miduo_server/tablemanager/src/main/java/config/SExpeditionSetting.java

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package config;
import manager.Table;
@Table(name ="ExpeditionSetting")
public class SExpeditionSetting implements BaseConfig {
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private int id;
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private int reviveRefresh;
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private int[] revive;
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private int holyCount;
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private int regeneratePercent;
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private int[][] matchForce;
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private int[] matchForceRange;
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private int[][] powerfulForce;
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private int fightTime;
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private int[][] treasureTime;
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private int[] openRules;
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private int[] levelForce;
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private int[][] fourthOpenRule;
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private int recruitTime;
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private int[][] playerLevelfix;
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private int specialReward;
private int[] defaultLineup;
@Override
public void init() throws Exception {
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}
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public int getId() {
return id;
}
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public int getReviveRefresh() {
return reviveRefresh;
}
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public int[] getRevive() {
return revive;
}
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public int getHolyCount() {
return holyCount;
}
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public int getRegeneratePercent() {
return regeneratePercent;
}
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public int[][] getMatchForce() {
return matchForce;
}
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public int[] getMatchForceRange() {
return matchForceRange;
}
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public int[][] getPowerfulForce() {
return powerfulForce;
}
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public int getFightTime() {
return fightTime;
}
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public int[][] getTreasureTime() {
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return treasureTime;
}
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public int[] getOpenRules() {
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return openRules;
}
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public int[] getLevelForce() {
return levelForce;
}
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public int[][] getFourthOpenRule() {
return fourthOpenRule;
}
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public int getRecruitTime() {
return recruitTime;
}
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public int[][] getPlayerLevelfix() {
return playerLevelfix;
}
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public int getSpecialReward() {
return specialReward;
}
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public int[] getDefaultLineup() {
return defaultLineup;
}
}