2022-03-11 17:13:54 +08:00
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BreakArmor = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function BreakArmor:SetData(...)
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2023-04-07 16:43:05 +08:00
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self.signType, --1 破军 2.迷魂 3. 4.主角状态 5.仇视
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2022-03-21 16:33:26 +08:00
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self.signValue1,
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self.signValue2=...
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2022-03-11 17:13:54 +08:00
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-- 刷新排序等级
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self.sort = 4
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end
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--初始化后调用一次
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function BreakArmor:OnStart()
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function BreakArmor:OnTrigger()
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return true
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end
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--效果结束时调用一次
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function BreakArmor:OnEnd()
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function BreakArmor:OnCover(newBuff)
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return true
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end
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return BreakArmor
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