修行技能代码修改
parent
93974b5c1b
commit
03baa1f90c
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@ -266,18 +266,19 @@ public class FightDataUtil {
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if(skillId.equals("0")||skillId==""){
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if(skillId.equals("0")||skillId==""){
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continue;
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continue;
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}
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}
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///100代表是修行技能
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if (unitInfo.getPosition()==100){
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if (unitInfo.getPosition()==100){
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SPlayerSkill playerSkillConfig=STableManager.getConfig(SPlayerSkill.class).get(Integer.valueOf(skillId));
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LuaValue monster = new LuaTable();
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LuaValue monster = new LuaTable();
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monster.set("id",0);
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monster.set("id",0);
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monster.set("star",0);
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monster.set("star",0);
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monster.set("teamDamage",unitInfo.getForceScore());
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monster.set("teamDamage",unitInfo.getForceScore());
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monster.set("camp",camp);
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monster.set("camp",camp);
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monster.set("position",unitInfo.getPosition());
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monster.set("position",unitInfo.getPosition());
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monster.set("property",getProperty(pokemonUnitList.get(i).getProperty()));
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monster.set("property",getProperty(unitInfo.getProperty()));
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String[] skillIdArr = skillId.split("#");
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String[] skillIdArr = skillId.split("#");
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LuaValue skillList= new LuaTable();
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LuaValue skillList= new LuaTable();
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for (int k = 0; k < skillIdArr.length; k++) {
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for (int k = 0; k < skillIdArr.length; k++) {
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SPlayerSkill playerSkillConfig=STableManager.getConfig(SPlayerSkill.class).get(Integer.valueOf(skillIdArr[k]));
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LuaValue skill= new LuaTable();
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LuaValue skill= new LuaTable();
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int[] skillIDList = playerSkillConfig.getSkillIDList();
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int[] skillIDList = playerSkillConfig.getSkillIDList();
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for(int j = 0 ; j <skillIDList.length;j++){
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for(int j = 0 ; j <skillIDList.length;j++){
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@ -311,8 +312,8 @@ public class FightDataUtil {
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monster.set("id",sSpiritAnimalSkill.getSpiritAnimalMatch());
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monster.set("id",sSpiritAnimalSkill.getSpiritAnimalMatch());
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monster.set("star",sSpiritAnimalSkill.getStarMatch());
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monster.set("star",sSpiritAnimalSkill.getStarMatch());
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monster.set("camp",camp);
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monster.set("camp",camp);
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monster.set("position",pokemonUnitList.get(i).getPosition());
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monster.set("position",unitInfo.getPosition());
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monster.set("property",getProperty(pokemonUnitList.get(i).getProperty()));
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monster.set("property",getProperty(unitInfo.getProperty()));
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String[] skillIdArr = skillId.split("#");
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String[] skillIdArr = skillId.split("#");
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LuaValue skillList= new LuaTable();
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LuaValue skillList= new LuaTable();
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for (int k = 0; k < skillIdArr.length; k++) {
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for (int k = 0; k < skillIdArr.length; k++) {
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