格式调整

master_huanxiang
duhui 2023-05-26 21:03:20 +08:00
parent 4fa6528edc
commit 7dc6b632b9
1 changed files with 622 additions and 622 deletions

View File

@ -5,625 +5,625 @@ option optimize_for = SPEED;
import "CommonProto.proto";
message GetHeroListInfoRequest{
message GetHeroListInfoRequest{
optional int32 index = 1; //0, :+
}
}
message GetHeroListInfoResponse{
message GetHeroListInfoResponse{
repeated Hero heroList = 1;
optional bool isSendFinish =2; //
}
//使
message GetEndlessHeroListInfoRequest{
optional bool isSendFinish = 2; //
}
//使
message GetEndlessHeroListInfoRequest{
optional int32 index = 1; //0, :+
}
}
message GetEndlessHeroListInfoResponse{
message GetEndlessHeroListInfoResponse{
repeated Hero heroList = 1;
optional bool isSendFinish =2; //
optional int32 endlessMapId= 3;//id
}
optional bool isSendFinish = 2; //
optional int32 endlessMapId = 3;//id
}
message DrawHeroRequest{
message DrawHeroRequest{
optional int32 type = 1;
optional string str = 2;
}
}
message DrawHeroResponse{
message DrawHeroResponse{
repeated Hero heroList = 1;
}
}
message HeroRandRequest{
optional int32 type =1; //
}
message HeroRandRequest{
optional int32 type = 1; //
}
message HeroRandResponse{
optional Drop drop =1 ;
message HeroRandResponse{
optional Drop drop = 1 ;
optional Drop extraBox = 2 ;//
optional int32 mustCount = 3;//
repeated randomTypeNum drawTimes = 4;//
}
}
message TeamposSaveRequest{
optional TeamPosInfo TeamPosInfo =1;
}
message TeamposSaveRequest{
optional TeamPosInfo TeamPosInfo = 1;
}
message GetAllTeamPosResponse{
repeated TeamPosInfo TeamPosInfo =1;
}
message GetAllTeamPosResponse{
repeated TeamPosInfo TeamPosInfo = 1;
}
message UpHeroLevelRequest{
message UpHeroLevelRequest{
optional string heroId = 1; //id
optional int32 targetLevel = 2 ;//
}
}
message UpHeroLevelResponse{
message UpHeroLevelResponse{
optional string heroId = 1; //id
optional int32 targetLevel = 2 ;//
}
}
message ConsumeItem{
message ConsumeItem{
optional int32 type = 1;// ,1:,2: 3:
optional string itemId = 2;//idid
}
}
message ConsumeMaterial{
optional int32 position=1; //
repeated ConsumeItem heroIds=2; //ids
}
message ConsumeMaterial{
optional int32 position = 1; //
repeated ConsumeItem heroIds = 2; //ids
}
message UpHeroStarRequest{
message UpHeroStarRequest{
optional string heroId = 1; //id
repeated ConsumeMaterial consumeMaterials = 2; //
optional int32 type = 3;//1 2
}
}
message UpQuickSoulEquipRequest{
message UpQuickSoulEquipRequest{
optional string equipId = 1; //id
repeated string soulEquipIds= 2; //
}
repeated string soulEquipIds = 2; //
}
message UpSoulEquipResponse{
message UpSoulEquipResponse{
optional string equipId = 1; //id
optional int32 leve =2;//
optional int32 exp =3;//
repeated string soulEquipIds= 4; //
}
optional int32 leve = 2;//
optional int32 exp = 3;//
repeated string soulEquipIds = 4; //
}
message EquipWearRequest{
optional string heroId =1 ; //穿id
repeated string equipId =2 ; //id
message EquipWearRequest{
optional string heroId = 1 ; //穿id
repeated string equipId = 2 ; //id
optional int32 type = 3;//1 2
}
}
message SoulEquipPos{
optional int32 equipId =1 ; //id
optional int32 position= 2; //
}
message SoulEquipPos{
optional int32 equipId = 1 ; //id
optional int32 position = 2; //
}
message MergeSoulRequest{
message MergeSoulRequest{
optional int32 targetId = 1; //
repeated int32 soulId =2; //
}
repeated int32 soulId = 2; //
}
message MergeSoulResponse{
message MergeSoulResponse{
optional Drop drop = 1; //
}
}
message OptHeroSoul{
optional string heroId =1 ; //穿id
repeated SoulEquipPos soulEquipIds =2 ; //id
}
message OptHeroSoul{
optional string heroId = 1 ; //穿id
repeated SoulEquipPos soulEquipIds = 2 ; //id
}
message SoulEquipWearRequest{
optional OptHeroSoul wearInfo =1;
optional OptHeroSoul unloadInfo =2;
}
message SoulEquipUnLoadWearRequest{
optional string heroId =1 ; //穿id
repeated SoulEquipPos soulEquipIds =2 ; //id
}
message SoulEquipWearRequest{
optional OptHeroSoul wearInfo = 1;
optional OptHeroSoul unloadInfo = 2;
}
message SoulEquipUnLoadWearRequest{
optional string heroId = 1 ; //穿id
repeated SoulEquipPos soulEquipIds = 2 ; //id
}
// 穿
message WearGodSealRequest{
// 穿
message WearGodSealRequest{
optional int32 type = 1;//0:1
optional OptHeroSoul wearInfo = 2;
}
message WearGodSealResponse{
}
message WearGodSealResponse{
optional Drop drop = 1;
}
}
//
message UpGodSealRequest{
//
message UpGodSealRequest{
optional int32 itemId = 1;//id
optional string heroId = 2;//id
}
message UpGodSealResponse{
}
message UpGodSealResponse{
optional Drop drop = 1;
}
}
message EquipUnLoadOptRequest{
message EquipUnLoadOptRequest{
optional string heroId = 1;
repeated string equipIds =2;
repeated string equipIds = 2;
optional int32 type = 3;//1 2
}
message HeroComposeRequest{
}
message HeroComposeRequest{
optional Item item = 1; //,
}
message HeroComposeResponse{
}
message HeroComposeResponse{
optional Drop drop = 1;
}
message GetAllEquipRequest{
}
message GetAllEquipRequest{
optional int32 index = 1; //0, :+
optional int32 type = 2;//1 34
}
message GetAllEquipResponse{
repeated Equip equip =1;
optional bool isSendFinish =2; //
}
}
message GetAllEquipResponse{
repeated Equip equip = 1;
optional bool isSendFinish = 2; //
}
message GetAllPokemonRequest{
message GetAllPokemonRequest{
optional int32 start = 1;//20
}
}
message GetAllPokemonResponse{
repeated PokemonInfo pokemonInfo =1;
message GetAllPokemonResponse{
repeated PokemonInfo pokemonInfo = 1;
repeated TeamPokemonInfo teamPokemonInfos = 2; //
repeated int32 pokemonGot = 3;//
}
message GetAllPropertyInfoResponse{
}
message GetAllPropertyInfoResponse{
repeated int32 allBookEnabled = 1;//
repeated int32 equipGot = 2;//
repeated EquipBookInfo equipList = 3;//
}
}
//
message ReplaceTeamPokemonInfoRequest {
//
message ReplaceTeamPokemonInfoRequest {
repeated TeamPokemonInfo teamPokemonInfos = 1; //
}
}
message PokenmonUpLevelRequest{//
optional string pokemonId =1;//id
optional int32 level =2; //
}
message PokenmonUpLevelRequest{//
optional string pokemonId = 1;//id
optional int32 level = 2; //
}
message PokenmonUpLevelResponse{
message PokenmonUpLevelResponse{
optional int32 level = 1;
}
}
message PokemonAdvancedRequest{ //
message PokemonAdvancedRequest{//
optional string pokemonId = 1; //id
repeated string consumePokemonIds = 2;//
}
message PokemonBackRequest{ //
}
message PokemonBackRequest{//
optional string pokemonId = 1; //id
}
message PokemonBackResponse{
}
message PokemonBackResponse{
optional Drop drop = 1;
}
}
message PokemonFreeRequest{ //
message PokemonFreeRequest{//
repeated string pokemonId = 1; //id
optional int32 pieceId = 2;//id
optional int32 pieceNum = 3;
}
message PokemonFreeResponse{
}
message PokemonFreeResponse{
optional Drop drop = 1;
}
}
message AllBookEnableRequest{
message AllBookEnableRequest{
optional int32 bookId = 1;//id
}
}
message GetAllRingFireResponse{
repeated RingFireInfo ringFireInfo =1;
}
message PokemonBookEnableResponse{
message GetAllRingFireResponse{
repeated RingFireInfo ringFireInfo = 1;
}
message PokemonBookEnableResponse{
optional Drop drop = 1;
}
}
message SoulRandRequest{
optional int32 time =1; //
}
message SoulRandResponse{
message SoulRandRequest{
optional int32 time = 1; //
}
message SoulRandResponse{
optional Drop drop = 1;//
optional int32 pos = 2;
optional int32 time =3; //
}
optional int32 time = 3; //
}
message SoulForceRandRequest{
}
message SoulForceRandResponse{
message SoulForceRandRequest{
}
message SoulForceRandResponse{
optional Drop drop = 1;//
optional int32 pos = 2;
}
}
message HeroReturnRequest{
message HeroReturnRequest{
optional string heroId = 1;
optional int32 type = 2; // 0: 1退
}
}
message HeroReturnResponse{
optional Drop drop =1;
}
message HeroReturnResponse{
optional Drop drop = 1;
}
message HeroLockChangeRequest{
optional string heroId =1;
message HeroLockChangeRequest{
optional string heroId = 1;
optional int32 lockState = 2 ; // 1 0
}
}
message ComplexEquipRequest{
message ComplexEquipRequest{
optional int32 type = 1;//
optional int32 star = 2;// 0
optional int32 num = 3;//
}
}
message ComplexEquipResponse{
message ComplexEquipResponse{
optional Drop drop = 1;//
}
}
message ComplexJewelEquipRequest{
message ComplexJewelEquipRequest{
optional int32 type = 1;//
optional int32 rance = 2;//
optional int32 targetleve = 3;// 0
optional int32 num = 4;//
}
}
message ComplexJewelEquipResponse{
repeated string equipIds =1;//
message ComplexJewelEquipResponse{
repeated string equipIds = 1;//
optional Drop drop = 2;//
}
}
message EspecialEquipBackRequest{
message EspecialEquipBackRequest{
repeated string heroIdLsit = 1;//
}
message EspecialEquipBackResponse{
}
message EspecialEquipBackResponse{
optional Drop drop = 1;
}
}
message SaveHeroChangeRequest{
message SaveHeroChangeRequest{
optional string heroId = 1; //id
}
}
message SaveHeroChangeResponse{
message SaveHeroChangeResponse{
optional int32 heroTempId = 2; //id
}
}
message CancelHeroChangeRequest{
message CancelHeroChangeRequest{
optional string heroId = 1; //id
}
}
message CancelHeroChangeResponse{
}
message CancelHeroChangeResponse{
}
message DoHeroChangeRequest{
message DoHeroChangeRequest{
optional string heroId = 1; //id
}
}
message DoHeroChangeResponse{
message DoHeroChangeResponse{
optional Drop drop = 1;//
}
message GetAllSkinResponse{
}
message GetAllSkinResponse{
repeated SkinInfo skinInfo = 1;
}
message ChangeSkinRequest{
}
message ChangeSkinRequest{
optional string heroId = 1;
optional int32 skinId = 2;
}
message GetSkinIndication{
}
message GetSkinIndication{
optional SkinInfo skinInfo = 1;//
}
}
//
message OpenResonanceRequest {
//
message OpenResonanceRequest {
optional int32 gridId = 1; // id
}
}
//
message ResonanceRequest{
//
message ResonanceRequest{
optional string heroId = 1; // id
optional int32 gridId = 2; // id
optional int32 type = 3; // 1: 2 3:鸿使 4:鸿使
}
message ResonanceResponse{
}
message ResonanceResponse{
optional int32 leftTime = 1; //
}
}
//
message CleanResonanceTimeRequest{
//
message CleanResonanceTimeRequest{
optional int32 gridId = 2; // id
optional int32 type = 1; // 1cd 2鸿使cd
}
}
// 鸿鸿使
message HongmengHeroInfo{
// 鸿鸿使
message HongmengHeroInfo{
optional int32 gridId = 1; //
optional string heroId = 2; // id
optional int64 time = 3; //
}
}
//
message HongmengAddition{
//
message HongmengAddition{
optional int32 additionType = 1; // 1 2 3 4 5
optional int32 value = 2; //
optional int32 heroTid = 3; // 0鸿-1id
}
}
// 鸿
message GetHongmengInfoRequest{
// 鸿
message GetHongmengInfoRequest{
}
message GetHongmengInfoResponse{
}
message GetHongmengInfoResponse{
repeated HongmengHeroInfo hongmengGuards = 1; // 鸿鸿使
repeated HongmengAddition hongmengAdditions = 2; //
repeated HongmengHeroInfo hongmengResonacnes = 3; // 使
optional int32 hongmengTabletMax = 4; // 鸿,0鸿
}
}
// 鸿
message HongmengInfoIndication{
// 鸿
message HongmengInfoIndication{
repeated HongmengHeroInfo hongmengGuards = 1; // 鸿鸿使
repeated HongmengAddition hongmengAdditions = 2; //
repeated HongmengHeroInfo hongmengResonacnes = 3; // 使
optional int32 hongmengTabletMax = 4; // 鸿,0鸿
}
}
// 鸿
message HongmengSteleNewHandIndication{
// 鸿
message HongmengSteleNewHandIndication{
optional int32 state = 1;// 鸿
}
}
//
message UpPracticeLevelRequest{}
//
message UpPracticeLevelRequest{}
message UpPracticeLevelResponse{
message UpPracticeLevelResponse{
optional int32 practiceLevel = 1;//
}
}
//
message XiuxianLevelUpResponse{
//
message XiuxianLevelUpResponse{
optional int32 xiuxianLevel = 1;//
}
}
//
message ReplacePurpleMansionSealRequest{
//
message ReplacePurpleMansionSealRequest{
optional int32 oldSealId = 1;//id
optional int32 newSealId = 2;//id
optional string subId = 3;//id
}
}
message ReplacePrupleMansionSealResponse{
message ReplacePrupleMansionSealResponse{
repeated PurpleMansionSeal sealList = 1;
}
}
//
message PurpleMansionSealIndication{
//
message PurpleMansionSealIndication{
repeated PurpleMansionSeal sealList = 1;
}
}
//
message wishDrawCardIndication{
//
message wishDrawCardIndication{
repeated wishDrawCardInfo infoList = 1;
}
}
message choiceWishHeroRequest{
message choiceWishHeroRequest{
repeated wishDrawCardInfo infoList = 1;//status
}
}
message choiceWishHeroResponse{
message choiceWishHeroResponse{
repeated wishDrawCardInfo infoList = 1;
optional int32 serverOpenTime = 2;//
repeated int32 heroList = 3;//
}
}
// -
message beautyBagCardIndication{
// -
message beautyBagCardIndication{
repeated beautyBagCardInfo infoList = 1;
}
}
message beautyBagWishEquipRequest{
message beautyBagWishEquipRequest{
repeated beautyBagCardInfo infoList = 1;
}
}
message beautyBagWishEquipResponse{
message beautyBagWishEquipResponse{
repeated beautyBagCardInfo infoList = 1;
}
}
//
message SixiangUpRequest{
//
message SixiangUpRequest{
optional int32 professionId = 1;
}
}
message SixiangUpResponse{
message SixiangUpResponse{
repeated SixiangxinfaPropertyInfo infoList = 1;
}
}
//
message SixiangUpStarRequest{
//
message SixiangUpStarRequest{
optional int32 professionId = 1;
}
}
message SixiangUpStarResponse{
message SixiangUpStarResponse{
optional int32 starLv = 1;
repeated SixiangxinfaPropertyInfo infoList = 2;
}
}
//
message GetLikableDataResponse{
//
message GetLikableDataResponse{
repeated LikableInfo infoList = 1;
optional int32 likableRemainTime = 2;//
}
}
//
message HeroUpLikableRequest{
//
message HeroUpLikableRequest{
optional int32 heroStaticId = 1;//id
optional int32 itemId = 2;//id
optional int32 itemNum = 3;//
}
}
///
message EquipBookIndication{
///
message EquipBookIndication{
repeated EquipBookInfo changeEquipList = 1;//()
}
}
//
message HeroGodSoulBindRequest{
//
message HeroGodSoulBindRequest{
optional string heroId = 1;//
optional int32 godSoulLv = 2;//
repeated string bindHeros=3;//
}
repeated string bindHeros = 3;//
}
//
message PracticeSkillUpRequest{
//
message PracticeSkillUpRequest{
optional int32 skillId = 1;
}
}
//
message FaBaoSoulUpLvRequest{
//
message FaBaoSoulUpLvRequest{
optional int32 id = 1;
optional int32 level = 2;
}
}
//
message GetTransformationRequest{
}
//
message GetTransformationRequest{
}
message GetTransformationResponse{
message GetTransformationResponse{
repeated TransformationCardInfo list = 1;//
optional int32 id = 2;//id
optional Drop drop = 3;//
}
}
message UpOrDownTransformationRequest{
message UpOrDownTransformationRequest{
optional int32 id = 1;//id
optional int32 index = 2;//
}
//
message TransformationUpGradeRequest{
}
//
message TransformationUpGradeRequest{
optional int32 type = 1;//1: 1
optional int32 id = 2;//id
repeated KeyVal itemList = 3;//id,
}
}
message TransformationUpGradeResponse{
message TransformationUpGradeResponse{
optional TransformationCardInfo info = 1;//
optional Drop drop = 2;//
}
//
message TransformationForceUpRequest{
}
//
message TransformationForceUpRequest{
optional int32 id = 1;//id
}
message TransformationForceUpResponse{
}
message TransformationForceUpResponse{
optional int32 id = 1;//id
}
}
//
message LifeStoneUpRequest{
//
message LifeStoneUpRequest{
optional int32 type = 1;// 1: 2: 3: 4:
optional int32 gridId = 2;//id 0
optional int32 gridIndex = 3;//
optional int32 curGemId = 4;//id
optional int32 selectNum = 5;//
}
}
//
message LifeStoneUpResponse{
//
message LifeStoneUpResponse{
optional LifeGridInfo lifeGridInfo = 1;//
optional Drop drop = 2;//
}
}
//穿/
message LifeGridChangeRequest{
//穿/
message LifeGridChangeRequest{
optional int32 type = 1;// 1:穿 2:
optional int32 position = 2;//id
optional int32 index = 3;//
optional int32 lifeStoneId = 4;//id
}
}
//
message LifeGridChangeResponse{
//
message LifeGridChangeResponse{
optional LifeGridInfo lifeGridInfo = 1;//
}
}
//
message GodDevilHeroSelectPropRequest{
//
message GodDevilHeroSelectPropRequest{
optional string heroId = 1; // id
optional int32 propId = 2; // id (HeroConfigPropertyName)
}
}
message LikeHeroRankRequest{
message LikeHeroRankRequest{
optional int32 rankSubId = 1; // id
optional int32 heroTid = 2; // id
}
}
message userLikeHeroRankInfoRequest{
message userLikeHeroRankInfoRequest{
optional int32 rankSubId = 1; // id
}
}
message userLikeHeroRankInfoResponse{
message userLikeHeroRankInfoResponse{
repeated int32 heroTid = 1; // id
}
}
//
message EquipIntensifyRequset{
//
message EquipIntensifyRequset{
optional string heroId = 1;//id
optional int32 type = 2;//0 1-4
}
}
message EquipIntensifyResponse{
message EquipIntensifyResponse{
repeated EquipIntensifyInfo infos = 1;//
optional int32 equipRankUp = 2;//
}
}
//
message HomeEquipStrongResetRequset{
//
message HomeEquipStrongResetRequset{
optional string heroId = 1;//id
}
}
message HomeEquipStrongResetResponse{
message HomeEquipStrongResetResponse{
optional Drop drop = 1;
}
}
//
message UpgradeGodTreeRequest{
//
message UpgradeGodTreeRequest{
optional string jewelId = 1;//id
optional int32 count = 2;//
}
}
message UpgradeGodTreeResponse{
}
message UpgradeGodTreeResponse{
}
//
message HeroChangeRequest{
//
message HeroChangeRequest{
optional string heroID1 = 1;
optional string heroID2 = 2;
optional int32 itemID = 3;//id
}
}
message HeroChangeResponse{
message HeroChangeResponse{
repeated Hero heros = 1;
}
}