miduo_client/Assets/Source/Generate/GameLogic_GameManagerWrap.cs

104 lines
2.5 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_GameManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.GameManager), typeof(GameCore.UnitySingleton<GameLogic.GameManager>));
L.RegFunction("Restart", Restart);
L.RegFunction("Reset", Reset);
L.RegFunction("AddUpdateEvent", AddUpdateEvent);
L.RegFunction("RemoveUpdateEvent", RemoveUpdateEvent);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Restart(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
obj.Restart();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
obj.Reset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddUpdateEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
obj.AddUpdateEvent(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveUpdateEvent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.GameManager obj = (GameLogic.GameManager)ToLua.CheckObject<GameLogic.GameManager>(L, 1);
System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
obj.RemoveUpdateEvent(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}