Merge branch 'equip_develop'

master_huanxiang
zhangshanxue 2020-08-12 15:21:21 +08:00
commit 1b50f773d1
4 changed files with 35 additions and 4 deletions

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@ -822,4 +822,9 @@ option optimize_for = SPEED;
optional int32 heroId = 1;
optional int32 maxStar = 2;
}
message SituationInfo {
optional int32 id = 1;
optional int32 overTime = 2;
optional int32 passId = 3;//已通关的id
}

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@ -212,6 +212,14 @@ import "CommonProto.proto";
optional Drop drop = 2;//合成的装备
}
message EspecialEquipBackRequest{
repeated string heroIdLsit = 1;//法宝归元
}
message EspecialEquipBackResponse{
optional Drop drop = 1;
}
message SaveHeroChangeRequest{
optional string heroId = 1; //操作英雄id
}
@ -238,4 +246,4 @@ import "CommonProto.proto";

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@ -352,4 +352,14 @@ import "CommonProto.proto";
optional Drop drop = 2;//获得奖励
optional int32 resultId = 3;//结果id,对应表id,若为-1单独处理
}
message GetAllSituationInfoResponse{
repeated SituationInfo infos = 1;//id 结束时间
}
message SituationChallengeRequest{
optional int32 id = 1;//挑战id
optional int32 type = 2;//1挑战 2扫荡
}
message SituationChallengeResponse{
optional Drop drop = 1;
optional FightData fightData = 2;//战斗数据
}

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@ -242,7 +242,8 @@ enum MessageType{
ENDLESS_MAP_CHANGE_INDICATION = 10429;//无尽地图修改推送
ESPECIAL_EQUIP_BACK_REQUEST = 10430;//法宝归元
ESPECIAL_EQUIP_BACK_RESPONSE = 10431;
// F 10500
@ -774,7 +775,14 @@ enum MessageType{
SOUL_MERGE_REQUEST = 11839; //合成魂印
SOUL_MERGE_RESPONSE = 11840;
SITUATION_INFO_GET_REQUEST = 11841;//获取轩辕宝镜状态
SITUATION_INFO_GET_RESPONSE = 11842;
SITUATION_CHALLENGE_REQUEST = 11843;//挑战或扫荡轩辕宝镜
SITUATION_CHALLENGE_RESPONSE = 11844;
SITUATION_INFO_INDICATION = 11845;//轩辕宝镜刷新推送
// T 11900
TRIGGER_EVENT_REQUEST = 11900; //
TRIGGER_EVENT_RESPONSE = 11901;