新将,血量计算修改
parent
70dec4bc49
commit
225e58e5ee
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@ -56,7 +56,7 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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// 读表
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// 读表
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int monsterGroupId = newHeroConfig.getMonsterGroup(); //怪物id
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int monsterGroupId = newHeroConfig.getMonsterGroup(); //怪物id
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float bossBlood = 0; //怪物血量
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long bossBlood = 0; //怪物血量
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int[][] hurtList = newHeroConfig.getDropCell(); //伤害奖励表
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int[][] hurtList = newHeroConfig.getDropCell(); //伤害奖励表
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SMonsterGroup sMonsterGroup = SMonsterGroup.getsMonsterGroupMap().get(monsterGroupId);
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SMonsterGroup sMonsterGroup = SMonsterGroup.getsMonsterGroupMap().get(monsterGroupId);
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@ -101,7 +101,7 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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// 设置小数点后4位
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// 设置小数点后4位
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NumberFormat numberFormat = NumberFormat.getInstance();
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NumberFormat numberFormat = NumberFormat.getInstance();
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numberFormat.setMaximumFractionDigits(4);
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numberFormat.setMaximumFractionDigits(4);
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float lessBlood = 0;
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long lessBlood = 0;
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// checkResult第一位输赢,1赢,其他输
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// checkResult第一位输赢,1赢,其他输
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if (checkResult[0] == 1){
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if (checkResult[0] == 1){
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lessBlood = bossBlood;
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lessBlood = bossBlood;
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@ -114,7 +114,7 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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}
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}
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// 伤害/血量 ,用float表示
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// 伤害/血量 ,用float表示
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String blood = numberFormat.format(lessBlood/bossBlood);
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String blood = numberFormat.format((float)lessBlood/(float)bossBlood);
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// 表里面配置的伤害是万分比,所以这里的概率乘以10000
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// 表里面配置的伤害是万分比,所以这里的概率乘以10000
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float b = Float.parseFloat(blood)*10000;
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float b = Float.parseFloat(blood)*10000;
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