115 lines
1.9 KiB
Java
115 lines
1.9 KiB
Java
package config;
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import manager.Table;
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@Table(name ="ExpeditionSetting")
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public class SExpeditionSetting implements BaseConfig {
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private int id;
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private int reviveRefresh;
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private int[] revive;
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private int holyCount;
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private int regeneratePercent;
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private int[][] matchForce;
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private int[] matchForceRange;
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private int[][] powerfulForce;
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private int fightTime;
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private int[][] treasureTime;
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private int[] openRules;
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private int[] levelForce;
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private int[][] fourthOpenRule;
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private int recruitTime;
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private int[][] playerLevelfix;
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private int specialReward;
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private int[] defaultLineup;
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@Override
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public void init() throws Exception {
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}
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public int getId() {
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return id;
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}
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public int getReviveRefresh() {
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return reviveRefresh;
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}
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public int[] getRevive() {
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return revive;
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}
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public int getHolyCount() {
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return holyCount;
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}
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public int getRegeneratePercent() {
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return regeneratePercent;
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}
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public int[][] getMatchForce() {
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return matchForce;
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}
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public int[] getMatchForceRange() {
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return matchForceRange;
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}
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public int[][] getPowerfulForce() {
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return powerfulForce;
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}
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public int getFightTime() {
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return fightTime;
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}
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public int[][] getTreasureTime() {
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return treasureTime;
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}
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public int[] getOpenRules() {
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return openRules;
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}
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public int[] getLevelForce() {
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return levelForce;
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}
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public int[][] getFourthOpenRule() {
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return fourthOpenRule;
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}
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public int getRecruitTime() {
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return recruitTime;
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}
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public int[][] getPlayerLevelfix() {
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return playerLevelfix;
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}
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public int getSpecialReward() {
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return specialReward;
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}
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public int[] getDefaultLineup() {
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return defaultLineup;
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}
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} |