我要变强等级限制
parent
a04ab6ee5a
commit
6de5deaa40
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@ -36,6 +36,8 @@ public enum FunctionIdEnum {
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Store(20),
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Store(20),
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Endless(46),
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Endless(46),
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ToBeStronger(48),
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WorkShopTech(101),
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WorkShopTech(101),
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WorkShopCreateEquip(102),
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WorkShopCreateEquip(102),
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WorkShopCreateProtectEquip(103),
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WorkShopCreateProtectEquip(103),
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@ -90,7 +90,6 @@ public class HandlerLogicThread extends Thread{
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}
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}
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public ConcurrentLinkedQueue<PacketNetData> handlerLinkedQueue = new ConcurrentLinkedQueue();
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public ConcurrentLinkedQueue<PacketNetData> handlerLinkedQueue = new ConcurrentLinkedQueue();
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public ConcurrentLinkedQueue<AyyncWorker> ayyncWorkerConcurrentLinkedQueue = new ConcurrentLinkedQueue();
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public ConcurrentLinkedQueue<AyyncWorker> ayyncWorkerConcurrentLinkedQueue = new ConcurrentLinkedQueue();
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@ -272,6 +271,12 @@ public class HandlerLogicThread extends Thread{
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return false;
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return false;
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}
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}
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break;
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break;
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case MessageTypeProto.MessageType.TO_BE_STRONGER_REQUEST_VALUE:
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sGlobalSystemConfig = SGlobalSystemConfig.getsGlobalSystemConfigByFunctionId(FunctionIdEnum.ToBeStronger);
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if (checkOpen(user,sGlobalSystemConfig)) {
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return false;
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}
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break;
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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e.printStackTrace();
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e.printStackTrace();
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@ -19,4 +19,5 @@ public interface GlobalGm {
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int MONSTER_JUMP = 16;//跳到兽潮层
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int MONSTER_JUMP = 16;//跳到兽潮层
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int OUT_BLOODY_BATTLE = 17;//退出血战
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int OUT_BLOODY_BATTLE = 17;//退出血战
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int MISSION_LEAD = 18;//任务指引
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}
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}
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@ -233,6 +233,9 @@ public class GMRequestHandler extends BaseHandler{
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}
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}
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break;
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break;
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case GlobalGm.MISSION_LEAD:
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break;
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default:
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default:
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}
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}
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@ -90,7 +90,7 @@ public class CumulationData {
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public int takeSenvenLoinRewardTimes;// 领取七日登录奖励次数达到
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public int takeSenvenLoinRewardTimes;// 领取七日登录奖励次数达到
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public int takeDailyBoxTimes;// 领取日常任务宝箱奖励次数达到
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public int takeDailyBoxTimes;// 领取日常任务宝箱奖励次数达到
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public int wearEquipTimes;// 妖灵师穿戴装备件数达到
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public int wearEquipTimes;// 妖灵师穿戴装备件数达到
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public int toBeStronger;
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public int toBeStronger;//我要变强
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public Map<Integer,Integer> synthesisHeroStarTimesMap = new HashMap<>();// 碎片合成%s星妖灵师次数达到
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public Map<Integer,Integer> synthesisHeroStarTimesMap = new HashMap<>();// 碎片合成%s星妖灵师次数达到
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public Map<Integer,Integer> heroUpStarTimesMap = new HashMap<>();//将妖灵师%s进阶次数达到
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public Map<Integer,Integer> heroUpStarTimesMap = new HashMap<>();//将妖灵师%s进阶次数达到
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@ -76,7 +76,7 @@ public enum MissionType {
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JOIN_MONSTER_ATTACK_TIMES(56),//参与兽潮来袭的次数
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JOIN_MONSTER_ATTACK_TIMES(56),//参与兽潮来袭的次数
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MONSTER_ATTACK_LEVEL(57),//兽潮来袭到达x层
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MONSTER_ATTACK_LEVEL(57),//兽潮来袭到达x层
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TO_BE_STRONGER(58)
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TO_BE_STRONGER(58)//我要变强点击:%s次
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;
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;
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