添加法宝碎片道具类型

yuanshuai 2021-11-19 18:15:08 +08:00
parent 8615af222f
commit 7c536a5c08
2 changed files with 4 additions and 2 deletions

View File

@ -36,6 +36,8 @@ public interface GlobalItemType {
int AllPowerful_DogFood = 25;
int LikableCostItem=27;//好感度功能消耗道具
int MOUNT_FRAGMENTS_ITEM = 28;//坐骑碎片
int TRUMP_CHIP=30;//法宝碎片(法宝聚灵使用)
//物品使用类型
int NO_USE = 0 ; //不使用
int RANDOM_USE = 1; // 随机使用

View File

@ -530,7 +530,6 @@ public class ItemUtil {
case GlobalItemType.SOUL_MARK:
case GlobalItemType.ITEM:
case GlobalItemType.EQUIP:
case GlobalItemType.LikableCostItem:
putCountLongMap(itemId,amount, itemObj.getItemMap());
break;
case GlobalItemType.CARD:
@ -566,7 +565,9 @@ public class ItemUtil {
case GlobalItemType.SELECTSecretBox:
case GlobalItemType.SpecialMonsterItem:
case GlobalItemType.AllPowerful_DogFood:
case GlobalItemType.LikableCostItem:
case GlobalItemType.MOUNT_FRAGMENTS_ITEM:
case GlobalItemType.TRUMP_CHIP:
itemType = GlobalItemType.ITEM;
break;
default:
@ -1472,7 +1473,6 @@ public class ItemUtil {
case GlobalItemType.ITEM:
case GlobalItemType.SOUL_MARK:
case GlobalItemType.EQUIP:
case GlobalItemType.LikableCostItem:
putCountMap(itemId,itemNum,itemMap);
break;
default: