master_ob2
parent
3915f25665
commit
3e70166697
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@ -1,4 +1,4 @@
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{
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"version":"5",
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"tables":""
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"version":"6",
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"tables":"StoreConfig|RechargeCommodityConfig"
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}
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@ -1,5 +1,6 @@
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{
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"version":"5",
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"version":"6",
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"classes":[
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{"name":"HeroLogic.class","fullName":"com.ljsd.jieling.logic.hero.HeroLogic"}
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]
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}
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@ -5342,211 +5342,215 @@ public class HeroLogic {
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* @param session
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* @param judge true:返回,false:推送
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*/
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public void addOrUpdateHongmeng(ISession session, boolean judge) throws Exception {
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User user = UserManager.getUser(session.getUid());
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// 英雄星级排行榜
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SaveHeroForceEventHandler.heroStarHandle(user);
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// 鸿蒙阵逻辑
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HeroInfoProto.HongmengInfoIndication.Builder hongmengInfoIndication = HeroInfoProto.HongmengInfoIndication.newBuilder();
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public void addOrUpdateHongmeng(ISession session, boolean judge){
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try {
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User user = UserManager.getUser(session.getUid());
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// 英雄星级排行榜
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SaveHeroForceEventHandler.heroStarHandle(user);
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// 鸿蒙阵逻辑
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HeroInfoProto.HongmengInfoIndication.Builder hongmengInfoIndication = HeroInfoProto.HongmengInfoIndication.newBuilder();
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SGlobalSystemConfig sGlobalSystemConfig = STableManager.getConfig(SGlobalSystemConfig.class).get(FunctionIdEnum.HongMeng.getFunctionType());
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boolean open = GlobleSystemLogic.checkOpen(user, sGlobalSystemConfig);
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// 鸿蒙阵开启条件
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if (open) {
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/** ========================== 共鸣信息初始化 =========================== **/
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// 限制表 鸿蒙守卫数量#鸿蒙碑使者等级
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String[] openLevel = SSpecialConfig.getStringValue(SSpecialConfig.HONGMENG_UPGRADE_LIMIT).split("#");
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SGlobalSystemConfig sGlobalSystemConfig = STableManager.getConfig(SGlobalSystemConfig.class).get(FunctionIdEnum.HongMeng.getFunctionType());
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boolean open = GlobleSystemLogic.checkOpen(user, sGlobalSystemConfig);
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// 鸿蒙阵开启条件
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if (open) {
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/** ========================== 共鸣信息初始化 =========================== **/
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// 限制表 鸿蒙守卫数量#鸿蒙碑使者等级
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String[] openLevel = SSpecialConfig.getStringValue(SSpecialConfig.HONGMENG_UPGRADE_LIMIT).split("#");
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Map<Integer, String> hongmengs = new HashMap<>(Integer.parseInt(openLevel[0]));
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int defaultValue = 1000;
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// 只要任意鸿蒙守卫中有未穿戴装备的部位,就不会触发装备共鸣,共鸣区域放入神将时不再自动卸下装备 -1:不用卸下装备,其他表示装备星级
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HongMengAddAttribute hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
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// 只要任意鸿蒙守卫未穿戴魂宝/灵宝,或强化等级为0,便不会触发对应宝物的共鸣
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HongMengAddAttribute soulEquip = new HongMengAddAttribute(0, defaultValue);
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HongMengAddAttribute spiritEquip = new HongMengAddAttribute(0, defaultValue);
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Map<Integer, String> hongmengs = new HashMap<>(Integer.parseInt(openLevel[0]));
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int defaultValue = 1000;
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// 只要任意鸿蒙守卫中有未穿戴装备的部位,就不会触发装备共鸣,共鸣区域放入神将时不再自动卸下装备 -1:不用卸下装备,其他表示装备星级
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HongMengAddAttribute hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
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// 只要任意鸿蒙守卫未穿戴魂宝/灵宝,或强化等级为0,便不会触发对应宝物的共鸣
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HongMengAddAttribute soulEquip = new HongMengAddAttribute(0, defaultValue);
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HongMengAddAttribute spiritEquip = new HongMengAddAttribute(0, defaultValue);
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// 共鸣等级=鸿蒙守卫中最低的等级
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HongMengAddAttribute resonanceLevel = new HongMengAddAttribute(0, defaultValue);
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// 共鸣等级=鸿蒙守卫中最低的等级
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HongMengAddAttribute resonanceLevel = new HongMengAddAttribute(0, defaultValue);
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// 共鸣法宝=鸿蒙守卫中法宝强化最低等级
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HongMengAddAttribute especialEquipLevel = new HongMengAddAttribute(0, defaultValue);
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// 共鸣法宝=鸿蒙守卫中法宝强化最低等级
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HongMengAddAttribute especialEquipLevel = new HongMengAddAttribute(0, defaultValue);
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/** ========================== 开始处理玩家信息,更 =========================== **/
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HeroManager heroManager = user.getHeroManager();
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// 共鸣英雄池
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Map<Integer, String> resonances = heroManager.getResonances();
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// 第一个格子免费开启
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if (!resonances.containsKey(1)) {
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resonances.put(1, "");
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heroManager.setResonances(resonances);
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// 成就任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.ONE_MISSION_TYPE_CONSUME, MissionType.HONGMENG_RESONANCE_LATTICE, resonances.size());
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}
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/** ========================== 开始处理玩家信息,更 =========================== **/
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HeroManager heroManager = user.getHeroManager();
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// 共鸣英雄池
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Map<Integer, String> resonances = heroManager.getResonances();
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// 第一个格子免费开启
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if (!resonances.containsKey(1)) {
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resonances.put(1, "");
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heroManager.setResonances(resonances);
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// 成就任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.ONE_MISSION_TYPE_CONSUME, MissionType.HONGMENG_RESONANCE_LATTICE, resonances.size());
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}
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// 获取玩家全部英雄
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Collection<Hero> values = heroManager.getHeroMap().values();
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List<Hero> heroes = new ArrayList<>(values);
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// 获取玩家全部英雄
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Collection<Hero> values = heroManager.getHeroMap().values();
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List<Hero> heroes = new ArrayList<>(values);
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// 是否开启鸿蒙碑
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int tabletMax = 0;
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// 是否为鸿蒙碑
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if (heroManager.getHongmengTablet() > 0) {
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// 等级
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resonanceLevel.value = heroManager.getHongmengTablet();
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tabletMax = heroManager.getHongmengMaxLevelByInt();
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} else {
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// 玩家英雄背包按等级排序
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Collections.sort(heroes);
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// 是否开启鸿蒙碑
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int tabletMax = 0;
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// 是否为鸿蒙碑
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if (heroManager.getHongmengTablet() > 0) {
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// 等级
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resonanceLevel.value = heroManager.getHongmengTablet();
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tabletMax = heroManager.getHongmengMaxLevelByInt();
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} else {
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// 玩家英雄背包按等级排序
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Collections.sort(heroes);
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for (int i = 0; i < heroes.size(); i++) {
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Hero hero = heroes.get(i);
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resonances.forEach((k, v) -> {
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if (v.equals(hero.getId())) {
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try {
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// 共鸣格子更新
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unLoadResonance(session, MessageTypeProto.MessageType.HONGMENG_RESONANCE_RESPONSE, k, 0);
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} catch (Exception e) {
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e.printStackTrace();
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for (int i = 0; i < heroes.size(); i++) {
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Hero hero = heroes.get(i);
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resonances.forEach((k, v) -> {
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if (v.equals(hero.getId())) {
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try {
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// 共鸣格子更新
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unLoadResonance(session, MessageTypeProto.MessageType.HONGMENG_RESONANCE_RESPONSE, k, 0);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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});
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// 是否开启鸿蒙碑
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if (hero.getOriginalLevel() >= Integer.parseInt(openLevel[1])) {
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tabletMax++;
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}
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// 等级
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hongmengLevel(resonanceLevel, hero);
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hongmengs.put(i + 1, hero.getId());
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if (hongmengs.size() >= Integer.parseInt(openLevel[0])) {
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break;
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}
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}
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// 更新鸿蒙使者
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heroManager.setHongmengGuards(hongmengs);
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// 鸿蒙碑,觉醒限制
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if (tabletMax >= Integer.parseInt(openLevel[0]) && heroManager.getHongmengTablet() == 0) {
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// 开启鸿蒙碑
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heroManager.setHongmengTablet(Integer.parseInt(openLevel[1]));
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for (String resetLevelId : heroManager.getHongmengGuards().values()) {
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Hero hero = heroManager.getHero(resetLevelId);
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if (hero == null) {
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continue;
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}
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hero.setLevel(1);
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hero.setBreakId(0);
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}
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// 初始化鸿蒙碑等级上限
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for (Hero hero : heroes) {
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if (hero.getStar() >= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_awaken_hero_content_parm)) {
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heroManager.addHongmengMaxLevel(hero.getTemplateId());
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}
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}
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});
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// 是否开启鸿蒙碑
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if (hero.getOriginalLevel() >= Integer.parseInt(openLevel[1])) {
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tabletMax++;
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}
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// 等级
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hongmengLevel(resonanceLevel, hero);
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hongmengs.put(i + 1, hero.getId());
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if (hongmengs.size() >= Integer.parseInt(openLevel[0])) {
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break;
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tabletMax = heroManager.getHongmengMaxLevelByInt();
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resonanceLevel.heroTid = 0;
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resonanceLevel.value = heroManager.getHongmengTablet();
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// 鸿蒙碑新手引导推送
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HeroInfoProto.HongmengSteleNewHandIndication.Builder builder = HeroInfoProto.HongmengSteleNewHandIndication.newBuilder().setState(1);
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MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_STELE_NEW_HAND_INDICATION.getNumber(), builder.build(), true);
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}
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}
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// 守卫/使者英雄池
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Map<Integer, String> guards = heroManager.getHongmengGuards();
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// 英雄装备
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Map<String, PropertyItem> equipMap = user.getEquipManager().getEquipMap();
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// 更新鸿蒙使者
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heroManager.setHongmengGuards(hongmengs);
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// if (guards.size() >= Integer.parseInt(openLevel[0])) {
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// for (int i = 0; i < guards.size(); i++) {
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// Hero hero = user.getHeroManager().getHero(guards.get(i + 1));
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// if (hero == null) {
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// // 找不到英雄,不存在这些共鸣属性
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// hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
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// soulEquip = new HongMengAddAttribute(0, defaultValue);
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// spiritEquip = new HongMengAddAttribute(0, defaultValue);
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// break;
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// }
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// // 装备
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// hongmengEquip(hongMengAddAttributeEquip, hero);
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// // 魂宝 灵宝
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// soulOrSpirit(soulEquip, 1, equipMap, hero);
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// soulOrSpirit(spiritEquip, 2, equipMap, hero);
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// }
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// }
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// 鸿蒙碑,觉醒限制
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if (tabletMax >= Integer.parseInt(openLevel[0]) && heroManager.getHongmengTablet() == 0) {
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// 开启鸿蒙碑
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heroManager.setHongmengTablet(Integer.parseInt(openLevel[1]));
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for (String resetLevelId : heroManager.getHongmengGuards().values()) {
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Hero hero = heroManager.getHero(resetLevelId);
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if (hero == null) {
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continue;
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}
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hero.setLevel(1);
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hero.setBreakId(0);
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}
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// 初始化鸿蒙碑等级上限
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for (Hero hero : heroes) {
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if (hero.getStar() >= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_awaken_hero_content_parm)) {
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heroManager.addHongmengMaxLevel(hero.getTemplateId());
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}
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}
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tabletMax = heroManager.getHongmengMaxLevelByInt();
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resonanceLevel.heroTid = 0;
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resonanceLevel.value = heroManager.getHongmengTablet();
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/*** ============================= 计算共鸣信息 ==================================== **/
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Map<HongMengAttributeEnum, HongMengAddAttribute> resonanceAddition = heroManager.getResonanceAddition();
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resonanceAddition.clear();
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if (resonanceLevel.value == defaultValue) {
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resonanceLevel.value = -1;
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}
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// if (hongMengAddAttributeEquip.value == defaultValue) {
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// hongMengAddAttributeEquip.value = -1;
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// }
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// if (soulEquip.value == defaultValue) {
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// soulEquip.value = -1;
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// }
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// if (spiritEquip.value == defaultValue) {
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// spiritEquip.value = -1;
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// }
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// if (especialEquipLevel.value == defaultValue) {
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// especialEquipLevel.value = -1;
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// }
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resonanceAddition.put(HongMengAttributeEnum.LEVEL, resonanceLevel);
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// resonanceAddition.put(HongMengAttributeEnum.EQUIP, hongMengAddAttributeEquip);
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// resonanceAddition.put(HongMengAttributeEnum.SOUL_EQUIP, soulEquip);
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// resonanceAddition.put(HongMengAttributeEnum.SPIRIT_EQUIP, spiritEquip);
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heroManager.setResonanceAddition(resonanceAddition);
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// 鸿蒙碑新手引导推送
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HeroInfoProto.HongmengSteleNewHandIndication.Builder builder = HeroInfoProto.HongmengSteleNewHandIndication.newBuilder().setState(1);
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MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_STELE_NEW_HAND_INDICATION.getNumber(), builder.build(), true);
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/*** ============================= 开始组装鸿蒙阵信息 ==================================== **/
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// 当前时间,秒
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long now = TimeUtils.now() / 1000;
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// 鸿蒙守卫
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List<HeroInfoProto.HongmengHeroInfo> hongmengGuardsProto = new ArrayList<>();
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Map<Integer, String> hongmengGuards = heroManager.getHongmengGuards();
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Map<Integer, Long> hongmengGuardTime = heroManager.getHongmengGuardTime();
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for (Map.Entry<Integer, String> entry : hongmengGuards.entrySet()) {
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HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
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.setGridId(entry.getKey())
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.setHeroId(entry.getValue())
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.setTime(hongmengGuardTime.containsKey(entry.getKey()) ? (hongmengGuardTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengGuardTime.get(entry.getKey()) - now)) : 0)
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.build();
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hongmengGuardsProto.add(hongmengHeroInfo);
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}
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// 共鸣属性
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List<HeroInfoProto.HongmengAddition> hongmengAdditions = new ArrayList<>();
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for (Map.Entry<HongMengAttributeEnum, HongMengAddAttribute> entry : resonanceAddition.entrySet()) {
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HeroInfoProto.HongmengAddition hongmengAddition = HeroInfoProto.HongmengAddition
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.newBuilder()
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.setAdditionType(entry.getKey().getPropertyId())
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.setValue(entry.getValue().value)
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.setHeroTid(entry.getValue().heroTid)
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.build();
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hongmengAdditions.add(hongmengAddition);
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}
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// 共鸣使者
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List<HeroInfoProto.HongmengHeroInfo> hongmengResonancesProto = new ArrayList<>();
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Map<Integer, String> hongmengResonances = heroManager.getResonances();
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Map<Integer, Long> hongmengResonanceTime = heroManager.getResonancesTime();
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for (Map.Entry<Integer, String> entry : hongmengResonances.entrySet()) {
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HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
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.setGridId(entry.getKey())
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.setHeroId(entry.getValue())
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.setTime(hongmengResonanceTime.containsKey(entry.getKey()) ? (hongmengResonanceTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengResonanceTime.get(entry.getKey()) - now)) : 0)
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.build();
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hongmengResonancesProto.add(hongmengHeroInfo);
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}
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hongmengInfoIndication.addAllHongmengGuards(hongmengGuardsProto).addAllHongmengAdditions(hongmengAdditions)
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.addAllHongmengResonacnes(hongmengResonancesProto).setHongmengTabletMax(tabletMax).build();
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}
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// 返回协议
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if (judge) {
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MessageUtil.sendMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_GET_INFO_RESPONSE_VALUE, hongmengInfoIndication.build(), true);
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} else {
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if (hongmengInfoIndication.getHongmengGuardsCount() > 0 || hongmengInfoIndication.getHongmengAdditionsCount() > 0 || hongmengInfoIndication.getHongmengResonacnesCount() > 0) {
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MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_INFO_INDICATION_VALUE, hongmengInfoIndication.build(), true);
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}
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}
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// 守卫/使者英雄池
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Map<Integer, String> guards = heroManager.getHongmengGuards();
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// 英雄装备
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Map<String, PropertyItem> equipMap = user.getEquipManager().getEquipMap();
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// if (guards.size() >= Integer.parseInt(openLevel[0])) {
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// for (int i = 0; i < guards.size(); i++) {
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// Hero hero = user.getHeroManager().getHero(guards.get(i + 1));
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// if (hero == null) {
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// // 找不到英雄,不存在这些共鸣属性
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// hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
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// soulEquip = new HongMengAddAttribute(0, defaultValue);
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// spiritEquip = new HongMengAddAttribute(0, defaultValue);
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// break;
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// }
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// // 装备
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// hongmengEquip(hongMengAddAttributeEquip, hero);
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// // 魂宝 灵宝
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// soulOrSpirit(soulEquip, 1, equipMap, hero);
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||||
// soulOrSpirit(spiritEquip, 2, equipMap, hero);
|
||||
// }
|
||||
// }
|
||||
|
||||
/*** ============================= 计算共鸣信息 ==================================== **/
|
||||
Map<HongMengAttributeEnum, HongMengAddAttribute> resonanceAddition = heroManager.getResonanceAddition();
|
||||
resonanceAddition.clear();
|
||||
if (resonanceLevel.value == defaultValue) {
|
||||
resonanceLevel.value = -1;
|
||||
}
|
||||
// if (hongMengAddAttributeEquip.value == defaultValue) {
|
||||
// hongMengAddAttributeEquip.value = -1;
|
||||
// }
|
||||
// if (soulEquip.value == defaultValue) {
|
||||
// soulEquip.value = -1;
|
||||
// }
|
||||
// if (spiritEquip.value == defaultValue) {
|
||||
// spiritEquip.value = -1;
|
||||
// }
|
||||
// if (especialEquipLevel.value == defaultValue) {
|
||||
// especialEquipLevel.value = -1;
|
||||
// }
|
||||
resonanceAddition.put(HongMengAttributeEnum.LEVEL, resonanceLevel);
|
||||
// resonanceAddition.put(HongMengAttributeEnum.EQUIP, hongMengAddAttributeEquip);
|
||||
// resonanceAddition.put(HongMengAttributeEnum.SOUL_EQUIP, soulEquip);
|
||||
// resonanceAddition.put(HongMengAttributeEnum.SPIRIT_EQUIP, spiritEquip);
|
||||
heroManager.setResonanceAddition(resonanceAddition);
|
||||
|
||||
/*** ============================= 开始组装鸿蒙阵信息 ==================================== **/
|
||||
// 当前时间,秒
|
||||
long now = TimeUtils.now() / 1000;
|
||||
// 鸿蒙守卫
|
||||
List<HeroInfoProto.HongmengHeroInfo> hongmengGuardsProto = new ArrayList<>();
|
||||
Map<Integer, String> hongmengGuards = heroManager.getHongmengGuards();
|
||||
Map<Integer, Long> hongmengGuardTime = heroManager.getHongmengGuardTime();
|
||||
for (Map.Entry<Integer, String> entry : hongmengGuards.entrySet()) {
|
||||
HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
|
||||
.setGridId(entry.getKey())
|
||||
.setHeroId(entry.getValue())
|
||||
.setTime(hongmengGuardTime.containsKey(entry.getKey()) ? (hongmengGuardTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengGuardTime.get(entry.getKey()) - now)) : 0)
|
||||
.build();
|
||||
hongmengGuardsProto.add(hongmengHeroInfo);
|
||||
}
|
||||
// 共鸣属性
|
||||
List<HeroInfoProto.HongmengAddition> hongmengAdditions = new ArrayList<>();
|
||||
for (Map.Entry<HongMengAttributeEnum, HongMengAddAttribute> entry : resonanceAddition.entrySet()) {
|
||||
HeroInfoProto.HongmengAddition hongmengAddition = HeroInfoProto.HongmengAddition
|
||||
.newBuilder()
|
||||
.setAdditionType(entry.getKey().getPropertyId())
|
||||
.setValue(entry.getValue().value)
|
||||
.setHeroTid(entry.getValue().heroTid)
|
||||
.build();
|
||||
hongmengAdditions.add(hongmengAddition);
|
||||
}
|
||||
// 共鸣使者
|
||||
List<HeroInfoProto.HongmengHeroInfo> hongmengResonancesProto = new ArrayList<>();
|
||||
Map<Integer, String> hongmengResonances = heroManager.getResonances();
|
||||
Map<Integer, Long> hongmengResonanceTime = heroManager.getResonancesTime();
|
||||
for (Map.Entry<Integer, String> entry : hongmengResonances.entrySet()) {
|
||||
HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
|
||||
.setGridId(entry.getKey())
|
||||
.setHeroId(entry.getValue())
|
||||
.setTime(hongmengResonanceTime.containsKey(entry.getKey()) ? (hongmengResonanceTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengResonanceTime.get(entry.getKey()) - now)) : 0)
|
||||
.build();
|
||||
hongmengResonancesProto.add(hongmengHeroInfo);
|
||||
}
|
||||
hongmengInfoIndication.addAllHongmengGuards(hongmengGuardsProto).addAllHongmengAdditions(hongmengAdditions)
|
||||
.addAllHongmengResonacnes(hongmengResonancesProto).setHongmengTabletMax(tabletMax).build();
|
||||
}
|
||||
// 返回协议
|
||||
if (judge) {
|
||||
MessageUtil.sendMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_GET_INFO_RESPONSE_VALUE, hongmengInfoIndication.build(), true);
|
||||
} else {
|
||||
if (hongmengInfoIndication.getHongmengGuardsCount() > 0 || hongmengInfoIndication.getHongmengAdditionsCount() > 0 || hongmengInfoIndication.getHongmengResonacnesCount() > 0) {
|
||||
MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_INFO_INDICATION_VALUE, hongmengInfoIndication.build(), true);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue