miduo_client/Assets/Source/Generate/GradientWrap.cs

164 lines
3.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GradientWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Gradient), typeof(UnityEngine.UI.BaseMeshEffect));
L.RegFunction("SetColor", SetColor);
L.RegFunction("ModifyMesh", ModifyMesh);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("topColor", get_topColor, set_topColor);
L.RegVar("bottomColor", get_bottomColor, set_bottomColor);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetColor(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
Gradient obj = (Gradient)ToLua.CheckObject<Gradient>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
obj.SetColor(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ModifyMesh(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Mesh>(L, 2))
{
Gradient obj = (Gradient)ToLua.CheckObject<Gradient>(L, 1);
UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
obj.ModifyMesh(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.UI.VertexHelper>(L, 2))
{
Gradient obj = (Gradient)ToLua.CheckObject<Gradient>(L, 1);
UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2);
obj.ModifyMesh(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Gradient.ModifyMesh");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_topColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Gradient obj = (Gradient)o;
UnityEngine.Color32 ret = obj.topColor;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index topColor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bottomColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Gradient obj = (Gradient)o;
UnityEngine.Color32 ret = obj.bottomColor;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bottomColor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_topColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Gradient obj = (Gradient)o;
UnityEngine.Color32 arg0 = StackTraits<UnityEngine.Color32>.Check(L, 2);
obj.topColor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index topColor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bottomColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Gradient obj = (Gradient)o;
UnityEngine.Color32 arg0 = StackTraits<UnityEngine.Color32>.Check(L, 2);
obj.bottomColor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bottomColor on a nil value");
}
}
}