Merge branch 'master_test_gn_practiceSkill' into master_test_gn
# Conflicts: # protos/CommonProto.proto # protos/PlayerInfoProto.proto
commit
260fe178c2
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@ -117,9 +117,9 @@ option optimize_for = SPEED;
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message FightUnitInfo {
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optional string unitId = 1;//单位静态id
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optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3....
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optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3....(新增修行技能数据放这里:PlayerSkill表id)
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optional string property = 3;//1#2390#2390#169#271#95#176#0#0#0.3#0.15#0.3#1.5#1#0.05#0#0#0#0#0#0.05#0#0#0#0#0
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optional int32 position = 4; // 位置
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optional int32 position = 4; // 位置(修行技能 position:10)
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optional int32 star = 5; // 星级
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optional int32 skinId = 6;//皮肤
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optional string realId = 7;//唯一id
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@ -132,6 +132,7 @@ option optimize_for = SPEED;
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optional string teamPassiveList = 3 ; //目前无用
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optional string specialPassive = 4; // 特殊标记(猎妖之路 圣物被动情况)
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optional int32 firstCamp = 5;//出手优先级 0默认我方先出
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optional int64 forceScore = 6;//战斗力
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}
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@ -1135,3 +1136,9 @@ option optimize_for = SPEED;
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optional int32 num = 2;//装备曾经获取过的数量
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}
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///修行技能信息
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message PracticeSkillInfo{
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optional int32 skillId = 1;//技能id
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optional int32 skillLv = 2;//技能等级
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}
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@ -469,6 +469,11 @@ import "CommonProto.proto";
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}
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//修行技能升级
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message PracticeSkillUpRequest{
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optional int32 skillId = 1;
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}
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@ -1118,6 +1118,9 @@ enum MessageType{
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GET_LIKABLE_DATA_REQUEST = 20207;//获取英雄好感度数据请求
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GET_LIKABLE_DATA_RESPONSE = 20208;
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PRACTICE_SKILL_UP_REQUEST=20209;//修行技能升级请求
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PRACTICE_SKILL_UP_RESPONSE=20210;
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@ -87,6 +87,7 @@ import "CommonProto.proto";
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repeated SixiangxinfaInfo sixiangInfos = 46;//四象心法数据
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optional int32 serverOpenTime = 47; // 服务器开服时间
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optional int32 xiuweiLevel = 48; // 主角修为等级
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repeated PracticeSkillInfo practiceSkillInfos = 49;//修行技能数据
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}
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