battlemain修改

back_recharge
lvxinran 2020-04-10 18:31:32 +08:00
parent 4320ed3650
commit 331e8849ff
1 changed files with 3 additions and 2 deletions

View File

@ -212,7 +212,7 @@ function BattleMain.Execute(args, fightData, optionData)
local errorCache local errorCache
if xpcall(function () if xpcall(function ()
Random.SetSeed(args.seed) Random.SetSeed(args.seed)
BattleLogic.Init(args.maxTime, fightData, optionData) BattleLogic.Init(fightData, optionData)
BattleLogic.Type = _type BattleLogic.Type = _type
if _type == 9 or _type == 10 then if _type == 9 or _type == 10 then
AddRecord(fightData) AddRecord(fightData)
@ -249,7 +249,8 @@ function BattleMain.Execute(args, fightData, optionData)
-- print("hp:"..resultList[i]) -- print("hp:"..resultList[i])
--end --end
--print("最终运行帧数:"..BattleLogic.CurFrame()) --print("最终运行帧数:"..BattleLogic.CurFrame())
if BattleLogic.CurFrame() > BattleLogic.GameFrameRate * args.maxTime and _type == 9 then local curRound, maxRound = BattleLogic.GetCurRound()
if curRound > maxRound and _type == 9 then
local playerDamage=0 local playerDamage=0
local enemyDamage=0 local enemyDamage=0
for k,v in pairs(BattleRecord)do for k,v in pairs(BattleRecord)do