格式优化,没有改逻辑

back_recharge
duhui 2023-04-19 17:51:45 +08:00
parent b2f025713d
commit 430d76aadf
2 changed files with 1 additions and 5 deletions

View File

@ -251,8 +251,7 @@ public class FightUtil {
int fightTime = fightEvent.getMostTime();
String key = RedisKey.getKey(fightType.getFightTypeOfRedis(), Integer.toString(playerId), false);
Map<Object, Object> valueMap = RedisUtil.getInstence().
hmget(key);
Map<Object, Object> valueMap = RedisUtil.getInstence().hmget(key);
if (valueMap == null || valueMap.isEmpty()) {
throw new ErrorCodeException(ErrorCode.newDefineCode("此战斗已结算过 !"));
}

View File

@ -107,17 +107,14 @@ public class HeroLogic {
transTemplate.add(HeroAttributeEnum.AntiCritDamageFactor.getPropertyId()); // 抗暴率
transTemplate.add(HeroAttributeEnum.TreatFacter.getPropertyId()); // 治疗加成系数
transTemplate.add(HeroAttributeEnum.CureFacter.getPropertyId()); // 受治疗
transTemplate.add(HeroAttributeEnum.RenBonus.getPropertyId()); // 人系伤害加成系数
transTemplate.add(HeroAttributeEnum.FoBonus.getPropertyId()); // 佛系伤害加成系数
transTemplate.add(HeroAttributeEnum.YaoBonus.getPropertyId()); // 妖系伤害加成系数
transTemplate.add(HeroAttributeEnum.DaoBonus.getPropertyId()); // 道系伤害加成系数
transTemplate.add(HeroAttributeEnum.RenReduce.getPropertyId()); // 人系伤害减免系数
transTemplate.add(HeroAttributeEnum.FoReduce.getPropertyId()); // 佛系伤害减免系数
transTemplate.add(HeroAttributeEnum.YaoReduce.getPropertyId());// 妖系伤害减免系数
transTemplate.add(HeroAttributeEnum.DaoReduce.getPropertyId()); // 道系伤害减免系数
transTemplate.add(HeroAttributeEnum.CritDamageReduceFactor.getPropertyId()); // 暴伤减免
transTemplateByHeroPropertyName.put(1, new ArrayList<>(transTemplate));