80 lines
1.8 KiB
Protocol Buffer
80 lines
1.8 KiB
Protocol Buffer
package com.ljsd.jieling.protocols;
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option optimize_for = SPEED;
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import "CommonProto.proto";
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// request 编号需要小于 response 编号
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message GetAdventureStateInfoResponse{
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repeated AdventureStateInfo adventureStateInfoList = 1;
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optional Drop Drop =2;
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}
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// 冒险驻扎
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message AventureStationRequest{
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optional int32 position = 1; // 驻扎区域编号
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repeated string heroIdList =3; // 上阵英雄id
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}
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message TakeAventureRewardRequest{
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optional int32 position = 1; // 驻扎区域编号
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}
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message TakeAventureRewardResponse{
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optional Drop Drop = 1;
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}
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// 战斗开始
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message FightStartRequest {
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// 战斗类型(手动,自动)
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optional int32 fightType = 1;
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optional int32 type = 2; // 类型 1: 关卡
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optional int32 fightId = 3;
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optional int32 teamId = 4; //队伍id
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}
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message FightStartResponse {
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// 战斗属性
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optional FightData fightData = 1;
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}
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// 战斗结束
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message FightEndRequest {
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// 怪物组id(接战斗验证后可删除)
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optional int32 monsterGroupId = 1;
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// 战斗序列帧 14#1#0|14#1#0|14#1#0|...|14#1#0
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optional string frames = 2;
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optional int32 fightId = 3;
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optional int32 type = 4; // 类型 1: 关卡
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}
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message FightEndResponse {
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//战斗结果
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optional int32 result = 1;
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// 获得的道具
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optional Drop enventDrop = 2;
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optional Drop missionDrop = 3;
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//英雄剩余血量
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repeated int32 remainHpList = 4;
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// 更新主线任务
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optional Mission mission = 5;
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// 探索地图剩余时间(秒)
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optional int32 leftTime = 6;
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}
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// 扫荡开始
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message SweepRightRequest {
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optional int32 type = 1; //1 :关卡
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optional int32 fightId = 2;
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optional int32 num = 3; //扫荡次数
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}
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message SweepRightResponse {
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// 获得的道具
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repeated Drop Drop = 1;
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}
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