battle
parent
069d544420
commit
afd51eb5b1
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@ -129,7 +129,7 @@ local passivityList = {
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BattleUtil.RandomAction(f1, function ()
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BattleUtil.RandomAction(f1, function ()
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local arr = BattleUtil.ChooseTarget(role, 10001)
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local arr = BattleUtil.ChooseTarget(role, 10001)
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if arr[1] then
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if arr[1] then
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arr[1]:AddBuff(Buff.Create(role, BuffName.PropertyChange, f3, propertyList[pro1], floor(role:GetRoleData(propertyList[pro2]) * f2), 1))
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arr[1]:AddBuff(Buff.Create(role, BuffName.PropertyChange, f3, propertyList[pro2], floor(role:GetRoleData(propertyList[pro1]) * f2), 1))
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end
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end
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end)
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end)
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end
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end
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@ -194,12 +194,12 @@ function BattleUtil.ApplyDamage(atkRole, defRole, damage, bCrit, damageType, isD
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atkRole.Event:DispatchEvent(BattleEventName.RoleDamage, defRole, damage, bCrit, finalDmg, damageType)
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atkRole.Event:DispatchEvent(BattleEventName.RoleDamage, defRole, damage, bCrit, finalDmg, damageType)
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defRole.Event:DispatchEvent(BattleEventName.RoleBeDamaged, atkRole, damage, bCrit, finalDmg, damageType)
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defRole.Event:DispatchEvent(BattleEventName.RoleBeDamaged, atkRole, damage, bCrit, finalDmg, damageType)
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if bCrit then
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if bCrit then
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atkRole.Event:DispatchEvent(BattleEventName.RoleCrit, defRole)
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atkRole.Event:DispatchEvent(BattleEventName.RoleCrit, defRole, damage, bCrit, finalDmg, damageType)
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defRole.Event:DispatchEvent(BattleEventName.RoleBeCrit, atkRole)
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defRole.Event:DispatchEvent(BattleEventName.RoleBeCrit, atkRole, damage, bCrit, finalDmg, damageType)
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end
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end
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if not isDot then
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if not isDot then
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atkRole.Event:DispatchEvent(BattleEventName.RoleHit, defRole)
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atkRole.Event:DispatchEvent(BattleEventName.RoleHit, defRole, damage, bCrit, finalDmg, damageType)
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defRole.Event:DispatchEvent(BattleEventName.RoleBeHit, atkRole)
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defRole.Event:DispatchEvent(BattleEventName.RoleBeHit, atkRole, damage, bCrit, finalDmg, damageType)
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end
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end
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end
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end
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return finalDmg
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return finalDmg
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