规范部分log
parent
2aecb022a6
commit
6bd1bb83ee
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@ -98,10 +98,9 @@ public class ExplorerMapLogic {
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//输赢判断
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if (reduceRatio > reduceRatioMonster) {
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//怪物赢了 保留血量 下次打
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LOGGER.info("怪物赢了:");
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explorerInfo.setEnemyHp(explorerInfo.getEnemyHp() - (reduceMonster));
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explorerInfo.setPlayerHp(0);
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LOGGER.info("怪物掉血:=》{},剩余血量-》{}", reduceMonster, explorerInfo.getEnemyHp());
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LOGGER.info("{} 怪物赢了,怪物掉血:=》{},剩余血量-》{}", user.getId(),reduceMonster, explorerInfo.getEnemyHp());
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sendIndication(user.getId(),explorerInfo,teamId);
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} else {
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Map<Integer, Integer> dropMap = explorerInfo.getDropMap();
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@ -111,7 +110,7 @@ public class ExplorerMapLogic {
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Map<Integer, Integer> itemMap = ItemUtil.getItemMapByGroupId(user, exploreConfig.getReward(), 1, 0, BIReason.EXPLORE_MAP_GET);
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explorerInfo.setPlayerHp(explorerInfo.getPlayerHp() - reducePlayer);
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explorerInfo.setEnemyHp(0);
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LOGGER.info("玩家掉血:=》{},剩余血量-》{}", reducePlayer, explorerInfo.getPlayerHp());
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LOGGER.info("{}玩家掉血:=》{},剩余血量-》{}", user.getId(),reducePlayer, explorerInfo.getPlayerHp());
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LOGGER.info("玩家赢了 怪物死 怪物走复活逻辑 掉落组=>{}", explorerInfo.getEnemyReliveTime(), exploreConfig.getReward());
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for (Map.Entry<Integer, Integer> keyVal : itemMap.entrySet()) {
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if (dropMap.containsKey(keyVal.getKey())) {
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@ -131,7 +130,7 @@ public class ExplorerMapLogic {
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} else {
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explorerInfo.setPlayerReliveTime(time + reliveTime);
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}
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LOGGER.info("玩家死亡=》重生时间{}", explorerInfo.getPlayerReliveTime());
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LOGGER.info("{}玩家死亡=》重生时间{}", user.getId(),explorerInfo.getPlayerReliveTime());
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}
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//怪物死亡 设置重生时间
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if (explorerInfo.getEnemyHp() == 0) {
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@ -140,7 +139,7 @@ public class ExplorerMapLogic {
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} else {
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explorerInfo.setEnemyReliveTime(time + exploreConfig.getBattleInterval());
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}
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LOGGER.info("怪物死亡=》重生时间{}", explorerInfo.getEnemyReliveTime());
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LOGGER.info("{}怪物死亡=》重生时间{}", user.getId(), explorerInfo.getEnemyReliveTime());
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}
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if (time == 0) {
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@ -213,7 +212,7 @@ public class ExplorerMapLogic {
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if (keyVal.getValue().getPlayerHp() == 0 && keyVal.getValue().getPlayerReliveTime() <= i) {
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int teamForce = HeroLogic.getInstance().calTeamTotalForce(user, keyVal.getKey(), false);
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keyVal.getValue().setPlayerHp(teamForce);
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LOGGER.info("离线复活玩家:"+i);
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LOGGER.info("{} 离线复活玩家: 玩家战斗时间=》{}",user.getId(),i);
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}
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//复活怪物
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if (keyVal.getValue().getEnemyHp() == 0 && keyVal.getValue().getEnemyReliveTime() <= i) {
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@ -223,10 +222,9 @@ public class ExplorerMapLogic {
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}
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//怪物的初始血量
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int mapMonsterForce = exploreConfig.getMonsterForce();
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LOGGER.info("离线复活怪物:"+i);
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LOGGER.info("{} 离线复活怪物:",user.getId(),i);
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keyVal.getValue().setEnemyHp(mapMonsterForce);
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}
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LOGGER.info("离线战斗:"+i);
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singleBattle(user, keyVal.getValue(), keyVal.getKey(), i);
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}
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}
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