【任务类型补充】添加触发操作
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@ -12,6 +12,8 @@ import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.hardStage.HardStageLogic;
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import com.ljsd.jieling.logic.hero.HeroLogic;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.network.session.ISession;
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import com.ljsd.jieling.util.ItemUtil;
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import com.ljsd.jieling.util.MessageUtil;
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@ -95,6 +97,8 @@ public class UpPracticeLevelHandler extends BaseHandler<HeroInfoProto.UpPractice
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}
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// 更新战力
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Poster.getPoster().dispatchEvent(new SaveHeroForceEvent(user.getId(),""));
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// 特权任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.XIUXING_UP, MissionType.XIUXING_LEVEL, 0);
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// 升级返回
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HeroInfoProto.UpPracticeLevelResponse build = HeroInfoProto.UpPracticeLevelResponse.newBuilder().setPracticeLevel(xiuXian2.getId()).build();
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MessageUtil.sendMessage(iSession,1, MessageTypeProto.MessageType.UpPracticeLevelResponse_VALUE,build,true);
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@ -14,6 +14,8 @@ import com.ljsd.jieling.logic.fight.FightRecordLogic;
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import com.ljsd.jieling.logic.fight.GameFightType;
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import com.ljsd.jieling.logic.fight.PVEFightEvent;
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import com.ljsd.jieling.logic.fight.result.FightResult;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.network.session.ISession;
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import rpc.protocols.CommonProto;
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import rpc.protocols.MapInfoProto;
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@ -480,6 +482,10 @@ public class JourneyMap {
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arrivePath.setMapPointId(0);
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user.getMapManager().updateJourneyInfoByMapId(mapId,pathInfo);
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ItemUtil.itemCost(user,map,BIReason.JOURNEY_DO_CONSUME,1);
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//消耗云游值任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.XIAOYAOYOU_CONSUME, MissionType.XIAOYAOYOU_CONSUME_NUM, consume[1]);
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MessageUtil.sendMessage(session,1,messageType.getNumber(),builder.build(),true);
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}
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@ -19,6 +19,8 @@ import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.fight.*;
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import com.ljsd.jieling.logic.fight.result.FightResult;
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import com.ljsd.jieling.logic.mail.MailLogic;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.logic.rank.RankContext;
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import com.ljsd.jieling.logic.rank.RankEnum;
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@ -292,6 +294,10 @@ public class SituationLogic {
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}
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// 埋点报送
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ReportUtil.onReportEvent(user, ReportEventEnum.START_SKY_REALM.getType(), sRaceTowerConfig.getType(),id,combat_results,dropResult);
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// 副本挑战任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.INSTANCE_ZONES_CHALLENGE, MissionType.XUANYUAN_INSTANCE_ZONES_NUM, 1);
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BuyGoodsNewLogic.openPush(session, user, PushRechargeType.XIANYUAN_BAOJING.getType(), sRaceTowerConfig.getQuality(), 1);
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// BuyGoodsNewLogic.openPush(session, user, PushRechargeType.XIANYUAN_BAOJING.getType(), sRaceTowerConfig.getQuality(), 1);
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// user.getUserMissionManager().onGameEvent(user, GameEvent.DAILY_CHALLENGE,sDailyChallengeConfig.getType());
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@ -11,6 +11,8 @@ import com.ljsd.jieling.logic.fight.FightUtil;
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import com.ljsd.jieling.logic.fight.GameFightType;
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import com.ljsd.jieling.logic.fight.PVEFightEvent;
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import com.ljsd.jieling.logic.fight.result.FightResult;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.network.session.ISession;
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import com.ljsd.jieling.util.ItemUtil;
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@ -297,6 +299,10 @@ public class ChallengeLogic {
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builder.setType(type);
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LOGGER.info("type :"+type);
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}
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// 副本挑战任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.INSTANCE_ZONES_CHALLENGE, MissionType.CHALLENGE_INSTANCE_ZONES_NUM, 1);
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MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
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}
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@ -139,6 +139,12 @@ public enum GameEvent {
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NEW_HERO_ZHAOMU,//新将招募次数
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TRUMP_GACHA,//天地洪炉
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XIUXING_UP,//修行境界升级
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XIAOYAOYOU_CONSUME,//逍遥游消耗
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INSTANCE_ZONES_CHALLENGE,//副本挑战
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HOME_TASK_INIT,//家园任务初始化
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HOME_TASK_UPDATE,//家园任务更新进度
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HOME_TASK_REWARD,// 家园任务奖励
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@ -1,21 +1,22 @@
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package com.ljsd.jieling.logic.mission;
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public enum GameMisionType {
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VIPMISSION(1),
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DAILYMISSION(2),
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COPYMISSION(3),
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TREASUREMISSION(4),
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SEVENMISSION(5),
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BEGINNERMISSION(6),
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BLOODYMISSION(7),
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MISSINGROOMMISSION(8),
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ACHIEVEMISSION(9),
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JADE_DYNASTY_MISSION(10),//破阵诛仙任务
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public enum GameMisionType {
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VIPMISSION(1),//vip任务
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DAILYMISSION(2),//每日任务
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COPYMISSION(3),//精英副本成就任务
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TREASUREMISSION(4),//管你是谁的宝藏
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SEVENMISSION(5),//七日狂欢
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BEGINNERMISSION(6),//主线任务
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BLOODYMISSION(7),//血战任务
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MISSINGROOMMISSION(8),//迷宫寻宝任务
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ACHIEVEMISSION(9),//所有成就任务
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JADE_DYNASTY_MISSION(10),//主题活动任务
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COWFLYSKYMISSION(11),//牛气冲天
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ENDLESS_MISSION(12),
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ENDLESS_MISSION(12),//无限挑战
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MISTY_TRIP_MISSION(13),//缥缈之旅
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HOME_MISSION(14),//家园任务
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DONGHAIXUNXIAN_MISSION(15),//东海寻仙
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EXPLORE(16),//探索
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;
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private int type;
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@ -1282,7 +1282,7 @@ public class MissionLoigc {
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break;
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case NEW_HERO_ZHAOMU:
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//新将招募次数
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count = cumulationData.daily_challenge_count;
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count = cumulationData.new_hero_zhaomu;
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break;
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case DAILY_CHALLENGE_COUNT:
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//副本挑战次数
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@ -93,6 +93,7 @@ public class MissionEventDistributor {
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typeList = new ArrayList<>();
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typeList.add(MissionType.VIP_LEVEL);
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typeList.add(MissionType.VIP_LEVEL);
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eventEnumListMap.put(GameEvent.VIP_LEVLUP,typeList);
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eventProcessor.put(GameEvent.VIP_LEVLUP,new VipLevelUpEventProcessor());
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@ -585,13 +586,31 @@ public class MissionEventDistributor {
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eventEnumListMap.put(GameEvent.DAILY_CHALLENGE_COUNT, typeList);
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eventProcessor.put(GameEvent.DAILY_CHALLENGE_COUNT, new CumulationDataEventProcessor());
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//修行境界达到num(num为xiuxian表ID)
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typeList = new ArrayList<>();
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typeList.add(MissionType.XIUXING_LEVEL);
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eventEnumListMap.put(GameEvent.XIUXING_UP, typeList);
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eventProcessor.put(GameEvent.XIUXING_UP, new DefaultMissionUpdateProcessor());
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// 逍遥有消耗云游值num点
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typeList = new ArrayList<>();
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typeList.add(MissionType.XIAOYAOYOU_CONSUME_NUM);
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eventEnumListMap.put(GameEvent.XIAOYAOYOU_CONSUME, typeList);
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eventProcessor.put(GameEvent.XIAOYAOYOU_CONSUME, new DefaultMissionUpdateProcessor());
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// 副本挑战,包含(挑战副本,轩辕宝镜,十绝阵,七界试炼)等
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typeList = new ArrayList<>();
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typeList.add(MissionType.CHALLENGE_INSTANCE_ZONES_NUM);
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typeList.add(MissionType.XUANYUAN_INSTANCE_ZONES_NUM);
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typeList.add(MissionType.SHIJUE_INSTANCE_ZONES_NUM);
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typeList.add(MissionType.QIJIE_INSTANCE_ZONES_NUM);
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eventEnumListMap.put(GameEvent.INSTANCE_ZONES_CHALLENGE, typeList);
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eventProcessor.put(GameEvent.INSTANCE_ZONES_CHALLENGE, new DefaultMissionUpdateProcessor());
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}
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public static final ThreadLocal<Map<GameMisionType, List<MissionStateChangeInfo>>> threadMissionChangeList =
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new ThreadLocal<>();
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private static final ThreadLocal<Boolean> threadUseFlag =
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new ThreadLocal<Boolean>();
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public static final ThreadLocal<Map<GameMisionType, List<MissionStateChangeInfo>>> threadMissionChangeList = new ThreadLocal<>();
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private static final ThreadLocal<Boolean> threadUseFlag = new ThreadLocal<Boolean>();
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public static List<MissionStateChangeInfo> getMissionStateChangeInfo(GameMisionType gameMisionType){
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Map<GameMisionType, List<MissionStateChangeInfo>> missionTypeEnumListMap = threadMissionChangeList.get();
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@ -22,6 +22,8 @@ import com.ljsd.jieling.logic.fight.PVEFightEvent;
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import com.ljsd.jieling.logic.fight.result.FightResult;
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import com.ljsd.jieling.logic.item.ItemLogic;
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import com.ljsd.jieling.logic.mail.MailLogic;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.logic.rank.RankContext;
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import com.ljsd.jieling.logic.rank.RankEnum;
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@ -270,6 +272,10 @@ public class SevenWorldLogic {
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// 战斗数据
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builder.setResult(fightResult.getResult());
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builder.setFightData(fightResult.getFightData());
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// 副本挑战任务
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user.getUserMissionManager().onGameEvent(user, GameEvent.INSTANCE_ZONES_CHALLENGE, MissionType.QIJIE_INSTANCE_ZONES_NUM, 1);
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return builder.build();
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}
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