datetype
parent
28000fe7b9
commit
4e44a45caf
|
@ -625,7 +625,7 @@ option optimize_for = SPEED;
|
||||||
repeated TeamSimpleInfo team =1;
|
repeated TeamSimpleInfo team =1;
|
||||||
repeated TeamSimpleInfo PokemonInfos = 2;
|
repeated TeamSimpleInfo PokemonInfos = 2;
|
||||||
optional int32 totalForce=3;
|
optional int32 totalForce=3;
|
||||||
repeated int32 remainHp = 4;//剩余血量百分比
|
repeated int64 remainHp = 4;//剩余血量百分比
|
||||||
}
|
}
|
||||||
//第一编队信息
|
//第一编队信息
|
||||||
message TeamOneInfo{
|
message TeamOneInfo{
|
||||||
|
|
|
@ -44,7 +44,7 @@ import "CommonProto.proto";
|
||||||
// 任务获得的道具
|
// 任务获得的道具
|
||||||
optional Drop missionDrop = 3; // 工会boss代表随机掉落
|
optional Drop missionDrop = 3; // 工会boss代表随机掉落
|
||||||
//英雄剩余血量
|
//英雄剩余血量
|
||||||
repeated int32 remainHpList = 4;
|
repeated int64 remainHpList = 4;
|
||||||
// 更新主线任务
|
// 更新主线任务
|
||||||
optional Mission mission = 5;
|
optional Mission mission = 5;
|
||||||
// 探索地图剩余时间(秒)
|
// 探索地图剩余时间(秒)
|
||||||
|
@ -68,7 +68,7 @@ import "CommonProto.proto";
|
||||||
// 任务获得的道具
|
// 任务获得的道具
|
||||||
optional Drop missionDrop = 3;
|
optional Drop missionDrop = 3;
|
||||||
//英雄剩余血量
|
//英雄剩余血量
|
||||||
repeated int32 remainHpList = 4;
|
repeated int64 remainHpList = 4;
|
||||||
// 更新主线任务
|
// 更新主线任务
|
||||||
optional Mission mission = 5;
|
optional Mission mission = 5;
|
||||||
// 探索地图剩余时间(秒)
|
// 探索地图剩余时间(秒)
|
||||||
|
|
|
@ -6,14 +6,14 @@ import "CommonProto.proto";
|
||||||
|
|
||||||
message HeroInfo {
|
message HeroInfo {
|
||||||
optional string heroId = 1;
|
optional string heroId = 1;
|
||||||
optional int32 heroHp = 2;
|
optional int64 heroHp = 2;
|
||||||
optional int32 heroMaxHp =3;
|
optional int64 heroMaxHp =3;
|
||||||
}
|
}
|
||||||
message TrialHeroInfo{
|
message TrialHeroInfo{
|
||||||
optional string heroId = 1;//动态Id
|
optional string heroId = 1;//动态Id
|
||||||
optional int32 tmpId = 2;//英雄模板id
|
optional int32 tmpId = 2;//英雄模板id
|
||||||
optional int32 star = 3;
|
optional int32 star = 3;
|
||||||
optional int32 heroHp = 4;//剩余血量
|
optional int64 heroHp = 4;//剩余血量
|
||||||
optional int32 level = 5;//英雄等级
|
optional int32 level = 5;//英雄等级
|
||||||
optional int32 skinId = 6;//英雄皮肤
|
optional int32 skinId = 6;//英雄皮肤
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue