miduo_client/Assets/Source/Generate/UnityEngine_QualitySettings...

1117 lines
25 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_QualitySettingsWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("QualitySettings");
L.RegFunction("IncreaseLevel", IncreaseLevel);
L.RegFunction("DecreaseLevel", DecreaseLevel);
L.RegFunction("SetQualityLevel", SetQualityLevel);
L.RegFunction("GetQualityLevel", GetQualityLevel);
L.RegFunction("__eq", op_Equality);
L.RegVar("pixelLightCount", get_pixelLightCount, set_pixelLightCount);
L.RegVar("shadows", get_shadows, set_shadows);
L.RegVar("shadowProjection", get_shadowProjection, set_shadowProjection);
L.RegVar("shadowCascades", get_shadowCascades, set_shadowCascades);
L.RegVar("shadowDistance", get_shadowDistance, set_shadowDistance);
L.RegVar("shadowResolution", get_shadowResolution, set_shadowResolution);
L.RegVar("shadowmaskMode", get_shadowmaskMode, set_shadowmaskMode);
L.RegVar("shadowNearPlaneOffset", get_shadowNearPlaneOffset, set_shadowNearPlaneOffset);
L.RegVar("shadowCascade2Split", get_shadowCascade2Split, set_shadowCascade2Split);
L.RegVar("shadowCascade4Split", get_shadowCascade4Split, set_shadowCascade4Split);
L.RegVar("lodBias", get_lodBias, set_lodBias);
L.RegVar("anisotropicFiltering", get_anisotropicFiltering, set_anisotropicFiltering);
L.RegVar("masterTextureLimit", get_masterTextureLimit, set_masterTextureLimit);
L.RegVar("maximumLODLevel", get_maximumLODLevel, set_maximumLODLevel);
L.RegVar("particleRaycastBudget", get_particleRaycastBudget, set_particleRaycastBudget);
L.RegVar("softParticles", get_softParticles, set_softParticles);
L.RegVar("softVegetation", get_softVegetation, set_softVegetation);
L.RegVar("vSyncCount", get_vSyncCount, set_vSyncCount);
L.RegVar("antiAliasing", get_antiAliasing, set_antiAliasing);
L.RegVar("asyncUploadTimeSlice", get_asyncUploadTimeSlice, set_asyncUploadTimeSlice);
L.RegVar("asyncUploadBufferSize", get_asyncUploadBufferSize, set_asyncUploadBufferSize);
L.RegVar("asyncUploadPersistentBuffer", get_asyncUploadPersistentBuffer, set_asyncUploadPersistentBuffer);
L.RegVar("realtimeReflectionProbes", get_realtimeReflectionProbes, set_realtimeReflectionProbes);
L.RegVar("billboardsFaceCameraPosition", get_billboardsFaceCameraPosition, set_billboardsFaceCameraPosition);
L.RegVar("resolutionScalingFixedDPIFactor", get_resolutionScalingFixedDPIFactor, set_resolutionScalingFixedDPIFactor);
L.RegVar("blendWeights", get_blendWeights, set_blendWeights);
L.RegVar("streamingMipmapsActive", get_streamingMipmapsActive, set_streamingMipmapsActive);
L.RegVar("streamingMipmapsMemoryBudget", get_streamingMipmapsMemoryBudget, set_streamingMipmapsMemoryBudget);
L.RegVar("streamingMipmapsAddAllCameras", get_streamingMipmapsAddAllCameras, set_streamingMipmapsAddAllCameras);
L.RegVar("streamingMipmapsMaxFileIORequests", get_streamingMipmapsMaxFileIORequests, set_streamingMipmapsMaxFileIORequests);
L.RegVar("maxQueuedFrames", get_maxQueuedFrames, set_maxQueuedFrames);
L.RegVar("names", get_names, null);
L.RegVar("desiredColorSpace", get_desiredColorSpace, null);
L.RegVar("activeColorSpace", get_activeColorSpace, null);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IncreaseLevel(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.QualitySettings.IncreaseLevel();
return 0;
}
else if (count == 1)
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
UnityEngine.QualitySettings.IncreaseLevel(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.IncreaseLevel");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DecreaseLevel(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.QualitySettings.DecreaseLevel();
return 0;
}
else if (count == 1)
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
UnityEngine.QualitySettings.DecreaseLevel(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.DecreaseLevel");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetQualityLevel(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
UnityEngine.QualitySettings.SetQualityLevel(arg0);
return 0;
}
else if (count == 2)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.SetQualityLevel(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.QualitySettings.SetQualityLevel");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetQualityLevel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
int o = UnityEngine.QualitySettings.GetQualityLevel();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pixelLightCount(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.pixelLightCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadows(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.shadows);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowProjection(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.shadowProjection);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowCascades(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.shadowCascades);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowDistance(IntPtr L)
{
try
{
LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowDistance);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowResolution(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.shadowResolution);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowmaskMode(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.shadowmaskMode);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowNearPlaneOffset(IntPtr L)
{
try
{
LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowNearPlaneOffset);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowCascade2Split(IntPtr L)
{
try
{
LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.shadowCascade2Split);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowCascade4Split(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.shadowCascade4Split);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_lodBias(IntPtr L)
{
try
{
LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.lodBias);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anisotropicFiltering(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.anisotropicFiltering);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_masterTextureLimit(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.masterTextureLimit);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maximumLODLevel(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.maximumLODLevel);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_particleRaycastBudget(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.particleRaycastBudget);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_softParticles(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.softParticles);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_softVegetation(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.softVegetation);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_vSyncCount(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.vSyncCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_antiAliasing(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.antiAliasing);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_asyncUploadTimeSlice(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.asyncUploadTimeSlice);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_asyncUploadBufferSize(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.asyncUploadBufferSize);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_asyncUploadPersistentBuffer(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.asyncUploadPersistentBuffer);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_realtimeReflectionProbes(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.realtimeReflectionProbes);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_billboardsFaceCameraPosition(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.billboardsFaceCameraPosition);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_resolutionScalingFixedDPIFactor(IntPtr L)
{
try
{
LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blendWeights(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.blendWeights);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmapsActive(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.streamingMipmapsActive);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmapsMemoryBudget(IntPtr L)
{
try
{
LuaDLL.lua_pushnumber(L, UnityEngine.QualitySettings.streamingMipmapsMemoryBudget);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmapsAddAllCameras(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.QualitySettings.streamingMipmapsAddAllCameras);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmapsMaxFileIORequests(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maxQueuedFrames(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.QualitySettings.maxQueuedFrames);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_names(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.names);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_desiredColorSpace(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.desiredColorSpace);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_activeColorSpace(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.QualitySettings.activeColorSpace);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_pixelLightCount(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.pixelLightCount = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadows(IntPtr L)
{
try
{
UnityEngine.ShadowQuality arg0 = (UnityEngine.ShadowQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowQuality));
UnityEngine.QualitySettings.shadows = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowProjection(IntPtr L)
{
try
{
UnityEngine.ShadowProjection arg0 = (UnityEngine.ShadowProjection)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowProjection));
UnityEngine.QualitySettings.shadowProjection = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowCascades(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.shadowCascades = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowDistance(IntPtr L)
{
try
{
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.shadowDistance = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowResolution(IntPtr L)
{
try
{
UnityEngine.ShadowResolution arg0 = (UnityEngine.ShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowResolution));
UnityEngine.QualitySettings.shadowResolution = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowmaskMode(IntPtr L)
{
try
{
UnityEngine.ShadowmaskMode arg0 = (UnityEngine.ShadowmaskMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowmaskMode));
UnityEngine.QualitySettings.shadowmaskMode = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowNearPlaneOffset(IntPtr L)
{
try
{
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.shadowNearPlaneOffset = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowCascade2Split(IntPtr L)
{
try
{
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.shadowCascade2Split = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowCascade4Split(IntPtr L)
{
try
{
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.QualitySettings.shadowCascade4Split = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_lodBias(IntPtr L)
{
try
{
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.lodBias = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anisotropicFiltering(IntPtr L)
{
try
{
UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering));
UnityEngine.QualitySettings.anisotropicFiltering = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_masterTextureLimit(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.masterTextureLimit = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maximumLODLevel(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.maximumLODLevel = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_particleRaycastBudget(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.particleRaycastBudget = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_softParticles(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.softParticles = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_softVegetation(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.softVegetation = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_vSyncCount(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.vSyncCount = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_antiAliasing(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.antiAliasing = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_asyncUploadTimeSlice(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.asyncUploadTimeSlice = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_asyncUploadBufferSize(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.asyncUploadBufferSize = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_asyncUploadPersistentBuffer(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.asyncUploadPersistentBuffer = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_realtimeReflectionProbes(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.realtimeReflectionProbes = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_billboardsFaceCameraPosition(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.billboardsFaceCameraPosition = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_resolutionScalingFixedDPIFactor(IntPtr L)
{
try
{
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blendWeights(IntPtr L)
{
try
{
UnityEngine.BlendWeights arg0 = (UnityEngine.BlendWeights)ToLua.CheckObject(L, 2, typeof(UnityEngine.BlendWeights));
UnityEngine.QualitySettings.blendWeights = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_streamingMipmapsActive(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.streamingMipmapsActive = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_streamingMipmapsMemoryBudget(IntPtr L)
{
try
{
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.streamingMipmapsMemoryBudget = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_streamingMipmapsAddAllCameras(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.QualitySettings.streamingMipmapsAddAllCameras = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_streamingMipmapsMaxFileIORequests(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maxQueuedFrames(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.QualitySettings.maxQueuedFrames = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}