跨服服务器
parent
da274d536e
commit
8edf73e4c6
|
@ -29,7 +29,9 @@ import "CommonProto.proto";
|
||||||
optional int32 challengeUid = 3 ;// 对手uid
|
optional int32 challengeUid = 3 ;// 对手uid
|
||||||
optional int32 challengeRank = 4 ;// 对手排名 过期校验
|
optional int32 challengeRank = 4 ;// 对手排名 过期校验
|
||||||
optional int32 skipFight = 5 ;// 1:标识跳过战斗 0: 不跳过战斗
|
optional int32 skipFight = 5 ;// 1:标识跳过战斗 0: 不跳过战斗
|
||||||
optional rpc.protocols.FightTeamInfo fightTeamInfo = 6;//gs携带的挑战数据
|
optional rpc.protocols.ArenaEnemy arenaEnemys = 6; //gs携带的view信息
|
||||||
|
optional rpc.protocols.FightTeamInfo fightTeamInfo = 7;//gs携带的挑战数据
|
||||||
|
optional int32 totalForce =8;//gs携带的玩家实时战力
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -43,13 +45,18 @@ import "CommonProto.proto";
|
||||||
}
|
}
|
||||||
//膜拜
|
//膜拜
|
||||||
message GetWorldArenaProudRequest{
|
message GetWorldArenaProudRequest{
|
||||||
optional int32 challengeServerid = 1 ;// 对手Serverid
|
//tional int32 challengeServerid = 1 ;// 对手Serverid
|
||||||
optional int32 challengeUid = 2 ;// 对手uid
|
optional int32 challengeUid = 2 ;// 对手uid
|
||||||
}
|
}
|
||||||
message GetWorldArenaProudResponse{
|
message GetWorldArenaProudResponse{
|
||||||
optional rpc.protocols.Drop drop = 1;//膜拜奖励 (头像框奖励)
|
optional rpc.protocols.Drop drop = 1;//膜拜奖励 (头像框奖励)
|
||||||
}
|
}
|
||||||
//跨服天梯挑战与被挑战 战斗记录
|
//跨服天梯挑战与被挑战 战斗记录
|
||||||
|
|
||||||
|
message GetWorldArenaRecordInfoRequest{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
message GetWorldArenaRecordInfoResponse{
|
message GetWorldArenaRecordInfoResponse{
|
||||||
repeated rpc.protocols.ArenaRecordInfo arenaRecordInfo =1;
|
repeated rpc.protocols.ArenaRecordInfo arenaRecordInfo =1;
|
||||||
}
|
}
|
||||||
|
@ -63,5 +70,7 @@ import "CommonProto.proto";
|
||||||
message GetGSUserArenaInfoResponse{
|
message GetGSUserArenaInfoResponse{
|
||||||
optional rpc.protocols.ArenaEnemy arenaEnemys = 1; //指定服玩家view信息
|
optional rpc.protocols.ArenaEnemy arenaEnemys = 1; //指定服玩家view信息
|
||||||
optional rpc.protocols.FightTeamInfo fightTeamInfo = 2; //指定服玩家fight信息
|
optional rpc.protocols.FightTeamInfo fightTeamInfo = 2; //指定服玩家fight信息
|
||||||
|
optional int32 totalForce =3;//指定服玩家实时战力
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue