master_huanxiang
zhangshanxue 2020-04-02 15:42:26 +08:00
commit bf6f1603bd
3 changed files with 5 additions and 6 deletions

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@ -95,7 +95,7 @@ option optimize_for = SPEED;
optional int32 createTime = 9; //入手时间
optional int32 starBreakId = 10 ;//升星对应的breakId
repeated string especialEquip = 11;//所穿戴法宝
optional int32 especialEquipLevel = 11;//所穿戴法宝等级
repeated SoulPos soulPos = 12;//魂印
optional int32 lockState = 13;// 上锁状态 1 :上锁 0:未上锁
}
@ -167,8 +167,7 @@ option optimize_for = SPEED;
repeated Item itemlist = 1;
repeated Equip equipId = 2;
repeated Hero Hero = 3;
repeated Equip especialEquipId =4;//法宝
repeated Equip soulEquip =5;//魂印
repeated Equip soulEquip =4;//魂印(法宝不再掉落,魂印改为4,注意修改)
}
message GMCommand{

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@ -113,7 +113,7 @@ import "CommonProto.proto";
}
message GetAllEquipRequest{
optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
optional int32 type = 2;//1、装备 ;2、法宝、3魂印
optional int32 type = 2;//1、装备 、3魂印(不要在此请求法宝)
}
message GetAllEquipResponse{

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@ -83,7 +83,7 @@ import "CommonProto.proto";
}
message UseAndPriceItemRequest{
optional int32 type = 1; //0:使用 1:分解物品 2:分解装备3:分解妖灵师 4:分解法宝 5:分解魂印
optional int32 type = 1; //0:使用 1:分解物品 2:分解装备3:分解妖灵师 5:分解魂印(分解法宝在分解妖灵师同时分解)
optional int32 itemId = 2;
repeated Item items = 3;
repeated string equipIds = 4;
@ -631,7 +631,7 @@ import "CommonProto.proto";
message ViewHeroInfoResponse{
optional Hero hero =1;
repeated Equip equip =2; // 英雄所穿装备、法宝、魂印
repeated Equip equip =2; // 英雄所穿装备、魂印(法宝不在内,放在Hero中)
repeated SpecialEffects SpecialEffects = 3;//属性信息
optional int32 force = 4 ; //战力
}