进入游戏狂欢时刻

back_recharge
wangyuan 2019-09-09 20:34:10 +08:00
parent 2aa64192a4
commit 5bc5543ce5
12 changed files with 6211 additions and 2089 deletions

View File

@ -5,6 +5,9 @@ package com.ljsd.battle.actor;
import com.ljsd.battle.BattleRequest;
import com.ljsd.battle.room.SceneManager;
import com.ljsd.battle.statics.AnalysisEventType;
import com.ljsd.battle.statics.AnalysisSourceData;
import com.ljsd.battle.statics.MessageBoxUtils;
import com.ljsd.jieling.config.SChallengeMapConfig;
import com.ljsd.jieling.util.CellUtil;
@ -47,6 +50,7 @@ public abstract class Creature extends SceneActor{
public void costMineral(int mineral) {
this.mineral -= mineral;
MessageBoxUtils.onGameEvent(AnalysisEventType.DIGGER_NUMS,getScene(),new AnalysisSourceData(this.getId(),-1,mineral));
}
public void tick(){
@ -55,6 +59,7 @@ public abstract class Creature extends SceneActor{
public void addMineral(int mineral) {
this.mineral += mineral;
MessageBoxUtils.onGameEvent(AnalysisEventType.DIGGER_NUMS,getScene(),new AnalysisSourceData(this.getId(),1,this.mineral));
}
public void exec(int tyep, Object parm){

View File

@ -122,6 +122,16 @@ public class Scene implements Runnable{
private List<String> cacheMsg = new ArrayList<>(2);
private int quickEnd = -1; //快速结束时间
private int quickPlayId = 0;//快速结束玩家uid
private Set<Integer> possibaleQuickUids = new HashSet<>();
public void addQuickPossibalePlays(int quickPlayId){
possibaleQuickUids.add(quickPlayId);
}
public void monsterReflush(){
Iterator<Map.Entry<Integer, Integer>> iterator = monsterRecoryMap.entrySet().iterator();
@ -149,6 +159,31 @@ public class Scene implements Runnable{
}
public void checkNeedRestartQuickEnd(){
if(possibaleQuickUids.isEmpty()){
return;
}
int[] settleTime = SBloodyBattleSetting.sBloodyBattleSetting.getSettleTime();
int endTick = settleTime[1]*20 + tick;
if(endTick>SceneManager.bloodyMap.getEndRound()){
return;
}
for( Integer possibaleQuickUid : possibaleQuickUids){
if(quickPlayId!=0 || quickPlayId == possibaleQuickUid){
continue;
}
SceneActor sceneActor = sceneActorMap.get(possibaleQuickUid);
Creature creature = (Creature)sceneActor;
if(creature.getMineral()>settleTime[0]){
startQuickTime(possibaleQuickUid,endTick);
break;
}
}
possibaleQuickUids.clear();
}
public void tick() throws InterruptedException {
Iterator<Map.Entry<Integer, SceneActor>> iterator = sceneActorMap.entrySet().iterator();
while (iterator.hasNext()){
@ -161,6 +196,7 @@ public class Scene implements Runnable{
for(Integer removeId : builder.getRemoveActorIdList()){
sceneActorMap.remove(removeId);
}
checkNeedRestartQuickEnd();
for(SceneActor sceneActor : sceneActorMap.values()){
if(sceneActor.getType() != ActorType.Npc){
if(willUpdateActors.contains(sceneActor.getId())){
@ -235,7 +271,11 @@ public class Scene implements Runnable{
if(isEnd){
break;
}
tick++;
if(checkIsEnd()){
break;
}
sysTick();
tick();
if(tick/20 == 1 && tick%20==0){
@ -248,6 +288,14 @@ public class Scene implements Runnable{
}
public boolean checkIsEnd(){
if(tick> SceneManager.bloodyMap.getEndRound() || (quickEnd!=-1 && tick>quickEnd)){
gameEnd();
return true;
}
return false;
}
public void startAllRunning(){
for(SceneActor sceneActor : sceneActorMap.values()){
if(sceneActor.getType()== ActorType.Player){
@ -459,4 +507,24 @@ public class Scene implements Runnable{
public void addCahceBroadMsg(String msg){
cacheMsg.add(msg);
}
public int getQuickEnd() {
return quickEnd;
}
public int getQuickPlayId() {
return quickPlayId;
}
public void startQuickTime(int quickPlayId,int quickEnd){
this.quickPlayId = quickPlayId;
this.quickEnd = quickEnd;
addCahceBroadMsg("进入游戏狂欢时刻,剩余" + (quickEnd-tick)/20 + "秒");
}
public void clearQuickTime(){
this.quickEnd = -1;
this.quickPlayId = 0;
}
}

View File

@ -7,6 +7,7 @@ import com.ljsd.battle.vo.UserBloodySnpInfo;
import com.ljsd.battle.actor.*;
import com.ljsd.battle.vo.FamilyHeroInfo;
import com.ljsd.battle.vo.HeroAttributeEnum;
import com.ljsd.jieling.config.SBloodyBattleSetting;
import com.ljsd.jieling.protocols.CommonProto;
import com.ljsd.jieling.protocols.RoomProto;
@ -93,6 +94,13 @@ public class BeanToProto {
Integer value = item.getValue();
builder.addPosMineral(CommonProto.PosMineral.newBuilder().setPos(key).setNums(value).build());
}
long endTime = SBloodyBattleSetting.sBloodyBattleSetting.getBattleTime();
if(scene.getQuickEnd()!=-1){
long startTime = scene.getStartTime();
endTime = startTime + scene.getQuickEnd()*50;
}
int remainTime = SBloodyBattleSetting.sBloodyBattleSetting.getBattleTime() - (int)((System.currentTimeMillis() - scene.getStartTime()) / 1000);
builder.setRemainTime(remainTime);
builder.addAllBarrierPoint(SceneManager.bloodyMap.getBarrierPoints());
return builder.build();
}

View File

@ -10,6 +10,8 @@ public class BloodyMap {
private int round;
private int endRound;
public BloodyMap(int mapId) {
this.mapId = mapId;
}
@ -35,4 +37,12 @@ public class BloodyMap {
public void setRound(int round) {
this.round = round;
}
public int getEndRound() {
return endRound;
}
public void setEndRound(int endRound) {
this.endRound = endRound;
}
}

View File

@ -107,6 +107,7 @@ public class SceneManager {
}
bloodyMapTmp.setRound(max*20);
bloodyMapTmp.setEndRound(SBloodyBattleSetting.sBloodyBattleSetting.getBattleTime()*20);
bloodyMap = bloodyMapTmp;
calPossiblePoss();

View File

@ -3,6 +3,7 @@ package com.ljsd.battle.statics;
public enum AnalysisEventType {
BATTLE,
DIGGER,
DIGGER_NUMS,
}

View File

@ -19,6 +19,7 @@ public class MessageBoxUtils {
//更新统计数据 数据汇总聚合
analysisEventTypeIntegerMap.put(AnalysisEventType.BATTLE,new BattleAnalysisProcessor());
analysisEventTypeIntegerMap.put(AnalysisEventType.DIGGER,new DiggerAnalysisProcessor());
analysisEventTypeIntegerMap.put(AnalysisEventType.DIGGER_NUMS,new MineralNumsAnalysisProcessor());
}
public static void init(){

View File

@ -0,0 +1,22 @@
package com.ljsd.battle.statics;
import com.ljsd.battle.actor.Scene;
import com.ljsd.jieling.config.SBloodyBattleSetting;
public class MineralNumsAnalysisProcessor implements AnalysisProcessor{
@Override
public void process(Scene scene, AnalysisSourceData analysisSourceData) {
int targetId = analysisSourceData.getTargetId();
int caster = analysisSourceData.getCaster();
int value = analysisSourceData.getValue();
int[] settleTime = SBloodyBattleSetting.sBloodyBattleSetting.getSettleTime();
int quickPlayId = scene.getQuickPlayId();
if(quickPlayId == targetId && caster == -1 && value<settleTime[0]){
scene.clearQuickTime();
}
if(quickPlayId != targetId && caster == 1 && value >= settleTime[0]){
scene.addQuickPossibalePlays(targetId);
}
}
}