clip", get_clip, set_clip);
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L.RegVar("playAutomatically", get_playAutomatically, set_playAutomatically);
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L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
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L.RegVar("isPlaying", get_isPlaying, null);
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L.RegVar("animatePhysics", get_animatePhysics, set_animatePhysics);
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L.RegVar("cullingType", get_cullingType, set_cullingType);
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L.RegVar("localBounds", get_localBounds, set_localBounds);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Animation(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.Animation obj = new UnityEngine.Animation();
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Animation.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _get_this(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.AnimationState o = obj[arg0];
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ToLua.PushSealed(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _this(IntPtr L)
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{
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try
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{
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LuaDLL.lua_pushvalue(L, 1);
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LuaDLL.tolua_bindthis(L, _get_this, null);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Stop(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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obj.Stop();
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return 0;
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}
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else if (count == 2)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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obj.Stop(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Stop");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Rewind(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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obj.Rewind();
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return 0;
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}
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else if (count == 2)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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obj.Rewind(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Rewind");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Sample(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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obj.Sample();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsPlaying(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.IsPlaying(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Item(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.AnimationState o = obj[arg0];
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ToLua.PushSealed(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Play(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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bool o = obj.Play();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.ToString(L, 2);
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bool o = obj.Play(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.PlayMode>(L, 2))
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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UnityEngine.PlayMode arg0 = (UnityEngine.PlayMode)ToLua.ToObject(L, 2);
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bool o = obj.Play(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.PlayMode arg1 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.PlayMode));
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bool o = obj.Play(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Play");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CrossFade(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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obj.CrossFade(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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obj.CrossFade(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.PlayMode));
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obj.CrossFade(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFade");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Blend(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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obj.Blend(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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obj.Blend(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.Blend(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Blend");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CrossFadeQueued(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode));
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UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 5)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueueMode));
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UnityEngine.PlayMode arg3 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.PlayMode));
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UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2, arg3);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int PlayQueued(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.AnimationState o = obj.PlayQueued(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.QueueMode));
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UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.QueueMode));
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UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.PlayMode));
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UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1, arg2);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddClip(IntPtr L)
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|
{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip));
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string arg1 = ToLua.CheckString(L, 3);
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obj.AddClip(arg0, arg1);
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return 0;
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}
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else if (count == 5)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip));
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string arg1 = ToLua.CheckString(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
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obj.AddClip(arg0, arg1, arg2, arg3);
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return 0;
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}
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else if (count == 6)
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{
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UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
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UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip));
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string arg1 = ToLua.CheckString(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
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bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
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obj.AddClip(arg0, arg1, arg2, arg3, arg4);
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return 0;
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}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.AddClip");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int RemoveClip(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
obj.RemoveClip(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.AnimationClip>(L, 2))
|
|
{
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
|
|
UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
|
|
obj.RemoveClip(arg0);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.RemoveClip");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetClipCount(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
|
|
int o = obj.GetClipCount();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SyncLayer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.SyncLayer(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetEnumerator(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
|
|
System.Collections.IEnumerator o = obj.GetEnumerator();
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetClip(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
UnityEngine.AnimationClip o = obj.GetClip(arg0);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_clip(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.AnimationClip ret = obj.clip;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_playAutomatically(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
bool ret = obj.playAutomatically;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index playAutomatically on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_wrapMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.WrapMode ret = obj.wrapMode;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isPlaying(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
bool ret = obj.isPlaying;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPlaying on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_animatePhysics(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
bool ret = obj.animatePhysics;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animatePhysics on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_cullingType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.AnimationCullingType ret = obj.cullingType;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_localBounds(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.Bounds ret = obj.localBounds;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_clip(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationClip));
|
|
obj.clip = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_playAutomatically(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.playAutomatically = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index playAutomatically on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_wrapMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.WrapMode arg0 = (UnityEngine.WrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.WrapMode));
|
|
obj.wrapMode = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_animatePhysics(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.animatePhysics = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index animatePhysics on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_cullingType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.AnimationCullingType arg0 = (UnityEngine.AnimationCullingType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCullingType));
|
|
obj.cullingType = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_localBounds(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Animation obj = (UnityEngine.Animation)o;
|
|
UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 2);
|
|
obj.localBounds = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|