关卡不不记录血量

back_recharge
mashiyu 2019-04-17 21:32:58 +08:00
parent 1f56530128
commit 4f2239f7c9
1 changed files with 5 additions and 5 deletions

View File

@ -1474,10 +1474,10 @@ public class MapLogic {
int[] checkResult = CheckFight.getInstance().checkFight(seed, getFightData, getOptionData); int[] checkResult = CheckFight.getInstance().checkFight(seed, getFightData, getOptionData);
List<Integer> remainHp = new ArrayList<>(5); // List<Integer> remainHp = new ArrayList<>(5);
for (int i = 1; i < checkResult.length; i++) { // for (int i = 1; i < checkResult.length; i++) {
remainHp.add(checkResult[i]); // remainHp.add(checkResult[i]);
} // }
LevelDifficultyManager levelDifficultyManager = user.getLevelDifficultyManager(); LevelDifficultyManager levelDifficultyManager = user.getLevelDifficultyManager();
//校验结果码 1胜利 //校验结果码 1胜利
int resultCode = checkResult[0]; int resultCode = checkResult[0];
@ -1494,7 +1494,7 @@ public class MapLogic {
.newBuilder() .newBuilder()
.setResult(resultCode) .setResult(resultCode)
.setDrop(dropBuilder) .setDrop(dropBuilder)
.addAllRemainHpList(remainHp) // .addAllRemainHpList(remainHp)
.build(); .build();
MessageUtil.sendMessage(session, 1, messageType.getNumber(), fightEndResponse, true); MessageUtil.sendMessage(session, 1, messageType.getNumber(), fightEndResponse, true);
return; return;