探索地图
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@ -1207,3 +1207,12 @@ option optimize_for = SPEED;
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optional string defServerName = 7;//对方服务器名字
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optional string defServerName = 7;//对方服务器名字
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}
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}
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//探索地图
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message ExplorerMapInfo{
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optional int32 mapId = 1; //地图id
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optional int32 teamId = 2 ; //队伍id
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optional int32 hp = 3; //队伍血量
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optional int32 exploreTime = 4;//探索时间
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}
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@ -1373,6 +1373,17 @@ enum MessageType{
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WeekCardRewardRequest = 3050032;
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WeekCardRewardRequest = 3050032;
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WeekCardRewardResponse = 3050033;
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WeekCardRewardResponse = 3050033;
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WeekCardIndicationInfoResponse = 3050034;
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WeekCardIndicationInfoResponse = 3050034;
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//探索地图
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ExplorerMapInfoRequest = 3050040;
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ExplorerMapInfoResponse = 3050041;
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ExplorerMapPlayerInfoRequest = 3050042;
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ExplorerMapPlayerInfoResponse = 3050043;
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ExplorerMapSendRequest = 3050044;
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ExplorerMapSendResponse = 3050045;
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ExplorerMapRewardRequest = 3050046;
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ExplorerMapRewardResponse = 3050047;
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ExplorerMapIndicationResponse = 3050048;
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//800000起为global 协议
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//800000起为global 协议
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@ -1044,5 +1044,48 @@ import "CommonProto.proto";
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repeated int32 relicIds = 5;//遗物加成id列表
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repeated int32 relicIds = 5;//遗物加成id列表
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optional int32 round = 6;//回合数,计算加成
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optional int32 round = 6;//回合数,计算加成
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}
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}
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//探索信息
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message ExplorerMapInfoRequest{
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}
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message ExplorerMapInfoResponse{
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repeated ExplorerMapInfo exploreInfo = 1;//探索地图信息
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}
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//探索地图中玩家信息
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message ExplorerMapPlayerInfoRequest{
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optional int32 mapId = 1; //地图id
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}
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message ExplorerMapPlayerInfoResponse{
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repeated ArenaPersonInfo playerInfo = 1;//探索地图中玩家信息
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}
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//探索派遣
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message ExplorerMapSendRequest{
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optional int32 type = 1; //派遣类型 0:单个探索 1:一键探索
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repeated int32 mapId = 2; //地图id
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repeated int32 teamId = 3; //队伍id
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repeated int32 time = 4; //探索小时
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}
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message ExplorerMapSendResponse{
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optional int32 time = 1 ; //探索时间
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}
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//领取探索奖励
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message ExplorerMapRewardRequest{
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optional int32 type = 1; //0:停止探索 1:领取奖励
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repeated int32 mapId = 2; //地图id
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}
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message ExplorerMapRewardResponse{
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optional Drop drop = 1 ;//探索奖励
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}
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message ExplorerMapIndicationResponse{
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optional int32 type = 1; //0:变化的血量 1:移除队伍
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optional int32 mapId = 2; //地图id
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optional int32 teamId = 3; //队伍id
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optional Drop drop = 4 ;//探索奖励
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optional int32 hp = 5; //队伍血量
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}
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