miduo_client/Assets/Source/Generate/UnityEngine_RectTransformWr...

1153 lines
34 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using DG.Tweening;
using LuaInterface;
public class UnityEngine_RectTransformWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.RectTransform), typeof(UnityEngine.Transform));
L.RegFunction("ForceUpdateRectTransforms", ForceUpdateRectTransforms);
L.RegFunction("GetLocalCorners", GetLocalCorners);
L.RegFunction("GetWorldCorners", GetWorldCorners);
L.RegFunction("SetInsetAndSizeFromParentEdge", SetInsetAndSizeFromParentEdge);
L.RegFunction("SetSizeWithCurrentAnchors", SetSizeWithCurrentAnchors);
L.RegFunction("DOJumpAnchorPos", DOJumpAnchorPos);
L.RegFunction("DOShakeAnchorPos", DOShakeAnchorPos);
L.RegFunction("DOPunchAnchorPos", DOPunchAnchorPos);
L.RegFunction("DOSizeDelta", DOSizeDelta);
L.RegFunction("DOPivotY", DOPivotY);
L.RegFunction("DOPivotX", DOPivotX);
L.RegFunction("DOPivot", DOPivot);
L.RegFunction("DOAnchorMin", DOAnchorMin);
L.RegFunction("DOAnchorMax", DOAnchorMax);
L.RegFunction("DOAnchorPos3D", DOAnchorPos3D);
L.RegFunction("DOAnchorPosY", DOAnchorPosY);
L.RegFunction("DOAnchorPosX", DOAnchorPosX);
L.RegFunction("DOAnchorPos", DOAnchorPos);
L.RegFunction("New", _CreateUnityEngine_RectTransform);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("rect", get_rect, null);
L.RegVar("anchorMin", get_anchorMin, set_anchorMin);
L.RegVar("anchorMax", get_anchorMax, set_anchorMax);
L.RegVar("anchoredPosition", get_anchoredPosition, set_anchoredPosition);
L.RegVar("sizeDelta", get_sizeDelta, set_sizeDelta);
L.RegVar("pivot", get_pivot, set_pivot);
L.RegVar("anchoredPosition3D", get_anchoredPosition3D, set_anchoredPosition3D);
L.RegVar("offsetMin", get_offsetMin, set_offsetMin);
L.RegVar("offsetMax", get_offsetMax, set_offsetMax);
L.RegVar("reapplyDrivenProperties", get_reapplyDrivenProperties, set_reapplyDrivenProperties);
L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_RectTransform(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.RectTransform obj = new UnityEngine.RectTransform();
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RectTransform.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ForceUpdateRectTransforms(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
obj.ForceUpdateRectTransforms();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetLocalCorners(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4];
obj.GetLocalCorners(arg0);
ToLua.Push(L, arg0);
return 1;
}
else if (count == 2)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
obj.GetLocalCorners(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.GetLocalCorners");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetWorldCorners(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4];
obj.GetWorldCorners(arg0);
ToLua.Push(L, arg0);
return 1;
}
else if (count == 2)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
obj.GetWorldCorners(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.GetWorldCorners");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetInsetAndSizeFromParentEdge(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.RectTransform.Edge arg0 = (UnityEngine.RectTransform.Edge)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Edge));
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.SetInsetAndSizeFromParentEdge(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetSizeWithCurrentAnchors(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.RectTransform.Axis arg0 = (UnityEngine.RectTransform.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Axis));
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.SetSizeWithCurrentAnchors(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOJumpAnchorPos(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 5)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3, arg4);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOJumpAnchorPos");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOShakeAnchorPos(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector2>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector2, int>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector2, int, float>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector2, int, float, bool>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
bool arg4 = LuaDLL.lua_toboolean(L, 6);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
bool arg4 = LuaDLL.lua_toboolean(L, 6);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 7 && TypeChecker.CheckTypes<UnityEngine.Vector2, int, float, bool, bool>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
bool arg4 = LuaDLL.lua_toboolean(L, 6);
bool arg5 = LuaDLL.lua_toboolean(L, 7);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 7 && TypeChecker.CheckTypes<float, int, float, bool, bool>(L, 3))
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
bool arg4 = LuaDLL.lua_toboolean(L, 6);
bool arg5 = LuaDLL.lua_toboolean(L, 7);
DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOShakeAnchorPos");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPunchAnchorPos(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOPunchAnchorPos");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOSizeDelta(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOSizeDelta(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOSizeDelta(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOSizeDelta");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPivotY(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOPivotY(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPivotX(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOPivotX(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPivot(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOPivot(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOAnchorMin(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOAnchorMin(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOAnchorMin(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorMin");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOAnchorMax(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOAnchorMax(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOAnchorMax(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorMax");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOAnchorPos3D(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOAnchorPos3D(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOAnchorPos3D(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos3D");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOAnchorPosY(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOAnchorPosY(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOAnchorPosY(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosY");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOAnchorPosX(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOAnchorPosX(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOAnchorPosX(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosX");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOAnchorPos(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOAnchorPos(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOAnchorPos(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_rect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Rect ret = obj.rect;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anchorMin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.anchorMin;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anchorMax(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.anchorMax;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMax on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anchoredPosition(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.anchoredPosition;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sizeDelta(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.sizeDelta;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeDelta on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pivot(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.pivot;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anchoredPosition3D(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector3 ret = obj.anchoredPosition3D;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition3D on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_offsetMin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.offsetMin;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_offsetMax(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 ret = obj.offsetMax;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMax on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_reapplyDrivenProperties(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anchorMin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.anchorMin = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anchorMax(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.anchorMax = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMax on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anchoredPosition(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.anchoredPosition = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sizeDelta(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.sizeDelta = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeDelta on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_pivot(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.pivot = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anchoredPosition3D(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.anchoredPosition3D = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition3D on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_offsetMin(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.offsetMin = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMin on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_offsetMax(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.offsetMax = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMax on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_reapplyDrivenProperties(IntPtr L)
{
try
{
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'");
}
if (arg0.op == EventOp.Add)
{
UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func;
UnityEngine.RectTransform.reapplyDrivenProperties += ev;
}
else if (arg0.op == EventOp.Sub)
{
UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func;
UnityEngine.RectTransform.reapplyDrivenProperties -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}