无尽修改
parent
c2d214d337
commit
2d869c875d
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@ -1255,8 +1255,14 @@ public class MapLogic {
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mapManager.updateEndlessFightCount(1+mapManager.getEndlessMapInfo().getFightCount());
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}
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if (resultCode == 0) {
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if(SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId()).getType()==4){
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//无尽副本复活消耗
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reviveConsumeExecution(user);
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for(Map.Entry<String, Map<Integer, Integer>> entry: mapManager.getHeroAllAttributeMap().entrySet()){
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mapManager.updateHeroOneAttribute(entry.getKey(),HeroAttributeEnum.CurHP.getPropertyId(),0);
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mapManager.updateEndlessHeroHp(entry.getKey(),0);
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}
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}else {
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// 失败需要等待n秒后复活所有英雄
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int dieCount = user.getMapManager().getDieCount();
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dieCount++;
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@ -1269,17 +1275,18 @@ public class MapLogic {
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if (leftTime <= (int) (time / 1000)) {
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resetMapInfo(user, false);
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} else {
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initTeamInfo(mapManager.getTeamId(), uid, user, mapManager,2);
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initTeamInfo(mapManager.getTeamId(), uid, user, mapManager, 2);
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List<TeamPosHeroInfo> teamPosHeroInfos = user.getTeamPosManager().getTeamPosForHero().get(mapManager.getTeamId());
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for (TeamPosHeroInfo heroInfo : teamPosHeroInfos) {
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Hero hero = user.getHeroManager().getHero(heroInfo.getHeroId());
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if (hero == null) {
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continue;
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}
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Map<Integer, Integer> heroAttributeMap = HeroLogic.getInstance().calHeroNotBufferAttribute(user, hero,false,teamId);
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Map<Integer, Integer> heroAttributeMap = HeroLogic.getInstance().calHeroNotBufferAttribute(user, hero, false, teamId);
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remainHp.add(heroAttributeMap.get(HeroAttributeEnum.CurHP.getPropertyId()));
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}
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}
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}
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CommonProto.Drop.Builder dropBuilder = CommonProto.Drop.newBuilder();
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FightInfoProto.FastFightResponse build = FightInfoProto.FastFightResponse
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.newBuilder()
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@ -1292,6 +1299,7 @@ public class MapLogic {
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mapManager.setCurXY(mapManager.getLastXY());
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MessageUtil.sendMessage(session, 1, messageType.getNumber(), build, true);
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return;
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}
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List<TeamPosHeroInfo> team = user.getTeamPosManager().getTeamPosForHero().get(teamId);
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if(SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId()).getType()==4&&teamId==401){
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@ -1482,8 +1490,14 @@ public class MapLogic {
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mapManager.setLastFightResult(resultCode);
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if (resultCode == 0 || dropout == 1) {
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if(SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId()).getType()==4){
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//无尽副本复活消耗
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reviveConsumeExecution(user);
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for(Map.Entry<String, Map<Integer, Integer>> entry: mapManager.getHeroAllAttributeMap().entrySet()){
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mapManager.updateHeroOneAttribute(entry.getKey(),HeroAttributeEnum.CurHP.getPropertyId(),0);
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mapManager.updateEndlessHeroHp(entry.getKey(),0);
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}
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}else{
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// 失败需要等待n秒后复活所有英雄
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int dieCount = user.getMapManager().getDieCount();
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dieCount++;
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@ -1507,6 +1521,7 @@ public class MapLogic {
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remainHp.add(heroAllAttributeMap.get(hero.getId()).get(HeroAttributeEnum.CurHP.getPropertyId()));
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}
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}
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}
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CommonProto.Drop.Builder dropBuilder = CommonProto.Drop.newBuilder();
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FightInfoProto.FightEndResponse.Builder fightEndResponse = FightInfoProto.FightEndResponse
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.newBuilder();
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