规范部分log

back_recharge
xuexinpeng 2022-01-17 11:16:47 +08:00
parent 2aecb022a6
commit 6bd1bb83ee
1 changed files with 6 additions and 8 deletions

View File

@ -98,10 +98,9 @@ public class ExplorerMapLogic {
//输赢判断
if (reduceRatio > reduceRatioMonster) {
//怪物赢了 保留血量 下次打
LOGGER.info("怪物赢了:");
explorerInfo.setEnemyHp(explorerInfo.getEnemyHp() - (reduceMonster));
explorerInfo.setPlayerHp(0);
LOGGER.info("怪物掉血:=》{},剩余血量-》{}", reduceMonster, explorerInfo.getEnemyHp());
LOGGER.info("{} 怪物赢了,怪物掉血:=》{},剩余血量-》{}", user.getId(),reduceMonster, explorerInfo.getEnemyHp());
sendIndication(user.getId(),explorerInfo,teamId);
} else {
Map<Integer, Integer> dropMap = explorerInfo.getDropMap();
@ -111,7 +110,7 @@ public class ExplorerMapLogic {
Map<Integer, Integer> itemMap = ItemUtil.getItemMapByGroupId(user, exploreConfig.getReward(), 1, 0, BIReason.EXPLORE_MAP_GET);
explorerInfo.setPlayerHp(explorerInfo.getPlayerHp() - reducePlayer);
explorerInfo.setEnemyHp(0);
LOGGER.info("玩家掉血:=》{},剩余血量-》{}", reducePlayer, explorerInfo.getPlayerHp());
LOGGER.info("{}玩家掉血:=》{},剩余血量-》{}", user.getId(),reducePlayer, explorerInfo.getPlayerHp());
LOGGER.info("玩家赢了 怪物死 怪物走复活逻辑 掉落组=>{}", explorerInfo.getEnemyReliveTime(), exploreConfig.getReward());
for (Map.Entry<Integer, Integer> keyVal : itemMap.entrySet()) {
if (dropMap.containsKey(keyVal.getKey())) {
@ -131,7 +130,7 @@ public class ExplorerMapLogic {
} else {
explorerInfo.setPlayerReliveTime(time + reliveTime);
}
LOGGER.info("玩家死亡=》重生时间{}", explorerInfo.getPlayerReliveTime());
LOGGER.info("{}玩家死亡=》重生时间{}", user.getId(),explorerInfo.getPlayerReliveTime());
}
//怪物死亡 设置重生时间
if (explorerInfo.getEnemyHp() == 0) {
@ -140,7 +139,7 @@ public class ExplorerMapLogic {
} else {
explorerInfo.setEnemyReliveTime(time + exploreConfig.getBattleInterval());
}
LOGGER.info("怪物死亡=》重生时间{}", explorerInfo.getEnemyReliveTime());
LOGGER.info("{}怪物死亡=》重生时间{}", user.getId(), explorerInfo.getEnemyReliveTime());
}
if (time == 0) {
@ -213,7 +212,7 @@ public class ExplorerMapLogic {
if (keyVal.getValue().getPlayerHp() == 0 && keyVal.getValue().getPlayerReliveTime() <= i) {
int teamForce = HeroLogic.getInstance().calTeamTotalForce(user, keyVal.getKey(), false);
keyVal.getValue().setPlayerHp(teamForce);
LOGGER.info("离线复活玩家:"+i);
LOGGER.info("{} 离线复活玩家: 玩家战斗时间=》{}",user.getId(),i);
}
//复活怪物
if (keyVal.getValue().getEnemyHp() == 0 && keyVal.getValue().getEnemyReliveTime() <= i) {
@ -223,10 +222,9 @@ public class ExplorerMapLogic {
}
//怪物的初始血量
int mapMonsterForce = exploreConfig.getMonsterForce();
LOGGER.info("离线复活怪物:"+i);
LOGGER.info("{} 离线复活怪物:",user.getId(),i);
keyVal.getValue().setEnemyHp(mapMonsterForce);
}
LOGGER.info("离线战斗:"+i);
singleBattle(user, keyVal.getValue(), keyVal.getKey(), i);
}
}