miduo_protocol/protos/Family.proto

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package com.ljsd.jieling.protocols;
option optimize_for = SPEED;
import "CommonProto.proto";
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message FamilyUserInfo{
required int32 roleUid = 1; //玩家ID
required string userName = 2; //玩家名称
required int32 userLevel = 3; //玩家等级
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required int32 position = 4; //公会职位 1:会长 2:管理员 3:一般成员
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required int32 contribute = 5; //贡献
optional int32 seconds = 6; //距离上一次登陆时间, 0在线 , > 0 距离上次登录时间 秒
optional int32 contributeToday = 7;//今日贡献
optional int32 soulForce = 8; // 战斗力
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optional int32 head = 9; // 新头像
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optional int32 frame = 10; // 头像框
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optional int32 maxBossHurt = 11; // 历史最高伤害
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optional int32 lastHurt = 12 ;// 上次伤害
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repeated int32 takeFeteReward =13 ; // 祭祀领取进度
optional int32 lastFeteGuildId =14 ; // 上次祭祀公会id
optional int32 lastFeteType =15 ; // 上次祭祀类型 //每日清除 5点推送
optional int32 guildHelpTime =16 ; // 已经援助次数 //每日清除 5点推送
optional bool isTakeGuildHelpReward = 17; //是否领取公会奖励
repeated GuildHelpInfo guildHelpInfo = 18;//求援信息 每日清除 5点推送
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optional int32 lastHelpSendTime =19 ; // 求援信息发送时间
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}
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message CarDelayProgressIndication{
optional int32 progress = 1; //阶段 -1未开 1 挑战 2抢夺
optional int32 endTime = 2; //结束时间
optional int32 bossIndexId = 3; //boss索引id
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optional int32 battleStartTime = 4 ;// 挑战boss开启时间
optional int32 grabStartTime = 5 ;// 抢夺开启时间
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}
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message FamilyLogInfo{
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optional string name = 1; //玩家名称
optional string info = 2; //log内容
optional int32 time = 3; //记录时间
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}
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message FamilyWalkIndicaiton{
repeated int32 path =1 ; // 行走路线
optional int32 curPos = 2 ; // 位置
optional int32 uid = 3 ;//玩家uid
optional string name =4; // 玩家名称
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optional int32 gender =5;// 性别
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}
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message FamilyApply{
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optional string name = 1; // 玩家名称
optional int32 roleUid = 2; // 申请人ID
optional int32 time = 3; // 申请时间
optional int32 frame = 4; //头像框
optional int32 outTime = 5; // 离线时间长(秒) 0表示在线
optional int32 level = 6;
optional int32 foreces = 7; // 灵魂力
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optional int32 head = 8;//玩家头像
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}
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message FamilyNoticeInfo {
required string guildNotice = 1;// 公会公告
required int32 updateTime = 2; // 修改公告时间
repeated int32 steps = 3; // 踩公告的玩家
repeated int32 adminres = 4; // 赞公告的玩家
required int32 hasNew = 5; // 1有新字
}
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message FamilyRecomandInfo{
optional FamilyBaseInfo familyBaseInfo =1;
optional int32 isApply = 2 ;//是否申请过 0未申请 1已申请
}
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message FamilyDefendInfo{
optional int32 uid = 1;
optional int32 starCount = 2;
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optional int32 buildId = 3; //1、公会主城2、公会商店3、公会图腾
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optional int32 curForce=4;//战斗力
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}
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message FamilyBuildBuffInfo{
optional int32 buildId = 1;
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repeated int32 buffId = 2;
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}
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message FamilyFightPlayerInfo{
optional FamilyUserInfo userInfo = 1;
optional int32 starCount = 2;
optional int32 buildId = 3; //1、公会主城2、公会商店3、公会图腾
}
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//对战信息
message FamilyFightInfo{
optional int32 gid = 1;
repeated FamilyBuildBuffInfo buildBuff = 2;
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repeated FamilyFightPlayerInfo user = 3;
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}
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message GetFamilyInfoResponse{
optional FamilyBaseInfo familyBaseInfo =1; // 公会信息
optional FamilyUserInfo familyUserInfo =2; // 个人信息
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repeated FamilyWalkIndicaiton familyWalkIndicaiton =3;// 玩家走路信息
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optional int32 guildBossId = 4; // 当前工会bossId 0表示功能暂时关闭
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optional CarDelayProgressIndication carDelayProgressIndication = 5 ;// 车迟玩法时间信息
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optional int32 carPlayTime = 6;//车迟上次玩的时间
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}
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message FamilyCreateReqeust{
optional string name = 1 ; //公会名称
optional string announce =2 ; // 公会宣言
}
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message FamilyCreateResponse{
optional FamilyBaseInfo familyBaseInfo =1; // 公会信息
optional FamilyUserInfo familyUserInfo =2; // 个人信息
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optional FamilyWalkIndicaiton familyWalkIndicaiton =3;// 玩家走路信息
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}
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message FamilySearchReqeust{
optional string name = 1 ;// 要搜素的公会名称
}
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message FamilySeachResponse{
repeated FamilyRecomandInfo familyRecomandInfo =1;
}
message FamilyApplyRequest{
repeated int32 familyId = 1; //申请family
}
//申请成功 推送成功加入公会信息
message FamilyJoinIndicaion{
optional FamilyBaseInfo familyBaseInfo =1;
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optional FamilyUserInfo familyUserInfo =2; // 个人信息
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}
message FamilyJoinRequest{
optional int32 familyId = 1 ;// 要进入公会的id
}
message FamilyJoinResponse{
optional FamilyJoinIndicaion familyJoinIndicaion =1;
}
message FamilyRecommandResponse{
repeated FamilyRecomandInfo familyRecomandInfo =1;
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}
//获取公会成员信息
message GetFamilyMemberInfoResponse{
repeated FamilyUserInfo familyUserInfo =1 ;
}
//获取公会日志信息
message GetFamilyLogResponse{
repeated FamilyLogInfo familyLogInfo =1;
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}
//获取公会申请信息
message GetFamilyApplyResponse{
repeated FamilyApply familyApply =1;
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}
//操作申请列表
message FamilyOperationApplyRequest{
optional int32 type = 1; // 操作类型 1全部同意 2 全部拒绝 3 同意一个 4 拒绝一个
optional int32 applyId = 2;
}
// 公会踢人
message FamilyKickOutRequest{
optional int32 targetUid = 1; // 被踢的人
}
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message FamilyAppointmentReqeust{
optional int32 targetUid = 1; //被委任的人
optional int32 position = 2; //公会职位 1:会长 2:管理员 3:一般成员
}
//职位变更
message FamilyPositionUpdateIndication{
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optional int32 position = 1; //公会职位
optional int32 uid = 2; //公会人员id
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}
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message FamilyChangeRequest{
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optional int32 type = 1;//0为修改公会名1为修改公会宣言
optional string content = 2; // 宣言内容
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}
message FamilyChangeResponse{
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optional int32 result = 1 ;// 结果 0 失败 1成功
optional string err = 2 ; // 错误信息
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}
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message FamilyChangeJoinTypeRequest{
optional int32 type =1; // //加入类型 1:直接加入 2:申请加入 3:禁止加入
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optional int32 intoLevel = 2;
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}
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//公会基本信息变更推送
message FamilyChangeIndication{
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optional FamilyBaseInfo familyBaseInfo =1;
}
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//转让会长
message FamilyChairmanChangeRequest{
optional int32 targetUid = 1 ;//要被转让的人
}
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//解散公会和取消
message FamilyDissolutionRequest{
optional int32 type =1 ;//操作类型 1 :解散公会 2 取消解散公会
}
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//查看当前布防信息
message FamilyDefendViewResponse{
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repeated FamilyDefendInfo info = 1;
}
//查看布防具体信息
message FamilyDefendDetailViewRequest{
optional int32 playerId = 1;
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optional int32 gid = 2;
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}
message FamilyDefendDetailViewResponse{
optional TeamOneTeamInfo teamInfo = 1;
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}
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//一键布防、调整布防
message FamilyQuickDefendRequest{
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optional int32 buildId = 1;//0为随机
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optional int32 uid= 2;//调整自己为自己的id调整其他人为其他人id
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}
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message FamilyWalkRequest{
repeated int32 path =1;// 行走路线
}
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//公会战对战信息
message FamilyFightInfoResponse{
repeated FamilyFightInfo info=1;
}
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//敌方公会信息
message EnemyFamily{
optional int32 id = 1;
optional string name = 2;
optional int32 level = 3;
optional int32 pictureId = 4;
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optional int32 totalStar = 5;
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optional int32 myTotalStar =6;
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}
//公会战阶段信息
message FamilyFightRoundResponse{
optional int32 type = 1;
optional int32 startTime = 2;
optional int32 roundStartTime = 3;
optional int32 roundEndTime =4;
optional int32 joinType = 5;//所在公会是否进入本次公会战
optional EnemyFamily enemy =6;//敌方公会信息
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optional int32 attackCount = 7;//已攻击次数
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}
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message FamilyFightAttackRequest{
//进攻用户的Id
optional int32 attackUid = 1;
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optional int32 gid = 2;
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}
message FamilyFightAttackResponse{
//进攻用户的Id
optional int32 result = 1;
optional int32 starCount = 2;
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optional FightData data =3;
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}
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message PersonalFightResult{
optional int32 rank = 1;
optional int32 uid = 2;
optional string name = 3;
optional int32 head = 4;
optional int32 headFrame = 5;
optional int32 position = 6;
optional int32 attackCount = 7;
optional int32 starCount = 8;
}
message PersonalFightResultRequest{
optional int32 type = 1;//0为己方1为敌方进攻日志
}
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//公会战个人战绩
message PersonalFightResultResponse{
repeated PersonalFightResult result = 1;
}
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//公会战总战绩
message GuildFightResultResponse{
optional int32 getExp = 1;
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repeated int32 star = 2;//1、2、3我方获得 4、5、6我方失去
repeated int32 extraStar = 3;
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optional int32 level = 4;
optional int32 curExp = 5;
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}
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//战斗后星数indication
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message DefeatResponse{
optional int32 uid = 1;
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optional int32 teamLostStar= 2;
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}
//修改工会图腾
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message ChangeIconRequest{
optional int32 iconId = 1;
}
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//获取进攻英雄
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message GetAttackHeroBloodResponse{
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repeated HeroBloodInfo blood = 1;
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}
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message RefuseJoinFamily{
optional string name = 1;
}
//踢出玩家给indication
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message KickOutIndication{
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optional int32 uid = 1;
}
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//获取所有红包信息
message GetAllRedPackageResponse{
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repeated RedPackage info = 1;
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}
//抢红包
message RobRedPackageRequest{
optional int32 id = 1;
}
message RobRedPackageResponse{
optional int32 isSuccess = 1;
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optional int32 itemId = 2;
optional int32 count = 3;
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}
//查看红包详情
message RedPackageDetailRequest{
optional int32 id = 1;
}
message RedPackageDetailResponse{
repeated RedOneDetail info = 1;
optional int32 remainTime = 2;
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optional string sendName = 3;
optional int32 head = 4;
optional int32 headFrame = 5;
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}
message RedPackageLikeRequest{
optional int32 uid = 1;
}
message GetAllSendLikeResponse{
repeated int32 uid = 1;
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}
message GuildSkill{
optional int32 type = 1;
optional int32 level = 2;
}
//获取所有公会技能
message GetAllGuildSkillResponse{
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repeated GuildSkill skill = 1;
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}
//公会技能升级
message GuildSkillLevelUpRequest{
optional int32 type = 1;
}
//公会技能重置
message ResetGuildSkillRequest{
optional int32 type = 1;
}
message ResetGuildSkillResponse{
optional Drop drop = 1;
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}
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message CarChallengeItem{
optional int32 uid = 1;
optional string userName =2;
optional int32 force =3;
optional string guildName = 4;
optional int32 score = 5;
optional int32 hadChallenge =6; // 是否已挑战过1表示挑战过2未挑战过。
optional int32 rank = 7;
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repeated TeamSimpleInfo teamInfo = 8;
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}
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message GetCarChallenegListResponse{
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repeated CarChallengeItem carChallengeItem = 1;
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optional int32 myRank = 2; //我的排名
optional int32 myScore = 3 ;//我的积分
}
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message FamilyFeteRequest{
optional int32 type = 1; //献祭类型
}
message FamilyFeteResponse{
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optional Drop drop = 1;
optional int32 curExp = 2; //经验
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}
message FamilyGetFeteRewardRequest{
optional int32 id = 1; //进度id
}
message FamilyGetFeteRewardResponse{
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optional Drop drop = 1;
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}
message FamilyFeteRewardProcessIndication{
optional int32 score = 1; //公会祭祀进度
}
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message DeathPathInfo{
optional int32 pathId = 1;
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optional string guildName = 2;
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optional int32 gid = 3;
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}
message GetDeathPathStatusResponse{
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optional int32 status = 1;//0未开启1开启2 领奖阶段
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}
message GetDeathPathInfoResponse{
optional int32 overTime = 1;//剩余时间
optional int32 challengeCount = 2;//已挑战次数
repeated DeathPathInfo infos = 3;
}
message ChallengeDeathPathRequest{
optional int32 pathId = 1;
}
message ChallengeDeathPathResponse{
optional FightData fightData = 1;
optional int32 damage = 2;
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optional Drop drop = 3;
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optional int32 historyMax = 4;//历史最高伤害
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}
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message CarGrapRecordResponse{
repeated CarGrapRecordItem carChallengeItem =1;
}
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message RewardInfo{
optional int32 uid = 1;
optional int32 itemId = 2;
optional int32 itemCount = 3;
optional int32 position = 4;
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optional string username = 5;
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}
message GetAllDeathPathRewardInfoResponse{
repeated RewardInfo info = 1;
}
message DoRewardDeathPathRequest{
optional int32 position = 1;
}
message DoRewardDeathPathResponse{
optional Drop drop = 1;
}
message DeathPathStatusChangeIndication{
optional int32 status = 1;//0未开启1开启2 领奖阶段
}
message DoRewardIndication{
optional RewardInfo info = 1;
}
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message DeathPathFirstChangeIndication{
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optional DeathPathInfo changeInfo = 1;
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}
message GuildSendHelpRequest{//发送公会援助 type 阵营 sendMessage是否发送消息
repeated int32 type = 1;
optional bool sendMessage = 2;
}
message GuildSendHelpResponse{
optional bool sendMessage = 1;
}
message GuildTakeHelpRewardRequest{//领取公会援助奖励
optional int32 type = 2;
}
message GuildTakeHelpRewardResponse{
optional Drop drop = 1;
}
message GuildSendHelpMessageRequest{//发送公会援助
}
message GuildSendHelpMessageResponse{
optional bool sendMessage = 1;
}
message GuildTakeHelpBoxRequest{//领取公会求援宝盒
}
message GuildTakeHelpBoxResponse{
optional Drop drop = 1;
}
message GuildHelpInfoIndication{ //5点推送 修改推送
optional int32 uid = 1;//uid
optional string name = 2;//name
repeated GuildHelpInfo guildHelpInfo = 3;//求援信息
}
message GuildHelpHelpOtherRequest{ //援助他人 自己援助次数修改 GuildHelpInfoIndication会推
optional int32 uid = 1;
optional int32 type = 2;
}
message GuildHelpHelpOtherResponse{
optional Drop drop = 1;
}
message GuildHelpGetAllRequest{ //获取公会援助信息
}
message GuildHelpGetAllResponse{
repeated GuildHelpInfoIndication guildHelpInfoIndication = 1;//求援信息
}
message GuildGetHelpLogRequest{ //请求援助日志 只能获取当天的
}
message GuildGetHelpLogResponse{
repeated GuildHelpLog guildHelpLog = 1;
}
message GuildHelpLogIndication{//新的援助会推
optional GuildHelpLog guildHelpLog = 1;
}